The Crux Escape Rooms – Saboteur [Review]

I spy.

Location: Niagara Falls, Ontario

Date Played: September 2, 2018

Team size: 6-12; we recommend 4 or 6

Duration: 50 minutes

Price: $25 per ticket

Ticketing: Private

REA Reaction

The Crux Escape Rooms in Niagara Falls understands puzzle-focused gameplay.

Saboteur nailed split-team escape room design. When the group was split, it asked us to observe, solve, and communicate. Then the group game together to solve new challenges without stepping all over each other and the gamespace. Aesthetically speaking, however, Saboteur left a lot to be desired.

We recommend all the games at The Crux Escape Rooms. While Dead Air is still our favorite, and we also loved The Clinic, if you’re looking for additional fun puzzle games in the Niagara Falls area, definitely check out Saboteur. We’re thrilled that we did.

Who is this for?

  • Puzzle lovers
  • Team players
  • Any experience level

Why play?

  • Successful split-team game design
  • Strong and creative puzzles

Story

We had reached our final test as special agents when we learned that our group of budding agents had been infiltrated. We needed to pass the test and stop the saboteur.

Setting

Our group of special agents was split between 2 symmetrical, adjacent rooms. These were unthemed spaces with white walls – one with red trim, the other blue – adorned with puzzle components.

Gameplay

The Crux Escape Rooms’ Saboteur was a split-team escape room with a moderate level of difficulty.

The group spent the first act of the escape room in separate rooms before coming together for the second act. We needed to work together from different gamespaces.

Core gameplay revolved around observing, making connections, puzzling, and communicating.

Analysis

+ Each puzzle gave us a sense of accomplishment upon completion. Saboteur didn’t use gimme puzzles as filler.

+ We especially enjoyed one puzzle that REDACTED.

– We found that one puzzle seemed to rely on some obscure knowledge or finding a needle in a haystack. While it was absolutely solvable without that knowledge, in the moment it felt unfair.

+ The puzzles flowed clearly from one to the next. The locks were well labeled and mapped to their corresponding puzzles. The challenge was always in the puzzles rather than in popping the lock or following the thread of gameplay.

+ The Crux Escape Rooms in Niagara Falls has been one of our go-to examples of how to design an elegant escape game on a tight budget. From a gameplay standpoint, they succeeded again with Saboteur.

– The set, however, didn’t offer much of anything besides a room in which to build the gameplay. It looked and felt bland.

+ The Crux Escape Rooms built solid, tidy clue structure for every puzzle. This didn’t mean the puzzles were easy. They were challenging solves clued in fair and sometimes unusually clever ways.

– We would have liked to see more from the infiltration mechanic. It seemed underused.

– The conclusion was begging for a little more drama.

Saboteur worked well as a split team game. We needed to communicate and work together from the different spaces. Our actions affected one another. When the groups joined, it was clear where and how to focus our energy on new tasks.

Tips for Visiting

  • There is a parking lot.
  • The Crux Escape Rooms is also a board game cafe.
  • If you play with fewer than 6 players, there is one puzzle where someone will have to move quickly.

Book your hour with The Crux Escape Rooms’ Saboteur, and tell them that the Room Escape Artist sent you.

Disclosure: The Crux Escape Rooms provided media discounted tickets for this game.

Escape City Buffalo – Over the Falls [Review]

“You’re aboot to die, eh. Soorry.”

Location: Tonawanda, NY

Date Played: September 2, 2018

Team size: 4-10; we recommend 4-5

Duration: 60 minutes

Price: from $28 per ticket

Ticketing: Private

REA Reaction

Over the Falls took us on a trip down the Niagara River on an old cargo ship beset by nefarious Canadian pirates.

The ship setting was expansive, varied, and beautiful in a worn and weathered way. Over the Falls was brimming with fantastic effects and memorable events.

While the challenges varied, and leaned a bit too heavily on search, Escape City Buffalo crafted an incredible environment to house an adventure. Above all else, adventuring aboard this vessel felt grand.

If you’re anywhere near Buffalo, this is a must play.

In-game: a rusty and weathered sit of dials and gauges.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Tourists to Niagara Falls
  • Any experience level

Why play?

  • The phenomenal set
  • The water feature
  • Tactile solves

Story

We had been traveling across the Niagara River when those infamous Canadian pirates seized our cargo ship, stole the goods, and abandoned the ship, leaving us on course to go right over Niagara Falls. We needed to avoid this impending disaster.

