Crescent City Cases is a print-and-play game created by Escape My Room in New Orleans.
Style of Play:
Online native experience (can NOT be played IRL)
Play on demand
Who is it For?
Best for players with at least some experience
Required Equipment: computer with internet connection, printer
The game suggests printing out much of the material, but many puzzles can be solved without doing so.
Recommended Team Size: 1-3
Play Time: no timer, expect about 1-2 hours per case
Price: First case is free; $9.95 each for the other 5 cases; $49.95 for the season (which gets a meta game); additional $50 to have all the cases printed and mailed to you
Booking: purchase and play at your leisure
After purchase, players are given access to a website that has puzzles and an answer input form. Some puzzles are solvable totally on screen, some need to be printed, and some can go either way. Players solve puzzles, enter the solution into the form, and are rewarded with more information and puzzles.
Price: $19.95 per aquarium member player or $23.95 per non-member player
Emergency Exit Rating: [A] Push To Exit
Physical Restraints: [A+] No Physical Restraints
Escape My Room built a game inside of the New Orleans Audubon Aquarium; it was something special.
Escape Extinction: Sharks blended 5 Wits-style, high-throughput, amusement gameplay with strong, puzzley escape room challenges. All of this was topped off with an amazing set and kid-friendly story that would feel right at home in a quality cartoon. The resulting game offered something to players of all ages, attention spans, and skill levels.
We’ve seen other museums (big and small) host escape games, but none of them have come close to the scope, scale, and quality of the collaboration between Escape My Room and the Audubon Aquarium.
There are tons of amazing escape rooms in and around New Orleans. Add this one to the list of must-plays.
Who is this for?
Any experience level
Players who don’t need to be a part of every puzzle
Fantastic set design
Tons of fun puzzles and tangible interactions
Strong, yet adorable storytelling
The greatest magnet maze ever built
As members of Human Animal Rescue Team (H.A.R.T.), we boarded the SS Audubon with one mission: save sharks from extinction.
We approached the SS Audubon, a large submarine docked in the Aquarium. Once aboard the boat, we met some delightful characters and followed our captain on an adventure to save sharks from extinction.
The experience took us through the submarine and then to some unexpected locations as we saved massive, misunderstood fish.
Escape My Room’s Escape Extinction: Sharks was an unusual escape adventure with a variable level of difficulty.
It was built in a railroad style. Teams moved through the rooms at timed intervals, whether or not they had solved all the puzzles. It would be challenging to solve all the puzzles in the time allowed, but teams don’t need to solve them all to complete the game.
Core gameplay revolved around searching, observing, making connections, and puzzling.
➕ We loved the theme of Escape Extinction: Sharks and the characters we encountered aboard this submarine. The captain was especially adorable. The kid-friendly villains were comical. The whole cast set the right tone for a playful game with a serious message.
➕ Set design was on point. To quote our ex-navy teammate – and one of the most experienced escape room players in the world – Drew Nelson: “the sub read like naval architecture.” Additionally, each set felt profoundly different from the previous one, while maintaining a feeling of cohesion between the locations.
➕/ ➖ The first room onboarded players by priming them to collaborate. We especially enjoyed the opening puzzle. That said, the first scene was packed with some of the most challenging puzzles in the experience, which seemed like a steep on-ramp.
❓ Because there are more puzzles than most teams can complete in the time allotted for each room, playthroughs could feel unfinished. As puzzlers we wanted to be completionists, but that wasn’t how the game was meant to be played.
➕ The puzzles encompassed interesting and varied interactions.
➖ One segment asked the entire team to collaborate to steer the game forward. While the challenge was conceptually great, the interaction felt like it could have used more refinement.
➖ There was a recurring locking mechanism that seemed to work against the solvers, forcing frustrating backtracking.
➖ The sound system could be turned up a bit.
➕ We stepped off our sub into one entirely unexpected scene. The set expanded and contracted to bring this scene to life. This was one of my favorite scenes that I’ve ever encountered in my escape game career. Nearly any other company wouldn’t have bothered to add the level of detail that Escape My Room did with this relatively small moment.
Tips For Visiting
This game is located at the Audubon Aquarium of the Americas in New Orleans.
You do not need to purchase admission to the Aquarium to play Escape Extinction: Sharks.
To locate the game, follow signs to the lobby of the “Entergy Giant Screen Theater.”
Book your hour with Escape My Room’s Escape Extinction: Sharks, and tell them that the Room Escape Artist sent you.
Escape My Room reliably provides unusual escape room experiences; Smugglers Den was no exception. It began in as a fairly typical escape room and then transitioned us into darkness, where we spent the rest of the game puzzling by touch.
