Claustrophobia – Dream Factory [Hivemind Review]

Dream Factory is an online party game created by Claustrophobia in Moscow, Russia.

Dream Factory Communication Game title card, a star scape with a projector.


Style of Play:

  • Online native experience (can NOT be played IRL)
  • Party game

Required Equipment: computer with internet connection

Recommended Team Size: 30 or so, pretty flexible

Play Time: 2 hours

Price: $675 per session for about 30-50 people

Booking: contact Claustrophobia to book a specific time slot


This is an online party game played in Zoom. It feels like Cards Against Humanity and What do you Meme with a points structure.

Players are split into different teams, each representing a different production studio in Hollywood. Each round they use their accumulated resources to create the next blockbuster film. Teams meet in Zoom breakout rooms, determine what film to make, and the regroup to each pitch their new movie. A winning team is determined after each round, and after about 5 rounds of play, an overall winner is crowned.

Genre popularity chart with an assortment of genres and their corresponding popularity levels.

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Escape New Haven – Wreck Havoc: Global Catastrophe [Hivemind Review]

Wreck Havoc: Global Catastrophe is a digital megagame created by Escape New Haven in New Haven, CT.

Japan's HQ in Gather.


Style of Play: digital megagame

Required Equipment: computer with internet connection

Recommended Team Size: The game supports team sizes from 24 to 240. We played with 32 (8 groups of 4) and this worked well.

Play Time: about 2 hours

Price: $38 per person

Booking: Fill out the contact form on Escape New Haven’s website to set up a booking for a large private group.


A global catastrophe has occurred and nations must sort out how to address the problem. Each player was assigned a team named for a country. Individual countries had to solve puzzles in order to earn currency. The currency could be spent on tools to help solve the crisis. Your country will need to ally with other countries.

Virtual world in Gather. A central meeting place with the Room Escape Artist logo and many character avatars.

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Escape One Algarve – The Laboratory (Virtual) [Hivemind Review]

The Laboratory (Virtual) is a real-life escape room converted to digital play, created by Escape One Algarve in Portimão, Portugal.

Title art for the game depicts a a mad scientist


Style of Play: real-life escape room converted to digital play without an avatar, using Telescape

Required Equipment: computer with internet connection, pen and paper

Recommended Team Size: 2-4

Play Time: 60-90 minutes

Price: €20.00

Booking: purchase and play at your leisure


In this, the virtual format, The Laboratory was a point-and-click game played in Telescape.

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Paruzal – Pizza Makes Anything Possible [Hivemind Review]

Pizza Makes Anything Possible is an audiovisual escape room created by Paruzal.

Illustrated title art for Pizza Makes Anything possible contains pizza, locks and crayons.


Style of Play: audiovisual escape room

Required Equipment: computer with internet connection, somewhere to take notes

Recommended Team Size: 2-4

Play Time: approximately 60 minutes

Price: $15 per person

Booking: book online for a specific time slot


You work for a pizza restaurant and your boss wants to test you. You need to open the restaurant in time for the first guests to arrive. Can you survive this pressure test?

This is an audiovisual escape room. This game is played in a space made up of two-dimensional illustration with and a gamemaster narrating. The illustrations are simple, and all clues come from the player asking the gamemaster for additional details. You give verbal commands to try ideas and see what works.

Illustration of an empty green room. The walls are all labeled with the name of a different shade of green.

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Club Drosselmeyer 1943 – Digital [Hivemind Review]

Club Drosselmeyer 1943 is an interactive audio experience, created by Green Door Labs in Boston, MA.

An assortment of puzzle components.


Style of Play: interactive audio experience with tabletop puzzle components

Required Equipment: computer with internet connection, mobile device, pen and paper, scissors, and a printer if you purchased the print-and-play version

If you’re playing with remote friends, you’ll need a video conferencing platform (like Zoom) to communicate. One person will make many phone calls (ideally on speaker phone).

If you are based outside of the United States, note that telephone-based interactions are critical to this experience.

Recommended Team Size: 2-6

Play Time: 2 hours

Price: $35 for print-and-play or $55 Drosseldossier of mailed components

In advance of the live shows in December 2020, there were also Drosselboxes of mailed components for $65, which is the version most of our reviewers played.

Booking: with no more live shows, you can now purchase a printable PDF or mailed Drosseldossier and play at your leisure


The year is 1943, and every citizen has a role to play in the war. You’re corresponding with non-player characters through a phone line, hoping to advance your mission of aiding either Herr Drosselmeyer, Rhett the Rat King, or both!

The story and gameplay were delivered by a blend of printable (or shipped) puzzles, a web-based radio show, and phone-based interactions.

Note that the radio broadcast and phone number are connected. If you’re playing in a group, you must make all the calls from the phone number linked to your radio broadcast.

A wax sealed envelope from Drosselmeyer Industries Inc.

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