Historical Detective Story
Location: at home
Date Played: October 10, 2020
Team size: 1-4; we recommend 2-3
Duration: 60 minutes
per month, or save on individual boxes with a quarterly or annual subscription
I am a huge proponent of game designers packing a little less into their games, but really getting what’s in there right. It felt like Society of Curiosities was coming from a similar school of thought.
Madok’s Lost Treasure didn’t have a ton of components, but everything that we received in the mail looked and felt right. When we interacted with digital components, they looked and felt natural. This is rare. Usually there’s some junky afterthought prop or a website that can’t even pass as a parody of a website.
When it came to gameplay, Madok’s Lost Treasure was different. We initially approached it like a tabletop escape room, looking for puzzles to solve, but as we worked through the game’s materials, it slowly became clear to us that we needed to think about things not as puzzlers, but more like researchers. The gameplay was largely in exploring the nuances of the world and applying the game world’s logic to itself. Once we shifted our mindset, we had a great time.
Our biggest knock against Madok’s Lost Treasure was that we felt like it needed to do more to guide us into its style of play.
Society of Curiosities is what I’m hoping to find from a subscription series: fewer high quality, detailed components, deliberately crafted worlds, and smart gameplay.
Who is this for?
- Story seekers
- ARG fans
- Prop collectors
- Beautiful props
- Strong world building
- Detail-focused problem solving
We received a collection of documents – both old and new – in the mail, along with a single goal. Solve an ancient mystery and figure out where to send our field team to recover the lost treasure of famed pirate Captain Edus Madok.
Continue reading “Society of Curiosities – Mystery Subscription Box: Madok’s Lost Treasure [Review]”