Smugglers Den was a game of extreme tradeoffs. We lost the beautiful Escape My Room aesthetic and the DeLaporte family narrative. We gained a private, small-team experience with a different approach to puzzling and a variety of new sensory inputs.
If puzzling in pure darkness sounds like a welcome adventure and challenge, this is one fine example of the niche pitch-black genre. If you’re thinking, “darkness is a big nope” then you should trust that instinct, but do so knowing that this was a safe, horror-free escape room.
Who is this for?
Players with at least some experience
Players who don’t need to be a part of every puzzle
A great opening puzzle sequence
The challenge and intrigue of a dark escape room
An unusual final puzzle
The DeLaporte family was in financial dire straits and facing the reality that they might have to sell their estate. As a last-ditch effort to raise funding they had hired our team to investigate their old wine cellar for any valuables left behind by Silver Dollar Sam, a notorious smuggler who, according to family legend, had used the cellar for running his illicit goods.
Smugglers Den was an unusual game in Escape My Room’s universe. We began in the DeLaportes’ wine cellar, which felt right at home in… their home. It was a beautiful, detailed, and weathered space filled with appropriate props.
After solving our way through the wine cellar, we entered a dark space for the remaining two-thirds of the game.
Escape My Room’s Smugglers Den was an escape room played largely in darkness, with a higher level of difficulty.
Core gameplay revolved around searching, puzzling, building understanding of the dark space, making connections, and communicating.
In addition to escaping, we were playing for a score. There were a number of over sized silver dollars hidden throughout the gamespace. (We found all but one of them.)
+ The wine cellar moved from on-ramp to complex puzzling. It gave us a glass of the kind of experience that Escape My Room typically presents… but not a full bottle.
+ There were a lot of nifty boxes to unlock… which doesn’t mean what you think it means.
+ The puzzles set in darkness forced us to adapt our methods of exploration and communication. This was among the finest dark rooms that we’ve encountered.
– Light bled through the edge of a door. While exits and signage are important, as our eyes adjusted this light bleed eventually let us sort of see each other, diminishing the effect of the darkness.
+/- Smugglers Den felt light dark on content. That said, it had a lot of puzzles for a dark escape room. Perspective played a big role in puzzle satisfaction.
? The search for coins forced us to explore the dark space thoroughly. The puzzles, however, asked us to do the same. We were torn on how much the coins added to the experience beyond the justification of the narrative.
– Escape My Room is the DeLaporte Estate, a beautiful, unusual, designed world. Smugglers Den didn’t fully belong to this world. The detailing and character of Escape My Room’s work comes in large part from the visuals that were essentially absent in this game. We missed the magic of the Escape My Room aesthetic.
– When the game ended, the lights came back on and we saw the unthemed puzzle room that we had been locked within. It really shattered the magic. We wished we would have exited back into the world of the DeLaportes and let the darkness of Smugglers Den remain a mystery.
– At 45 minutes and with a much smaller gamespace and far less set design, Smugglers Den was priced the same as Escape My Room’s longer and more detailed games. This presented a problem that’s not easily solvable. If they were to lower the price, this game for more advanced players would attract more newbies, but as fun as it was, it didn’t feel like the same value as the much more grand Inventor’s Attic.
+ The final puzzle came together unexpectedly. This was absolutely one of the high points of Smugglers Den.
+ Smugglers Den was a ton of fun. It was dark, but not at all scary. It was playful, strange, and exciting.
Tips for Visiting
There is so much amazing cuisine in the neighborhood. We highly recommend Mother’s and Cochon.
All players must be comfortable in darkness and able to crawl a short distance.
“It’s not the puzzles you play, it’s the puzzles you don’t play.”
Location: New Orleans, LA
Date played: October 7, 2017
Team size: 2-8; we recommend 3-4
Duration: 60 minutes
Price: $30 per ticket
Story & setting
The DeLaporte family hired a team of private investigators to aid in solving a murder that occurred within their estate. Could we wade through the evidence and unmask the criminal who committed this malevolent musical murder?
Escape My Room applied their trademark antique-estate-of-curiosities aesthetic to the Jazz Parlor. The set spanned a number of rooms within the sprawling DeLaporte home that houses all of Escape My Room’s experiences. It was decadent, highly detailed, and loaded with eccentricities of a bygone era.
The Jazz Parlor’s puzzling focused on carefully searching, building an understanding of the area around us, and manipulating that environment. Escape My Room conveyed narrative through notes, evidence, and interactions scattered throughout the set.
Escape My Room’s DeLaporte Mansion had a distinctive and beautiful aesthetic. The cluttered and quirky decor was intriguing, but not chaotic or distracting. Escape My Room struck a delicate balance between busy and calm. Jazz Parlor was a fun space to explore.
