Ubisoft Escape Games – Beyond Medusa’s Gate [VR Review]

A VR Odyssey

Location:  at Up the Game in Amsterdam, The Netherlands & at Trap’t in Stamford, CT

Date Played: May 7, 2019 & May 17, 2019

Team size: 2 or 4; we recommend 4

Duration: 60 minutes

Price: $40 per player at Trap’t (consumer pricing varies by licensee)

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Beyond Medusa’s Gate was a gigantic, dramatic, and intense journey through the worlds of Greek mythology and the Assassin’s Creed video game series.

Ubisoft Escape Games published a worthy sequel to their first VR escape game by refining and expanding upon the concepts introduced in Escape The Lost Pyramid.

In-game: A gigantic statue of Atlas wrapped in a snake holding up the ceiling of a cave.

Beyond Medusa’s Gate wasn’t the most puzzley game. However, it accomplished what I believe is the key to a great virtual escape game: the gameplay provided experiences that cannot be created in real life escape games.

I wholeheartedly recommend playing Beyond Medusa’s Gate. (We took my parents to play it.) I’d encourage you to play Escape The Lost Pyramid first so that you’re comfortable with the controls and mechanisms that Ubisoft expanded upon in this sequel.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Any experience level (with VR, escape rooms, or Assassin’s Creed)

Why play?

  • Fantastic collaborative puzzles
  • Beautiful graphics
  • Massive set pieces
  • Puzzles that aren’t possible in a real-life escape room
  • A cool boss battle

Story

Set in the fantastical ancient Greek world of Assassin’s Creed Odyssey, we were off in search of a powerful lost artifact.

The Poster for Beyond Medusa's Gate featuring a stone door with a sculpture of Medusa.

Setting

We boarded the Argo, the legendary ship of the Argonauts, and sailed through a magnificently rendered Mediterranean cavern filled with huge structures and mythological beasts.

In-game: a burning cauldron in a temple.

Gameplay

Ubisoft Escape Games’ Beyond Medusa’s Gate was a VR escape game with a moderate level of difficulty.

Core gameplay revolved around teamwork, puzzling, shooting, climbing, observing, and making connections.

In-game: The Argo in the Mediterranean.

Analysis

➕ Ubisoft included some additional character customization options allowing us to change the color of our avatar’s clothing.

In-game: a team of avatar's getting suited up.

 Assassin’s Creed factors in minimally. On the one hand, if you’re familiar with the series, there are some lovely nods both in the gameplay and in the introduction. On the other hand, you can enjoy the game almost fully without knowing anything about the Animus.

➖ If you’re completely unfamiliar with Assassin’s Creed, then the introductory exposition will sound something like, “Blah blah blah Ancient Greece. Blah blah blah powerful artifact. Blah blah blah genetic memory.”

➕ The opening puzzle sequence was really clever, both as a standalone puzzle and as an introduction to manipulating the game world.

➕ Beyond Medusa’s Gate had a greater diversity in puzzles and challenges than did Ubisoft’s first escape game, Escape The Lost Pyramid.

In-game: A statue of Athena in a cavern.

➕ As with Escape The Lost Pyramid, Beyond Medusa’s Gate did a wonderful job of providing experiences that could not be created in a physical escape room.

❓ While the puzzles within Beyond Medusa’s Gate were enjoyable, the emphasis was on adventure. If you’re seeking serious puzzle-play, there might not be enough of it for you.

➕ Ubisoft ramped up the opportunities for teamwork and collaboration. There were lots of moments were we solving as either a duo or quartet.

➕ The world of Beyond Medusa’s Gate was gorgeous. There were points where I stopped playing and found myself getting lost in the beauty of the world and all of its detail.

➕ The use of a boat to facilitate movement through the game world was an improvement over the floating blocks from Escape The Lost Pyramid. Not only did it make more sense within the fiction, it also made the game more friendly and approachable for players with vertigo or a fear of heights.

➕ While Beyond Medusa’s Gate incorporated the climbing as well as the archery introduced in Escape The Lost Pyramid, it limited its reliance on them and put some interesting twists on both as the game progressed.