In-game: steaming furnaces.

Setting

We began Over the Falls handcuffed to railings in the furnace compartment of an old cargo ship and worked our way to the bridge. The set was sprawling, magnificently detailed, and weathered. The bowels of this vessel felt lived in. It looked and smelled like a cargo ship.

Escape City Buffalo built some elaborate and impressive features into the later sets of Over the Falls.

In-game: A closeup of a rusty and weathered porthole.
Look at that detail.

Gameplay

Escape City Buffalo’s Over the Falls was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, and making connections.

In-game: engine controls.

Analysis

+ The set was incredible. Escape City Buffalo’s attention to detail created a gamespace that instilled a sense of adventure in us. It was a wonderfully fun environment to explore. It was gorgeous.

In-game: heavily weathered and rusting ceiling.
This was from the ceiling.

Over the Falls was well player-proofed. Escape City Buffalo’s epoxy game was solid. In this way they build detailed environments without leaving red herrings in their wake.

In-game: a workshop and a set of gauges and valves.

+ The initial furnace room set was especially fun to explore. We enjoyed the effects. A discovery felt like treasure.

– Over the Falls started with the team split between two different sides of the furnace room. This start felt uneven. One group had a lot more that they could accomplish than the other did.

+ There were a lot of captivating effects and memorable events.

In-game: The entrance door.

– Over the Falls relied heavily on search challenge. We lost a lot of time retracing our steps, scouring for minute details. The most exciting gamespace asked us to search for small details with weak light.

+ Our favorite challenges required us to manipulate objects in the gamespace to achieve our goals. These were satisfying, tactile solves.

– It was difficult to understand the captain of our vessel when he spoke to us over the speakers. We pretty much never heard a word he said.

– Over the Falls lacked a finale. In the end, a door opened as we escaped the cargo ship. It didn’t make a ton of sense (Did we set the ship back on course? Did we find treasure?) and it didn’t punctuate the victory with any of the grand effects we’d seen earlier in the game.

+ The water feature. Wow.

Tips for Visiting

  • Wear clothing and shoes that can get a little damp.
  • There is a parking lot.

Book your hour with Escape City Buffalo’s Over the Falls, and tell them that the Room Escape Artist sent you.

Disclosure: Escape City Buffalo provided media discounted tickets for this game.

The Crux Escape Rooms – The Clinic [Review]

The puzzle clinic.

Location: Niagara Falls, Ontario

Date Played: September 2, 2018

Team size: 2-6; we recommend 3-4

Duration: 50 minutes

Price: $25 per ticket

Ticketing: Private

REA Reaction

With The Clinic, The Crux Escape Rooms has delivered another amusing, puzzle-focused escape room. The Clinic put their own spin on “medical lab” and it was a light-hearted take that invigorated the theme.

The Crux Escape Rooms built The Clinic on a low budget, but it didn’t show. They stayed true to their aesthetic vision, hiding the puzzles, refining the flow, and writing in little winks and nods to their other games (and escape rooms in general). Although the conclusion could have been more dramatic, The Clinic was an impressively entertaining puzzle-centric escape room.

If you only have time for one escape room at The Crux Escape Rooms, we have a deep love of Dead Air. That said, if you’re in the area, we highly recommend making time to play their full complement of games, especially the Clinic. It’s fantastic.

The "Herring Clinic" logo, it's a red pill with an "H" on it.

Who is this for?

  • Puzzle lovers
  • Any experience level
  • Escape room players*

Why play?

  • Interesting puzzles
  • Amusing tidbits

Story

We had volunteered as test subjects at The Clinic. We needed to solve our way out of this experiment.

In-game: The door for the Herring Clinc's office of Katrina Herring.

Setting

This medical waiting room had a large receptionist’s desk on one side and a semicircle of waiting room chairs on the other. There were plants, wall hangings, and pharmaceutical advertisements.

It was a convincing clinical environment. As the game progressed, we experienced other equally convincing medical environments.

In-game: the clinic's waiting room. It looks like a convincing medical waiting room.

Gameplay

The Crux Escape Rooms’ The Clinic was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

*While the gameplay would be approachable and entertaining for players of any experience level, players with experience in escape rooms will appreciate additional nuance in The Clinic.

In-game: A poster that reads, "4 out of 5 doctors recommend you exercise your brain daily."

