14 Innovative Escape Rooms in 2018

We wanted to take a moment to point out a number of escape rooms that we played in 2018 that did something truly innovative to push the escape room format in a different direction.

We saw tons more innovations in 2018, but these ones stuck out to us.

Presented in the order that we played them:

2018 Innovative Escape Rooms

Bogeyman

Trap Door Escape Room – Morristown, NJ

In-game: A strange purple glowing passageway.

Trap Door added a scare actor and turned an otherwise straightforward game into a frantic, challenging experience, as we were chased around and cornered by a monster.

Beat the Bomb

Brooklyn, NY

In-game: gif of Lisa, David, and Lindsay getting doused with a paint explosion.

Replayable and modular, Beat the Bomb felt more like a gameshow with different games within it than an escape room. It all concluded with a battle against time. When the clock struck zero, a giant paint bomb exploded all over us.

The Bunker: Strange Things at Hawkins Lab & The Shiners

Escape Woods – Powder Springs, GA

In-game: An old trailer in the middle of the woods. It's lit with a long strand of light bulbs.

Escape Woods games were raw and real. Both games felt like actual adventures.

The Diamond Heist

Get Out of Here – Utrecht, The Netherlands

The escape room briefing area.

Get Out of Here delivered the narrative of The Diamond Heist with a third person voiceover that told our story as we advanced through the game. This solved a number of escape room storytelling problems.

Jason’s Curse

Escape Room Rijswijk – Rijswijk, The Netherlands

In-game: a weathered basement wall with the words "KNOCK KNOCK WHO IS THERE" painted on it.

Escape Room Rijswijk did something incredible with their space, physically transforming the gameworld while we were within it. It was one hell of a trick.

The Pop Star’s Room of Doom

Real Escape Games by SCRAP – San Francisco, CA

In-game: view from one apartment window through another. Across the way is the popstar's blue walled apartment covered in 90s references.

The Pop Star’s Room of Doom wasn’t an escape room. It was something new: a time loop game. We were reliving the same actor-driven time loop, taking different actions each time, and trying to determine how to break the cycle and save the game’s main character.

It’s a Doggy Dog World

Level Games – North Hollywood, CAA

In-game: an oversized doghouse.

We played as dogs trying to get our favorite ball back. The vibe was unique, warm, and playful. We left this game wishing that there were more whimsical escape rooms.

We loved this game so much and we’re sad that it and Escapades LA are closed. I don’t know if its for sale, but if it is, someone should adopt it and give this pup a new home.

The Courtyard

THE BASEMENT – Sylmar, CA

In-game: an aged porch with a rocking chair.

The Courtyard had a jaw-dropping set, but its true innovation was how THE BASEMENT integrated an actor into the experience and gameplay. There’s a scene in this one that we will never forget.

The Experiment

Get the F Out –  Los Angeles, CA

In-game: torn ship's mast.

Designed for escape room enthusiasts, Get the F Out’s incredibly meta game, The Experiment, had two unusual innovations. One involved lighting. The other was in its storytelling. Months later, we’re still debating what we were supposed to take away from this game.

Museum of Intrigue

Syracuse, NY

A Museum of Intrigue mystic character posing in front of the story display.

We didn’t enter an escape room; we were patrons of a quirky museum of oddities, along with all of the other players… but it wasn’t a museum. It was a sandbox for puzzles, scavenger hunts, and adventures. We had our mission and everyone else had theirs, but we were all puzzling and exploring in the same space at the same time. It was chaotic and lively and it became more interesting as more people showed up.

La Terrible Affaire Bambell

Heyou Escape –  Le Cannet, France

In-game: The hallway of the apartment complex that housed the game.

Terrifying. Heyou Escape built tension by adding a sense of danger and screwing with our minds and expectations. I’m not sure if La Terrible Affaire Bambell is actually an escape room, or if we were even players… Looking back, I think we may have just been props in their production.

D.J. Death

The Gate Escape – Leominster, MA

In-game: a dance floor with DJ Death's skull and cross scythe logo.

The Gate Escape put training wheels on escape room gameplay. Instead of presenting a free-for-all escape room-style game, each puzzle was presented in its own station… and it concluded with a dance party. This was a great way to open up new players to escape room style puzzling.

The Summons

The Seven Forces – Cincinnati, OH

In-game: A stage at the front of teh room features an assortment of strange pieces of technology and mystical artifacts.

By adding social and group dynamics into the large-scale theatrical escape room event format, The Seven Forces created something new and special. Their approach kept multiple teams engaged with both the puzzles and one another for the entire game.

More Innovation

We’d love to have you join us on an escape room tour!

Join us in visiting some of the other innovative games we’ve found in our travels. (It just so happens that we didn’t play them in 2018.)

Escape Immerse Explore: The Palace

Escape Immerse Explore: New Orleans

The Fine Print

If you’ve seen something like we’ve described above elsewhere, we aren’t claiming anything is entirely unique. These are the games that we saw the innovations in.

This post wasn’t intended as a re-review of anything. For full critiques of these games, take a look at the reviews.

We’ve left out games that won 2018 Golden Lock-In Awards. You can check that list out too. Many of them were highly innovative. We’ve already heaped tons of praise on those games.

Escapades LA – Disrupted Decades [Review]

This game has re-opened under new ownership. We hear that the new version is substantially different from the version we reviewed below

Escape the shag carpet.

Location: North Hollywood, CA

Date Played: August 22, 2018

Team size: up to 6; we recommend 2-4

Duration: 60 minutes

Price: $35 per ticket

Ticketing: Private

REA Reaction

Disrupted Decades was a nostalgic journey through the 1970s, ’80s, and ’90s with a heavy emphasis on pop culture. It put an unusual twist on the flow of an escape room by having each room represent a decade and build to a meta puzzle.

