Escape Rooms of New England – Everyday Superheroes Always Saving Our Butts [Reaction]

The New England escape room community is special. There is a camaraderie among the businesses and the players that doesn’t exist in any other escape room market we’ve visited. It’s inspiring.

This spring, the Escape Rooms of New England teamed up to create Everyday Superheroes Always Saving Our Butts. This collaborative puzzle hunt embodies what we love about these escape rooms. They are welcoming, ingenious, and fun!

Everyday Superheroes logo, presented by the Escape Rooms of New England.

Everyday Superheroes Always Saving Our Butts

What a title!

While playing this in June, it was strange to reflect on how this puzzle hunt was carbon dated to a specific month of 2020… but then, it’s been a strange year.

A toilet paper roll icon.

This amusing theme really makes the entire thing. Each of the participating companies embedded toilet paper icons on their homepages as beachheads for the hunt. Amazing.

The Collaborators

22 escape room companies and We the Enthusiasts Passports collaborated to pull this off.

That coordination is impressive and inspiring.

The prize is extremely generous. You’ll be entered into a drawing to win 2 free tickets to every participating escape room company.

This community is working together to build awareness for one another at a time when all their businesses are struggling.

The Puzzles

We enjoyed the variety of the puzzles. They differed immensely in style, difficulty, and execution.

We loved that we really had no idea what we’d be up against when we found each toilet paper icon.

We especially enjoyed “United We Stand” by Escape New Haven. If you only solve one puzzle from this hunt, let it be that one.

Not all of the puzzles were created equal. Some of these would have benefited greatly from answer verification, or a hint system. We also wished that the solution website had saved our solutions, but luckily, we’d logged them in a Google Sheet, so we didn’t lose all our work when we submitted one answer with a typo.

That said, these flaws weren’t game-breaking. The set up worked well, especially when you think about how many creators were involved, and the simple fact that no one makes any money from this.

Escape Rooms of New England

It’s no coincidence that we’re bringing RECON, the Reality Escape Convention, to the birthplace of Everyday Superheroes Always Saving Our Butts. We chose to host the inaugural in-person RECON in Boston precisely because we knew this New England community – the businesses and the players – have the kind of mindset that we want to shine a spotlight on.

RECON eye & penrose triangle logo.

Given the events of 2020, however, we’re waiting another year to host RECON as an in-person event.

But we are still excited to bring you RECON this August. This summer’s RECON will be global. Please join us digitally August 23-24 for inspiring, actionable talks and community conversation.

And we look forward to bringing RECON to New England in August of 2021!

This is the community where we hosted one of our most packed meetups to date in December 2018… and the owners made it a potluck. With homemade French toast!

It’s also the community we picked to highlight with our 2018 April Fool’s Day post.

We love the welcoming, supportive, caring vibe of the New England escape rooms.

Play Now

The contest ends at the end of the month. Solve now to be entered to win. All those free escape room tickets will come in handy when you attend RECON 2021!

Audivio Studios – Pentargo Quarantine [Hivemind Review]

Pentargo Quarantine is a digital game created by Audivio Studios in Catalunya, Spain.

A computer owned by a character in the game.

Format

Style of Play: light puzzle hunt

Required Equipment: computer with internet connection

Although the game instructions say you need a Whatsapp account, we did not need one to play.

Recommended Team Size: 2-4

Play Time: about 2.5 – 3 hours

Price: $2.50 per person

Booking: purchase and play at your leisure either solo or by collaborating with remote teammates through Skype, Facetime, Zoom, etc. (by screensharing the game or playing with separate instances of the game and discussing)

Description

You receive a stream of simulated text messages to advance the story and provide puzzle information, sometimes with audio and video clips. Some puzzles require external websites and online tools.

An old tape recorder with a sticker on it that reads, "Listen"

Hivemind Review Scale

REA's hivemind review scale - 3 is recommended anytime, 2 recommended in quarantine, 1 is not recommended.

Read more about our new Hivemind Review format.

No Exit Escape Rooms – El Exorcista [Review]

Deliver us from evil.

Location:  Athens, Greece

Date Played: March 1, 2020

Team size: 3-5; we recommend 3-4

Duration: 90 minutes

Price: from €90 per team of 3 players to €115 per team of 5 players

Ticketing: Private

Emergency Exit Rating:  We’re unsure what fire escape measures there were, if any. More Info.

Physical Restraints: [A+] No Physical Restraints

REA Reaction

That was intense.

El Exorcista was unlike anything else that we’ve ever played. Imagine if the movie The Exorcist was completely reimagined as a hybrid escape room/ immersive theatre/ haunted house.

The actors were outrageously talented and (probably) not performing in their native language. Some of the moments that they brought to life blew our minds.

In-game: an alter in a crypt covered in candles.

El Exorcista’s puzzles were probably the weakest part of the experience. Much like Zoe, the gameplay functioned more as gates, keeping us physically engaged with the experience. (It’s worth noting that while this was a scary game, it was nowhere near the sphincter-clenching terror of Zoe, and that’s probably a good thing.)

Athens had quite a few must-play escape rooms and El Exorcista absolutely sits among that pantheon. It was unique and it left us with so many unforgettable memories.

Who is this for?

  • Horror fans
  • Story seekers
  • Practical effects snobs
  • Any experience level

Why play?

  • Breathtaking theatrics
  • Strong horror storytelling

Story

A young woman had been possessed by a demon. An exorcist named Father Damian sought to draw the beast out of her, but his strength wasn’t enough. He needed help.

In-game: The corner of a home, with a radio, and comedy and tragedy masks.
Continue reading “No Exit Escape Rooms – El Exorcista [Review]”

The Pyramid [Hivemind Review]

The Pyramid is a collaborative digital puzzle game created by Lee Ballan, an Israeli game designer.

Blut Team climbed the Pyramid!

Format

Style of Play: light puzzle hunt

Required Equipment: computer with internet connection

This game required the use of a collaborative drawing app (and one was provided). A Google Sheet felt essential in the late game, although it would have ruined the early game.

Recommended Team Size: 3-6

Play Time: 1-2 hours (but the game allots 12 hours, so there is no risk of running out of time)

Price: 40 NIS to 50 NIS (about $11.50 to $14.50) per player, depending on the number of players

Booking: purchase the game and play it at your leisure

Description

The Pyramid was a browser-based point-and-click light puzzle hunt with a heavy focus on teamwork and partial information. This game requires at least 3 people on different computers to play.

Quest start screen. Blue team is named, "Blue Barracuda."

Hivemind Review Scale

REA's hivemind review scale - 3 is recommended anytime, 2 recommended in quarantine, 1 is not recommended.

Read more about our new Hivemind Review format.

Enchambered – Together Apart [Hivemind Review]

Together Apart is a digital game created by Enchambered in Sacramento, CA. It is the sequel to Alone Together.

The intro letter to the Clockmaker player.

Format

Style of Play: point-and-click adventure game

Required Equipment: computer with an internet connection

Recommended Team Size: 2

Play Time: about an hour

Price: pay what you want with a $5 minimum

Booking: Purchase a license key, share that key with a friend, and start the game.

Description

Player 1 and player 2 will have independent screens with puzzles and clickable controls. Each screen will have information important to the other player and players must communicate to solve each other’s related puzzles. Both players need to collaboratively solve to escape.

The intro letter to the Fortune Teller player.

Hivemind Review Scale