At Room Escape Artist, we write about escape rooms 365 days a year. It’s a lot of content… so we’ve decided to help you out with monthly column that highlights the strongest and most interesting content that we put out each month.
REPOD is back 🚀 For season 4, we have a theme. In each episode David and Peih-Gee interview a creator from a different country. You can tune in now to learn about escape rooms in Greece, Australia, and the Netherlands… and stay tuned to see where REPOD will take you next.
Cube, The Maze (Petah Tikva, Israel) – The Maze paid tribute to the film franchise Cube in their escape room Cube, set in a dystopian facility of interconnected cube-shaped rooms. (Review by Matthew Stein)
Curse of the Mayan Temple, Bust Out Escape Room (Albuquerque, NM) – Curse of the Mayan Temple used a particular game mechanic in a novel way by incorporating it partway through the game. We were completely surprised to walk straight into this shift in gameplay. (Review by Lisa Spira)
Mystery at Innsmouth, Hourglass Escapes (Seattle, WA) – Mystery at Innsmouth is a licensed escape room with a strong narrative. It is based on Fantasy Flight’s Arkham Horror. (Review by Cindi S.)
Lost in the Shuffle (tabletop escape) – This tabletop puzzle game exists within a deck of playing cards. The Kickstarter is fully funded, but there’s still time to back it. (Review by Matthew Stein)
A Case For Designing More Solo Player Moments Into Escape Rooms – Solo moments are an underutilized mechanic for pushing the boundaries of escape room design. If you build them well, they can add a lot. (By Richard Burns)
Temporary Total Darkness In Escape Rooms – A few seconds of complete darkness can be used as a form of misdirection that allows magic to happen in escape rooms. (By Richard Burns)