We wanted to love this escape room as much as It’s A Doggy Dog World, but Disrupted Decades felt unfinished in comparison to Escapades LA’s other game. The story felt underdeveloped and the set was underwhelming. While we truly enjoyed the puzzles, it felt light on content.

This could and should be a fantastic game. Escapades LA has a solid foundation to build on. In its current form, however, we only recommend this to puzzle lovers who want to see a new take on escape room structure and players who want a taste of nostalgia.

In-game: a 1970s living room with shag carpet,.

Who is this for?

  • Puzzle lovers
  • Nostalgic nerds
  • Any experience level

Why play?

  • Nostalgic props
  • An interesting approach to escape game design
  • Some clever and unique puzzles

Story

Someone screwed with the space-time continuum and we had to traverse the 1970s, ’80s, and ’90s hunting down anachronisms and setting things right.

In-game: a wall of CDs.

Setting

Disrupted Decades was a 3-room game where each room represented a different decade. Each individual space had props, furniture, and in some cases, carpeting that was emblematic of the decade we were visiting.

The props were generally authentic.

None of the sets were particularly eye-catching or immersive.

In-game: a 1970s living room with a small TV and Polaroid camera.

Gameplay

Escapades LA’s Disrupted Decades was a standard escape room with a low level of difficulty.

Core gameplay revolved around searching, making connections, and puzzling.

Analysis

+ Escapades LA produced an interesting escape room in Disrupted Decades. They emphasized exploring the props to determine which were out of place and how they worked together to solve a larger meta puzzle for each room.

– In practice, once we got the hang of how this game worked, it felt light on content.

+ It was enjoyable to take a journey back through the nostalgic items. Some of them stretched the limits of the props to deliver interesting interactions.

+ The ’80s had some high points when it came to puzzling.

– The set was subpar. It didn’t go far enough to convey the time periods. Each era would have benefitted from more details. There were a lot of small props, but the sets felt too bare. A few large and tangible set pieces would go a long way.

– The story felt underdeveloped. There wasn’t much of a beginning, ending, or feeling of consequence. It was just a scenario.

In-game: a franklin electronic dictionary and thesaurus.

+ In the ’90s room they had a Franklin Bookman electronic dictionary & thesaurus. I admit that this is insanely personal and nearly no one will appreciate this prop… but I used to lay in bed with a flashlight every night looking up words and synonyms, and playing word games on one of these things. Seeing one for the first time in over 20 years filled me with joy. Your mileage may vary.

Tips for Visiting

Book your hour with Escapades LA’s Disrupted Decades, and tell them that the Room Escape Artist sent you.

Disclosure: Escapades LA comped our tickets for this game.

Level Games – It’s a Doggy Dog World [Review]

[At the time of this review, It’s a Doggy Dog World was operated by Escapades LA.]

Who’s a good room? Who’s a good room?

Location: North Hollywood, CA

Date Played: August 22, 2018

Team size: up to 8; we recommend 4-6

Duration: 60 minutes

Price: $35 per ticket

Ticketing: Private

REA Reaction

It’s a Doggy Dog World was a playful, whimsical, entertaining escape room that didn’t take itself too seriously. At its best, the set design zeroed in on a dog’s perspective and the puzzles asked us to think like dogs. While the build quality varied and sometimes lacked polish, Escapades LA created an adorably entertaining world that was a joy to dig around in.

If you’re in Los Angeles and looking for a game to play with your family… or you still have an inner child, consider this a strong recommendation for It’s a Doggy Dog World. 

In-game: an oversized doghouse.

Who is this for?

  • All ages
  • Dogs at heart
  • Active adventurers
  • Playful puzzlers
  • Scenery sniffers
  • Any experience level
  • Players who don’t take themselves too seriously

Why play?

  • The amazing playful concept
  • Wonderful dog-inspired moments
  • A brilliant ending

Story

The mailman, our arch nemesis, had stolen our favorite ball. With our humans away, nothing could stop us from retrieving it.

In-game: a dog's view of a wood fence.

Setting

We were dogs escaping our home and yard. Everything was staged from a dog’s perspective, putting emphasis on the kinds of things a dog would fixate on.

The set itself had a homemade feel. Some parts looked unfinished; others looked dead-on.

Gameplay

Escapades LA’s It’s a Doggy Dog World was a standard escape room with an playful premise and a moderate level of difficulty.

Core gameplay revolved around searching and puzzling.

Analysis

+ Escapades LA nailed whimsey in It’s a Doggy Dog World. The game was welcoming and playful. It was easy to get in character and know our role in the world.

It’s a Doggy Dog World was at its best when we were taking dog-like actions for dog reasons.

+ The scale and perspective of the set was smart.

– Some of the game shifted focus away from pure dog play. These moments were fine, but didn’t feel as inspired as when It’s a Doggy Dog World was laser-focused on what it was and who we were in the game.

+/- The set was uneven. Parts of it looked great. Parts looked unfinished. If felt like there were opportunities that weren’t fully realized.

– Some of Escapades LA’s tech was exposed and needed housing.

+ The ending was brilliant.

Tips for Visiting

  • Escapades LA has no relation to Escapade Games in Anaheim (the makers of the horror game, Zoe). These companies really couldn’t be more different if they tried.
  • There is street parking.
  • For food we recommend Republic of Pie.

Book your hour with Escapades LA’s It’s a Doggy Dog World, and tell them that the Room Escape Artist sent you.

Disclosure: Escapades LA comped our tickets for this game.