❓ There’s a learning curve to staying within the play area. If you’re comfortable playing video games and VR, you could acclimate almost immediately. If you aren’t comfortable with the technology, it could be a game-long process .

➖ When one player struggles to execute, the game can grind to a halt and provide little for idle players to do… aside from break pots and look at the beautiful world. (I have a high capacity for breaking pots from years of Zelda.)

➖ If you are the struggling player and you’re holding your team back, you’ll quickly feel a lot of additional pressure.

❓ We played this game twice, once with a wire (at Up The Game), and once wireless (at Trap’t in Stamford, CT). It was a substantially better experience playing wirelessly.

In-game: a massive ballista mounted to the side of a ship.

➕ The boss battle was a strong conclusion.

➕ Ubisoft added a delightful post-game photo system.

Tips For Visiting

  • I would strongly encourage you to play Ubisoft’s first VR escape game, Escape The Lost Pyramid, prior to playing this sequel.
  • Yes, you can wear glasses with the VR headset.
  • If you have a fear of heights or are prone to vertigo, there will be one section that you might want to skip, but you should be fine playing most of this game.

Book your hour with Ubisoft Escape Games’ Beyond Medusa’s Gate, and tell them that the Room Escape Artist sent you.

If you’re interested in licensing this game, you can learn more from Ubisoft Escape Games:

Disclosure: Ubisoft Escape Games offered free play-throughs of this game on the show floor at Up the Game.

Disclosure: Trap’t comped our tickets for this game.

Ubisoft Blue Byte – Escape the Lost Pyramid [VR Review]

Climbing Simulator.

Location: Breda, The Netherlands (on the Up the Game show floor, available for license by escape rooms & VR arcades)

Date Played: May 8, 2018

Team size: 2-4; we recommend 2 or 4

Duration: 60 minutes

Price: ¯\_(ツ)_/¯

Ticketing: ¯\_(ツ)_/¯

REA Reaction

A major video game publisher created a VR escape room:

Set in the world of Assassin’s Creed OriginsEscape the Lost Pyramid placed us at the base of a beautifully rendered ancient Egyptian pyramid where we puzzled and climbed our way to the top…  along the way convincing me that I could comfortably do pull-ups. 

In-game: An upward looking show of large pillars and chains in the pyramid.
Images via Ubisoft Blue Byte

Ubisoft Blue Byte demonstrated thoughtful escape game design by creating a collection of collaborative puzzles that could not work in the real world. Their stated intention is to continue to create virtual escape games set in their own intellectual property, for license by escape room facilities and VR arcades.

I hope that this concept takes off. I encourage escape room players to play Escape the Lost Pyramid if you are anywhere near a facility that acquires the game.

In-game: a small white rectangle on the floor indicating the VR playspace, beside a sign that says Escape The Lost Pyramid: An Escape Room Set in the world of Assassin's Creed Origins.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Any experience level (with VR, escape rooms, or Assassin’s Creed)

Why play?

  • Fantastic collaborative puzzles
  • Beautiful graphics
  • Massive set pieces
  • Puzzles that aren’t possible in a real-life escape room

Story

Set in the ancient Egyptian world of Assassin’s Creed Origins, we began at the base of a pyramid and had to work our way up to the top to earn the artifact that we sought.

In-game: A ray of light shining on a large statue of Anubis.
Images via Ubisoft Blue Byte

Setup

Played on an Oculus Rift and wired into a PC, our gameplay area was 7 square feet with a recommended play area of 10 square feet. The controls were straightforward; we could grab/ hold items as well as teleport using one button on either controller. We wore headphones with microphones so that we could hear both the game world and one another.

Someone playing the Ubisoft VR Escape The Lost Pyramid escape room set in the wold of Assassin's Creed Origins.

Gameplay

Ubisoft Blue Byte’s Escape the Lost Pyramid was a virtual escape room. Core gameplay revolved around observing, making connections, and puzzling.

In-game: an ornate display of a bow and arrows.
Images via Ubisoft Blue Byte

Escape the Lost Pyramid had us puzzling and climbing our way through a pyramid. Most of the puzzles required collaboration with another player. Video gamers will recognize the concept of navigational puzzles as current mainstays of the adventure puzzle genre. Traditional escape room players might struggle to recognize the pathfinding challenges as puzzles… but I assure you, they are. 