Analysis

+ Behind The Clinic’s bland facade, it was incredibly amusing. When we looked closely, we found lots of puns and jokes. The background music also set a playful tone. These details enlivened an otherwise easily stale theme.

+ The Crux Escape Rooms locked a lot of drawers in this escape room with standard combination locks. They did this, however, without defacing their aesthetic with an abundance of locks. It was a small detail that added a lot to the look and feel of the space.

+ The opening act flowed really well. The puzzles worked so well with the gamespace.

– The momentum waned in the second act. With different puzzle paths crossing in a small space, the flow wasn’t as clean.

– The conclusion needed more drama.

+ We had to earn our solves in The Clinic. The puzzles were generally challenging, layered, and interesting.

Tips for Visiting

  • There is a parking lot.
  • The Crux Escape Rooms is also a board game cafe.

Book your hour with The Crux Escape Rooms’ The Clinic, and tell them that the Room Escape Artist sent you.

Disclosure: The Crux Escape Rooms provided media discounted tickets for this game.

Escape City Buffalo – Body Collectors [Review]

“I choose you…”

Location: Tonawanda, NY

Date Played: September 2, 2018

Team size: 4-8; we recommend 4-5

Duration: 60 minutes

Price: from $28 per ticket

Ticketing: Private

REA Reaction

This was very SAW-like.

The folks behind Escape City Buffalo ran a haunt before they opened the escape room. Body Collectors drew on their experience building realistically creepy horror experiences to deliver intense, uncomfortable, and unforgettable moments. Although at times the gameplay suffered from an overreliance on searching in low light, Body Collectors successfully combined gameplay with a haunted house in this horror escape room.

If you’re anywhere near Buffalo and you enjoy horror and escape rooms, Body Collectors is a must-play.

In-game: A torture chair behind a cage.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Horror hounds
  • SAW fans
  • Any experience level

Why play?

  • A memorable opening
  • Intense moments
  • Masterful horror set design

Story

Locked up in a murder lair, we needed to prove ourselves worthy of life, or we’d become the next collected bodies.

In-game: Bloodied tools and kitchen knives hanging on a wall.

Setting

This dark, gritty murder lair was unnerving. From the blood and bones to the instruments of torture, the set was unsettling. This was masterful horror set design.

In-game: a bloodied, dismembered arm on a baby scale.

Gameplay

Escape City Buffalo’s Body Collectors was a horror escape room with a moderate level of difficulty.

Core gameplay revolved around searching, puzzling, and in at least one instance, bravery.

A large portion of the difficulty was derived from a combination of low light and fear.

Analysis

+ Body Collectors opened with a visually impactful, intense scene.

+ The set looked great, in a scary way. It was detailed and weathered, creating a grimy, unnerving gamespace.

– Body Collectors required substantial searching in low light. It became frustrating when the escape room bottlenecked around searching. Intensity and momentum diminished quickly at some key moments.

– One prop was too worn to facilitate a puzzle properly, especially in the dim light.

+ Nearly every critical interaction came with a memorable moment.

+ Escape City Buffalo used space well to taunt us. One prop dangled in front of us the entire game.

+ One little detail added a haunting intensity to a late-game sequence.

+ Fans of the SAW movies will really like some of the homage interactions.

Tips for Visiting

  • There is a parking lot.
  • At least one player must be able to crawl.

Book your hour with Escape City Buffalo’s Body Collectors and tell them that the Room Escape Artist sent you.

Disclosure: Escape City Buffalo provided media discounted tickets for this game.

Escape Room Adventures WNY – Escape from The Raven’s Room [Review]

“All that we see or seem is but a dream within a dream.” – Edgar Allan Poe

Location: North Tonawanda, NY

Date played: April 30, 2017

Team size: up to 8; we recommend 4

Duration: 60 minutes

Price: $22.50 per ticket

Story & setting

It was 1849 and Edgar Allan Poe had just passed away. We snuck into his home to pay our respects and found ourselves locked in his office. Could we escape his final project and puzzle our way to freedom, or remain trapped forever more?

Staged within Poe’s office, the set was simple yet elegant.

In-game; A writing desk set in front of a fireplace.

Puzzles

The puzzling was a series of ciphers and literary references-turned-puzzles, all of which were more than at home in a Poe-themed room escape.

Standouts

Escape Room Adventures WNY did a beautiful job of translating a number of Poe references into puzzles. One early interaction was exceptionally inventive.

The ending was similarly brilliant.

