Codex – The Night of the Wolf and the Serpent [Review]

Hammer of the Gods

Location:  Laval, Quebec, Canada

Date Played: April 6, 2019

Team size: up to 8; we recommend 3-6

Duration: 60 minutes

Price: $28.99 CAD per player

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

We finally played an escape room set against Norse mythology… and it only took 700+ games until we stumbled upon it. I’m happy to report that we adored it.

Codex struck a balance between homemade and polished that was really quite charming. The Night of the Wolf and the Serpent had great puzzle design and flow. It felt like an adventure and it conveyed a story.

The story led to an end-game decision. There was meaning in it… but we made our choice by accident. The escape room needed to provide just a bit more context.

This was a delightful game from a new and exciting company. Whether you’re a newbie or an experienced player, if you’re near Montreal, The Night of the Wolf and the Serpent really ought to be on your itinerary.

In-game: A campfire burning under the stars in the middle of the autumn woods.

Who is this for?

  • Adventure seekers
  • Story seekers
  • Puzzle lovers
  • Scenery snobs
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • A unique theme and setting
  • Strong puzzles
  • Fantastic interactions

Story

We had jumped to a parallel universe where the Vikings had conquered the world. Belief in the Norse gods had grown so strong that they had become real… and Ragnarok, the end times, were upon these people.

We were tasked with investigating this place in space and time, understanding their rituals, and deciding which of the gods deserved our help.

In-game: The inside of a cabin with two wood and fur thrones surrounded by round shields.

Setting

The Night of the Wolf and the Serpent was set in a Viking world which included “outdoors” in a forest and inside a cabin-like throne room.

The set was as unusual as the story. The night sky was covered in glowing stars. The cabin was lit by warm fire-like light.

Overall, this was a good-looking set. It wasn’t perfect and the seams were easy to spot, but it was a really cool environment to explore.

In-game: a cabin covered in ivy in the middle of the woods.

Gameplay

Codex’s The Night of the Wolf and the Serpent was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

Analysis

➕ The Viking/ Norse mythology staging was a smart choice… and remarkably, we had never encountered it before.

➕ Codex built a lovely set for The Night of the Wolf and the Serpent. The gorgeous starscape brought the space to life. The set felt homemade, but polished, and crafted with love and attention to detail.

➖ Much of The Night of the Wolf and the Serpent was played in low light. Codex could build more well-lit work spaces so that we wouldn’t be constantly relying on our flashlights.

➕ Codex used environmental details as clue structure. This enabled phenomenally tight puzzle design and especially satisfying solves… for observant players.

➕ The puzzles required a variety of skill sets. Our wits shielded us from complex, layered puzzles and we dexterously hit our targets.

➖ One late-game sequence lacked a bit of cluing. It was solvable, but it didn’t flow smoothly enough to make the actions feel as epic as they should have been. In this case, the puzzling thwarted momentum instead of building it.

The Night of the Wolf and the Serpent delivered exciting reveals. In one instance, we forged ahead to enjoy a telegraphed outcome. In other, we branched in an unexpected direction. These were both phenomenal moments.

➖ In The Night of the Wolf and the Serpent, we made a narrative choice. At the time, however, we didn’t realize we were making a choice. Even if we had known, our 60 minutes in this parallel universe hadn’t given us the context to make an informed decision. For the ending to feel consequential, we needed to understand that there were options and what each choice meant.

➕ Codex’s escape rooms fit into an overarching narrative of parallel universes. They justified their stories with universe-hopping by teleporter. This explained otherwise messy details… like bringing flashlights to a place that felt too historical to have electricity. Our gamemaster’s charming introduction and the physical teleporter provided a fun journey to The Night of the Wolf and the Serpent .

Tips For Visiting

  • There is parking in the back of the building near the entrance to the escape rooms.
  • They sell ketchup chips… it’s a Canadian thing.

Book your hour with Codex’s The Night of the Wolf and the Serpent, and tell them that the Room Escape Artist sent you.

Disclosure: Codex provided media discounted tickets for this game.