Analysis

Let’s start with the elephant in the room: Ubisoft decided to make an escape room and created a puzzle tower-climbing game. Gamers will know that tower climbing has become an Ubisoft cliche over the past decade. Ubisoft gets a lot of grief for this…

and has even made fun of themselves for it…

When I first heard that Ubisoft had made a virtual escape room, I unknowingly and sarcastically suggested to a friend that “it’s probably a tower climbing puzzle.” When I say that this concept really worked, I do so knowingly.

In-game: a corridore featuring an image of Horus on a wall of hieroglyphics.
Images via Ubisoft Blue Byte

Escape the Lost Pyramid worked because Ubisoft Blue Byte presented a series of challenges that a real-life escape room could not create. They used fire, projectiles, and a ton of climbing. There was only one puzzle that could be completely recreated in a real-life escape room.

+ Ubisoft Blue Byte made great use of verticality. The vertical scale of Escape the Lost Pyramid was imposing. It was brilliant, once again, because this sort of grandeur isn’t possible in real-life gaming.

In-game: A statue of Horus with a beam of light shining from him.
Images via Ubisoft Blue Byte

Escape the Lost Pyramid leaned heavily on immersive adventure. The puzzles were in trying to maneuver our avatars through the virtual space. It was less puzzley in a traditional escape room sense. This format, however, played towards the strengths of a virtual space.

+ The challenges required teamwork. We enjoyed figuring out how to work together, from different spaces in the VR, using the tools each had at our disposal. It was exhilarating.

+ When we shot arrows in VR, it felt like we were shooting arrows.

? I didn’t get a lot of Assassins Creed out of Escape the Lost Pyramid. There were whiffs of the mythology in the briefing and conclusion, but it was more environmental. I didn’t see this as an issue. In fact, I felt that it made the game more approachable for those unfamiliar with the series. If you’re looking for a lost chapter of Assassins Creed Origins, however, you won’t really find it here.

– We did a lot of climbing. Climbing was initially deceptive. With each motion, it felt like moving the world rather than moving my own body. This took some getting used to. Climbing was also too easy, as it didn’t have any weight resistance. This was weirdly off-putting. And thus, we might as well have been moving the whole world.

– Escape the Lost Pyramid was missing a culminating puzzle or a finale scene.

+ The vertical movement didn’t cause motion sickness. Even Lisa – who is generally motion sick in all VR – was happily moving up and down.

? While motion sickness wasn’t an issue, vertigo or a fear of heights could be a factor.

– The VR equipment was a small obstacle, especially the wire. We’d constantly step on it, or get tangled in it. To compensate for the small physical space in which we maneuvered, we needed to teleport a lot, even across small distances. This wasn’t initially intuitive and took some getting used to. We did, however, get used to it.

In-game: The avatar customization area. Players are selecting extra props to adorn their characters.
Images via Ubisoft Blue Byte

+ Players could select an avatar and make small aesthetic customizations with hats, masks, and other props. While I couldn’t see my own avatar in-game, I spent a lot of time looking at my teammate’s avatar.

+ Overall, the equipment was easy to use, comfortable to wear, and worked well. The controls made sense.

+ The world of Escape the Lost Pyramid was beautiful and detailed.

Finally, Escape The Lost Pyramid is a licensable game that will only be available through escape room and VR arcades. Ubisoft Blue Byte intends to release new virtual escape games set in other Ubisoft worlds. If this is their starting place, I’m eager to see what they build next.

Tips for Playing

  • If you have a fear of heights or are prone to vertigo, this may not be the game for you.
  • You may have slight motion sickness early on. Lisa almost always gets motion sick in VR, but she was mostly comfortable in Escape the Lost Pyramid.

Connect with Ubisoft Blue Byte to license the Escape the Lost Pyramid, and tell them that the Room Escape Artist sent you.

Disclosure: Ubisoft Blue Byte offered free play-throughs of this game on the show floor at Up the Game.