Shortcomings

There was a run of tedious puzzles in the middle of Escape from The Raven’s Room that did not live up to the excitement and innovation of the early- and late-game interactions.

There were too many locks with similar digit structures. This made it occasionally difficult to tell which answers went where.

Should I play Escape Room Adventures WNY’s Escape from The Raven’s Room?

Escape from The Raven’s Room had some of the most elegant literary references-turned-puzzles that I’ve seen to date. There were some brilliant moments within this escape room that I absolutely loved.

That said, Escape from The Raven’s Room also felt incomplete. It left me wanting more of the magnificent literature-inspired puzzling that I know Escape Room Adventures WNY is capable of creating.

If you like Poe’s work, it’s absolutely worth giving Escape from The Raven’s Room a playthrough, regardless of your skill level.

If you aren’t familiar with Poe, you’ll still be able to appreciate some of Escape Room Adventures WNY’s design decisions, but you will miss things.

If Escape Room WNY were to bring the middle section of Escape from The Raven’s Room up to the level of the opening and closing, it would be a truly magnificent experience. I hope that they do it.

Book your hour with Escape Room Adventures WNY’s Escape from The Raven’s Room, and tell them that the Room Escape Artist sent you.

Full disclosure: Escape Room Adventures WNY comped our tickets for this game.

 

3600 Escape – Mineshaft [Review]

Digging for puzzles.

Location: Buffalo, NY

Date played: April 30, 2017

Team size: 4-8; we recommend 3-5

Duration: 60 minutes

Price: $25 per ticket

Story & setting

Legend said that an expensive diamond had been hidden in a mine in central Pennsylvania. We donned our hard hats and puzzled our way towards the treasure.

From the floor, to the walls, to the lack of space, Mindshaft was a compelling stage for this excavation.

In-game: A wooden mine shaft with a coal-filled mining cart.
Believe the gamemaster when you’re told, “You don’t have to touch the coal.”

Puzzles

Mineshaft was a puzzle-driven escape room in a particularly cool environment. It included an eclectic mix of typical escape room-style puzzles. Most of the puzzles made use of props that we uncovered in the gamespace.

Standouts

Beyond the entrance to Mineshaft we entered a world so unlike the lobby of 3600 Escape. The wood planks, scattered stones, and pieces of coal brought the little mine to life.

The best puzzles were the ones that tied directly into the set.

It was fun to extract clues from within the mine itself.

The puzzling started with the set and props working in tandem to engage the entire team as we got our bearings in the mine.

Shortcomings

While in theory we liked this opening, it focused everyone on the same task, which, coupled with unclear cluing and lack of direction, created a bottleneck right off the bat.

In a few instances, the cluing – and even some puzzle solutions – seemed rather ambiguous. We resorted to hacking our way through parts of this experience with trial and error.

3600 Escape built an outstanding set, but didn’t elevate the puzzling to match. This left us wanting something more.

Should I play 3600 Escape’s Mineshaft?

The most exciting element of Mineshaft was its set, which demonstrated 3600 Escape’s attention to detail in building the staging for this escape room. In this regard, Mineshaft was a leap forward for 3600 Escape.

Despite appearances, Mineshaft was actually a puzzler’s escape room: it was packed with very standard, escape room-style puzzles.

That’s also how it fell short. The game looked so good that we yearned for more integrated and experiential puzzling. We wanted the puzzle design to leap forward with that set. It felt like a missed opportunity.

If you enjoy room escapes for new and exciting environments, you’ll enjoy Mineshaft. If you enjoy escape room-style puzzles, you could also find a lot of like here. If, however, you really want to experience puzzle and set integration, you may not quite be satisfied by this escape room.

Regardless of experience level, there will likely be both moments of thrill and frustration in Mineshaft. 

We hope the 3600 Escape continues to work their puzzle design into the world of this delightfully compelling little mine. There is gold in this game if they dig just a little deeper.

Book your hour with 3600 Escape’s Mineshaft, and tell them that the Room Escape Artist sent you.

Full disclosure: 3600 Escape comped our tickets for this game.

 

The Crux Escape – Clara [Review]

I see metaphors, all the time. They’re everywhere.

Location: Niagara Falls, ON

Date played: April 30, 2017

Team size: 3-7; we recommend 4-6

Duration: 50 minutes

Price: $21-26 per ticket

Story & setting

We entered the mind of Clara, a young girl with a dark past. Could we rescue her from her own trauma by uncovering her experiences?

