Escape Rooms in Education: A Practical Guide – Julia Morris [Book Review]

Get schooled in creating a room escape for students

Author:  Julia Morris

Year: 2020

Page count: 190

Price: $9 for ebook, $11 for paperback

Publisher: self-published

REA Reaction

This is a well-organized, well-written guide for teachers looking to create escape room-style experiences for their students. It can be used by beginners who want to create their first escape room, or for those with experience looking for new tools to try. The author is a language teacher, and her examples depend heavily on puzzles that require recall of facts learned in class. While this is an interesting way to review material, I would have preferred to see more deductive thinking and reasoning incorporated. More and more teachers are using puzzles, breakouts, and immersive experiences in their classrooms, and this book describes many puzzles that can be used to create a fun, memorable educational experience.

Book cover for "Escape Room in Education: A Practical Guide" has an assortment of locks and escape roomy items.

Who is this for?

This book was written by a high school teacher, with other teachers in mind. However, anyone involved with designing puzzles or room escapes for people 13 and older might find it useful.


Part 1 is around 50 pages, and gives an introduction to the topic – the value of using escape rooms in education, an overview of physical and digital formats, and the importance of good puzzle design and compelling storylines.

Part 2 consists of 120 pages that give detailed instructions on how to use specific puzzles, including digital and paper-based puzzles, and physical items. Some are well known, like UV lights and crossword puzzles, and some are less common. Each puzzle section has a photo or screenshot, and sections titled β€œWhat is it for,” β€œHow do I create it,” β€œHow do the students use it,” and β€œHow could I use it.” There are 35 puzzles described. The author provides examples and a link to her website that has templates for the digital puzzles she describes.

Interior page explaining the concept of a Scytale, or wrapped up messages.
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