SCRAP’s English language team has been killing it this past year. They have released some of our favorite online escape games, and now they put out a unique and compelling tabletop escape: one designed to be played by people in different locations.
Upon receiving the North Pole & South Pole envelopes from Escape from the Two Base Stations, we promptly mailed one to a friend. A few days later we hopped onto our video chat service of choice, and got to puzzling.
Each segment within Escape from the Two Base Stations consisted of two parts:
Shared dialog, where both sides had half of a script to read (The banter was funny!)
A puzzle that required some form of clever communication
The main conceit of the game was that our communication systems were malfunctioning. Thus on any given puzzle we might have to mute and mime, turn off video, text chat… or communicate with only a single keystroke. The puzzles were tailor-made for these challenges and they were great.
And for those who are wondering, yes, this was a SCRAP game… and yes the final puzzle sequence was challenging. I can tell you that it was also satisfying.
Who is this for?
Players who embrace some silliness
Best for remote teammates separated by distance
Any experience level
A tabletop escape game designed for remote play
We had each infiltrated an enemy base station – one at the North Pole and one at the South Pole – where we needed to stop development of a weapon. When an alarm started going off in both stations, we had to work together to decrypt the security manual and escape.
Escape from the Lockdown: The Demon Fortress is a digital puzzle game created specifically for online play by SCRAP in Japan.
Style of Play:
Online native experience (can NOT be played IRL)
Play on demand
Light puzzle hunt
Required Equipment: computer with internet connection, pen and paper
There were a few puzzles where it was especially helpful to digitally draw on the images.
Recommended Team Size: 1-3
Play Time: about 3 hours
Price: $29 per player
Booking: purchase and play at your leisure
We encountered 9 characters, a party of heroes, displayed in a Brady Bunch 3×3 video call grid. They delivered story and clues to a larger mystery in these scenes. After they resolved, we solved a series of well designed yet generic puzzles and gained access to a boss battle.
Escape from the Lockdown: The Strange Village is a digital puzzle game created specifically for online play by Real Escape Games by SCRAP, based in Japan.
To learn more about SCRAP, the first escape room company, check out our interview with them from earlier this week.
Style of Play: audio-visual experience with puzzle hunt-style puzzles
Required Equipment: computer with internet connection, a pen and paper is also recommended
Recommended Team Size: 2-3
Play Time: unlimited playtime; our reviewers took 1.5 – 3 hours
Price: $27 per ticket
Booking: purchase and play at your leisure
The game consists of “daily” briefing videos where players learn about the game’s characters and their actions. Keeping track of who did what is part of the game play. In between the video segments are short rounds of puzzle book-style puzzles. Everything adds to the information needed to solve the narrative metapuzzle.
Note that the game takes some time because it includes about 45+ minutes of video footage.
Escape from the Abandoned Laboratory is real-life escape room livestreamed through an avatar, created by Real Escape Games by SCRAP, based in Japan.
Style of Play: This was a real-life game adapted for remote play with an avatar, but to an American it will feel more like a light puzzle hunt than a real-life escape room.
Required Equipment: computer with internet connection and a device with a QR scanner app
It is best to have a shared Google Sheet open as a team, as well as a chat thread. You will need to share screenshots and links.
Recommended Team Size: 4-7
Play Time: The game has a time limit of 60 minutes. Including briefing and debriefing, the whole session is about 120 minutes.
Price: $190 for a team of up to 7 people
Booking: book online for a specific time slot
In Escape from the Abandoned Laboratory players communicated with an avatar to explore a room and interact with puzzles.
This game was a traditional SCRAP game: It was loaded with puzzle book-style puzzles and had a particularly challenging final puzzle that hinged on uncovering and understanding a nuance of the story. It was notably more challenging than most other live-streamed escape rooms on the market.