Clara’s mind was a spacious room with basic furniture around the perimeter. Artwork hung on the walls. The decor was sometimes quirky, but not particularly interesting.

In-game: Image of a large back locked box that reads, "CLARA"

Puzzles

Clara challenged players to make connections between the various props and set pieces that together presented the puzzles.

The Crux used standard escape room concepts, executed at varying degrees of difficulty.

Standouts

We particularly enjoyed one set piece. As the experience progressed, we uncovered more of it and the intricate, detailed artwork within.

There were a lot of locks in Clara, but The Crux clearly connected puzzles with the corresponding locks. Thus the escape room rewarded puzzle completion with more game. The volume of locks never hindered the flow of the experience.

Clara was a basic room escape with a twist. At times, the seemingly standard puzzles tripped up our experienced team, not because they were too challenging, but because they deviated from the norm just enough to trip up anyone jumping to conclusions too quickly.

As the room escape progressed, the puzzles revealed more about Clara and her traumatized past. Upon reflection, the underlying puzzle design and story were artfully intertwined. After we’d learned her story and escaped, we appreciated the links between the puzzle structure and narrative.

Shortcomings

While in retrospect the puzzles and story came together, throughout the game itself the puzzling didn’t build a strong narrative. Clara was primarily a puzzling experience, without a memorable climactic moment.

As we progressed through Clara, we rode a roller coaster of puzzle challenge. The difficulty curve seemed off. Especially given an intended audience of less experienced players, more ramp up and down would help with flow.

Clara was a room of locked furniture and basic wall hangings. Certain props had visual appeal, but it was not an intriguing set to explore.

Should I play The Crux Escape’s Clara?

Clara was a puzzle-focused room escape. If you like puzzles, there is a lot to enjoy here. Additionally, players of all experience levels can enjoy Clara; they will likely be tripped up in different places.

If you are more interested in set design, story, or technology, Clara will not be the right escape room for you.

As Clara’s story progressed, it was always in the background, with the puzzles front and center. It wasn’t until reflecting back that we came to appreciate the subtle connections between the mystery and the puzzles. If you’re looking for a heart-racing, puzzling adventure, we recommend The Crux’s Dead Air, where the story and puzzles were more closely intertwined as you experience them.

That said, there was a simple beauty in Clara.

Book your hour with The Crux Escape’s Clara, and tell them that the Room Escape Artist sent you.

Full disclosure: The Crux provided media discounted tickets for this game.

 

Queen City Escape – Strange Escape [Review]

Pack some Eggos and don’t split up the party.

Location: Buffalo, NY

Date played: April 30, 2017

Team size: 4-8; we recommend 3-5

Duration: 60 minutes

Price: $25 per ticket

Story & setting

A sort of parody of the Netflix series, Stranger Things, our group of friends needed to venture into the Upside Down to save someone’s cat.

Loaded with Stranger Things references, Strange Escape was split into the real world and the Upside Down. Aesthetically, this was a fairly simple escape room, but it did a pretty good job of capturing some of the look of both sides of the series, even if you had to squint a little to see it.

In-game: The alphabet drawn on a wallpapered and wood paneled wall. Above each letter is a christmas light. "ACE" are illuminated.

Puzzles

Largely linear, Strange Escape had solid, well-clued puzzles that were satisfying solves.

The puzzles didn’t really carry a narrative, but most were fun references to the source material.

Standouts

The setup and rules delivery was legitimately funny.

As a fan of Stranger Things, I enjoyed finding all of the references that were littered throughout the room escape.

In game; blue Christmas lights illuminate the Upside Down as black tendrils cling to the walls.

I really enjoyed the puzzling in Strange Escape.

Shortcomings

Our whole team struggled to tell different colors apart in the low light.

There were a number of gameflow issues, especially given the linearity and our 7-person team. It was impossible to keep everyone occupied on relevant puzzles.

Similarly, early on we were given access to far too many items that simply weren’t relevant until later in the game. This lead to a lot of unnecessary wheel-spinning. It did keep a number of players busy, but then frustrated these same players when the puzzle they had been working on to no avail was ultimately solved simply when someone else found the missing components a few minutes later.

Queen City Escape built up Strange Escape as scary, but wasn’t. I think it was for the best that it wasn’t frightening, but accurate expectations would have improved the experience.

While the references were fun, it didn’t capture the thrill, adventure, or grandeur of Stranger Things.

Should I play Queen City Escape’s Strange Escape?