Jazz Parlor had one particularly inventive room transition. We took a strange action – that was clued just enough – and it created something so unexpected.
Throughout Jazz Parlor we gathered pieces of a mystery by way of puzzling. By the time we made our escape, we felt like we’d also unraveled the whodunit. We appreciated their interwoven design.
Escape My Room wants players to spend an hour within their escape rooms. Should you finish early enough, a series of bonus puzzles present themselves.
While we did unravel the mystery through gameplay, the puzzle flow was sometimes clunky. It wasn’t always clear, at any given moment, what puzzles were relevant. This, combined with a linear game flow, meant occasional hangups in puzzling.
While the escape room was mostly well kept up, one puzzle sequence was thwarted by wear.
Should I play Escape My Room’s Jazz Parlor?
As we explored Jazz Parlor, we unraveled a mystery. It unfolded with each subsequent puzzle solve. When we escaped with a win, it felt that much more complete.
Because at the start you begin to uncover both puzzles and context, it can be challenging to get your bearings in Jazz Parlor. Newer players will likely find Jazz Parlor challenging, but not impenetrable. Be patient. Look for oddities. The connections will come.
In Jazz Parlor, we stepped back in time, into the beautiful and quirky style of Escape My Room’s DeLaporte Mansion and into a fun story that felt quintessentially New Orleans.
With the DeLaporte annual ball scheduled to begin in an hour, and the estate’s electricity malfunctioning, it fell to us to explore the home and determine the cause of the outages. All wires led to eccentric Uncle Remy DeLaporte’s attic, where he claimed to have invented a perpetual motion machine.
Inventor’s Attic was gorgeous and unusual. This room escape took Escape My Room’s eclectic, antique-collection-of-curiosities aesthetic and bumped it up quite a few notches. Uncle Remy’s makeshift inventions were strewn about the space, each one strange and worthy of exploration.
Inventor’s Attic had a lot of nifty gadgets… and of course, these were puzzles. They were interactive and exciting. Inventor’s Attic also required observation and correlation.
Escape My Room’s DeLaporte Mansion has an aesthetic like no other. Inventor’s Attic started off with a similar vibrant look similar to Escape My Room’s other escape rooms, but morphed into a more focused look that maintained the feel of the mansion while setting the attic apart. It was beautifully designed.
We loved the Rube Goldberg-esque theme that ran through Inventor’s Attic. From the first moment of play, we were intrigued by the interconnected oddities.
With Inventor’s Attic, Escape My Room enhanced their spatial reveals. Two moments in particular stood out, where the space changed in surprising and exciting ways.
A lot of the gadgets within the Inventor’s Attic were, to the best of my knowledge, unique among escape rooms. We enjoyed so many of the puzzles that were the meat of this experience. One in particular was almost mesmerizing to work through and a lot of fun.
For one puzzle, Escape My Room included a player-friendly reset switch, something we’ve rarely seen with this type of challenge.
As a matter of philosophy, Escape My Room wants their players to spend as close to a full hour as possible in each escape room. They present bonus puzzles to speedy teams who win with time to spare. The way they introduced this puzzle was so smart.
Inventor’s Attic didn’t always give us enough feedback when we’d solved puzzles. We sometimes couldn’t figure out what we’d earned. Additional springs or lighting or audio clues would enhance these little reveals.
One of the more involved puzzles didn’t have adequate cluing. We loved the concept, and how it pulled together the inventor’s aesthetic with that of the overall DeLaporte Mansion, but the puzzle within needed work.
The puzzling at the heart of Inventor’s Attic was largely non-linear. While some will absolutely see this as a boon, we were a little disappointed because many of the puzzles couldn’t really support more than 1-2 players at a time. This meant that each of us completely missed at least one of the amazing interactions in this room escape.
Should I play Escape My Room’s Inventor’s Attic?
I can’t think of a more cohesive escape room company than Escape My Room. Their entryway, lobby, series of lobby puzzles, hallways, and each of their escape rooms have all been crafted with the same aesthetic and story in mind. Even their gamemasters present themselves in character at all times. Everything they have to offer is built around the DeLaporte family, their estate, and their odd history.
It’s damn impressive… and Inventor’s Attic is a jewel in this beautifully strange collection.
Inventor’s Attic is a must-play for experienced room escapers. Its uniqueness, beautiful design, surprising reveals, and brilliant interactions all combined to make an unforgettable and challenging yet fair experience.
Beginners will certainly be impressed by what Inventor’s Attic has to offer, but they will likely be a bit bewildered by it. I would highly recommend playing at least one or two other escape rooms before attempting Inventor’s Attic. That will make this escape room more approachable and let you more fully appreciate how joyous Escape My Room’s latest creation is.