Mystery Escape Room – Cthulhu’s Library of Horrors [Review]

Cthulhu waits dreaming.

Location: Salt Lake City, UT

Date Played: January 8, 2018

Team size: up to 12; we recommend 3-5

Duration: 60 minutes

Price: $29.95 per ticket

REA Reaction

The writings of H.P. Lovecraft are filled with curious and adventurous minds driven to madness. Cthulhu’s Library of Horrors replicated that. Its design was highly ambitious but bumpy execution and lighting problems kept some great ideas from reaching their potential.

Who is this for?

  • Adventure seekers
  • H.P. Lovecraft fans
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • Because Cthulhu calls
  • Dramatic moments
  • The gamemaster

Story

The Old Ones, the horrors born of H.P. Lovecraft’s mind, slumbered dreaming of their ascendance. We had to puzzle through the madness and lore to prevent them from rising and destroying all.

In-game: A skull on a strange table with a book covered in protruding eyeballs behind it.

Setting

We found ourselves in a sporadically lit library amidst skulls and the lore of H.P. Lovecraft.

The set design was uneven. Some of it looked great; other portions were uninspiring.

In-game: a dimly lit bookshelf with a skull and books resting on it.

While there were moments of intensity, this was not a scary escape room.

Gameplay

Cthulhu’s Library of Horrors was a standard escape room with a bit of searching and a heavier emphasis on puzzling and interpreting lore. We struggled to navigate the gamespace without blocking another teammate’s light.

Much like Dracula’s Castle, our in-character gamemaster introduced and vocally oversaw our game… and, oh my, was he a character.

In-game: An old grandfather clock beside a book shelf.

Standouts

Mystery Escape Room opened Cthulhu’s Library of Horrors with an engaging and hilarious introduction. It added excitement to the adventure ahead.

Our gamemaster was a character in our experience. Although offstage for the duration of the game clock, his verbal interactions were helpful and amusing. He was an integral part of Cthulhu’s Library of Horrors.

Cthulhu’s Library of Horrors included an unusual and entertaining Lovecraft lore manual.

The most thematic puzzle had us accept the madness of Lovecraftian lore and unexpectedly triggered an effect.

I’d been waiting for a Cthulu-themed escape room for a long time now. Mystery Escape Room delivered. I was happy that I got to play it.

Shortcomings

In attempting to stay true to the lore, Cthulhu’s Library of Horrors didn’t deliver the intensity that Cthulhu demanded.

The dark gamespace quickly became the most prominent puzzle. We were always in each other’s light… which kind of drove us insane.

There was a lot of reading material, and not within the library books. This was especially frustrating given the lack of lighting.

While Mystery Escape Room built some interesting tech-driven opens, we saw them coming a mile away. To enhance their dramatic effect, we recommend hiding wires and concealing the technology.

We bypassed the final puzzle through a combination of observation and knowledge of Cthulhu lore. We recommend Mystery Escape Room modify the puzzle flow such that teams cannot miss the climax of the adventure.

Tips for Visiting

  • Mystery Escape Room is located in The Gateway. There are plenty of restaurant options in the complex.
  • There’s a paid parking garage in The Gateway complex.
  • At least one or two players will need to crawl a short distance.
  • Mind your gamemaster for hints and entertainment.

Book your hour with Mystery Escape Room’s Cthulhu’s Library of Horrors, and tell them that the Room Escape Artist sent you.

Disclosure: Mystery Escape Room comped our tickets for this game.

 

Mystery Escape Room – Dracula’s Castle [Review]

Sanguine.

Location: Salt Lake City, UT

Date Played: January 8, 2018

Team size: up to 12; we recommend 4-5

Duration: 60 minutes

Price: $29.95 per ticket

REA Reaction

Dracula’s Castle was a search-and-puzzle escape room with a narrative twist: from introduction to conclusion, our gamemaster was an off-stage character in our experience. Mystery Escape Room had some shaky execution, but their inventive and humorous game delivery was impressive.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Dracula fans
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • The puzzles
  • Dramatic moments
  • The gamemaster

Story

Who knew Abraham Van Helsing wasn’t a closer? He thought he had slain Count Dracula, but the legendary vampire continued to draw blood. We were asked to invade Dracula’s castle under cover of sunlight to finish what Van Helsing couldn’t.

In-game: A vase sitting in a glowing stained glass window.

Setting

Dracula’s Castle was dimly lit and lined with stone walls. Most of the light entered from a couple of stained glass window and our lanterns. Count Dracula’s coffin rested in the middle of the space.

In-game: a black stone wall and armoire in the background.

Gameplay

Dracula’s Castle had a standard search-and-puzzle escape room structure with an emphasis on narrative and magical happenings.

All of the gameplay was overseen by our incredibly attentive and hilarious in-character but out-of-room gamemaster. He remained a regular audible presence throughout the experience.

In-game: a large, ornate, silver lever lock.

Standouts

Our introduction to Dracula’s Castle was phenomenal. It was informative, engaging, and humorous.

Our gamemaster was a character in our experience. Although offstage for the duration of the game clock, his verbal interactions were helpful and amusing. He was an integral part of Dracula’s Castle.

The puzzles flowed well.

The dark set was appropriately ominous and felt castle-y.

The conclusion balanced intensity and humor. It worked well.

Shortcomings

The set was too dark. The perpetually inadequate lighting turned otherwise fun puzzles frustrating.

When we solved a puzzle, we couldn’t always find the resulting open. Especially given the darkness, Mystery Escape Room could build more feedback into tech-driven opens, in the form of lighting, sound, or movement.

We had to stop and read a lot. We would have preferred more variety in clue structure and more clueing born of the environment.

One involved puzzle overstayed its welcome.

Tips for Visiting

  • Mystery Escape Room is located in The Gateway. There are a few restaurant options in the complex.
  • There is a paid parking garage in The Gateway complex.
  • Mind your gamemaster for both help and amusement.

Book your hour with Mystery Escape Room’s Dracula’s Castle, and tell them that the Room Escape Artist sent you.

Disclosure: Mystery Escape Room comped our tickets for this game.