This was one of those strange reviews where the shortcomings list is really long, but I still had a great time. Strange Escape was a fun room escape. With fewer people and small adjustments to the lighting and flow, it could be much more fun.

There’s fun for newbies and experienced players alike in Strange Escape. Be mindful of team size, as the space fills up quickly and room around relevant puzzles will always be limited.

Fans of Stranger Things shouldn’t expect a grand adventure, but instead, an intimate, cute, and humorous homage to the series.

Those who haven’t watched Stranger Things… umm… fix that. Now. In addition to missing the jokes in this escape room, you’re also missing out on some of the finest television in recent memory.

Book your hour with Queen City Escape’s Strange Escape, and tell them that the Room Escape Artist sent you.

 

Enigma Escape Rooms – The Masterpiece [Review]

White bread makes a perfectly fine sandwich.

Location: Buffalo, New York

Date played: April 30, 2017

Team size: 4-8; we recommend 4-5

Duration: 60 minutes

Price: $25 per ticket

Story & setting

After a billionaire art collector died, hundreds of millions of dollars were unaccounted for. We broke into his office to steal the missing fortune.

The Masterpiece took place in a rich guy’s unremarkable office. The paintings on the walls were the single nod to his interests and fortune. He didn’t have expensive taste.

In-game: An office with a computer and a fireplace.

Puzzles

The Masterpiece required different types of thinking as well as some interacting. A number of the puzzles rewarded keen observation.

Standouts

In multiple instances, The Masterpiece relied on standard escape room props and puzzles, with execution well above average. We enjoyed the clarity of a particular visual puzzle and the streamlined used of one technological interface.

The Masterpiece flowed well from start to finish.

Enigma Escape Rooms built a few well-hidden surprises into this office.

Without saying too much, Enigma Escape Rooms included a few items that could easily have been dreadful, but they used them in such a way that they were fair and fun.

Shortcomings

The gamespace for The Masterpiece was an unremarkable office. It did not develop a character or set a compelling stage for this heist. The space was boring.

While many of the puzzles were well designed, they never built energy or tension. The escape room didn’t have a lot of drama, a climax, or memorable moments.

Should I play Enigma Escape Rooms’ The Masterpiece?

Enigma Escape Rooms checked a lot of important boxes: flow, cluing, structure, reliance on observation, and fair puzzle implementation.

Where The Masterpiece fell short, however, was in excitement. Neither the set nor story was compelling. The puzzles – while well designed – weren’t particularly memorable either. Everything worked, but nothing left an impact.

This would be an excellent entry point for escape room beginners. It will be a challenging, but fair opponent. More experienced players will likely appreciate some of the finer points of puzzle design.

There is a strong room escape in The Masterpiece. From this first outing, I can tell that Enigma Escape Rooms understands the escape room building blocks. I hope to see them kick it up a notch with their next adventure.

Book your hour with Enigma Escape Rooms’ The Masterpiece, and tell them that the Room Escape Artist sent you.

Full disclosure: Enigma Escape Rooms comped our tickets for this game.

 

We’re at the Niagara Falls Room Escape Conference

Hello Niagara Falls!

We’re in town this week for the Room Escape Conference and Tradeshow.

  • Niagara Falls Conference & Event Center
  • 101 Old Falls Street, Niagara Falls, NY, USA
  • Registration is still open
  • Onsite registration starting at $30

Room Escape Conference & Tour logo, an abstract head with a maze, keyhole, and clock.

Escape Rooms

We’re playing 6 escape rooms in Niagara Falls and Buffalo today. Perhaps we’ll run into you around town.

If you haven’t decided which escape rooms to visit yet, read our recommendations for Buffalo and Niagara Falls or ask us about the ones we played today.

Come To Our Talks

We’re delivering a free talk Tuesday morning: Goldi-lock-ing Your Escape Room Business… Learn the Difference between Magnificent, Average, and Tragic Escape Room Design.

  • Tuesday, May 5 at 10:00AM
  • Cascade Room 1

We’re also moderating a panel on Tuesday afternoon. We’ll be chatting with three Louisiana escape room companies about Co-Working, Co-Existing, and THRIVING!

  • Tuesday, May 5 at 2:30PM
  • Cascade Room 1
  • Panelists from Rise Escape Rooms, 13th Gate Escape, & Clue Carré

Visit Our Booth

Please find us at booth 102 on the tradeshow floor and introduce yourself.

We’d love to talk shop.