Escape Artistry – The Railcar

The Railcar is one of the best games in the Chicago area. Here are our other recommendations for great escape rooms around Chicago.

The raw, gluten-free, organic room escape.

Location: Chicago, IL

Date played: August 11, 2016

Team size: up to 10; we recommend 4-7

Duration: 60 minutes

Price: $28 per ticket

Story & setting

Made entirely out of recycled and reclaimed materials, we had to escape a railcar set in the future after Chicago’s third fire. The world had burned and people had to rebuild with what was around.

The Railcar was built as a proper railcar within their facility. The doors opened like a railcar, it was shaped like a railcar, and it looked like a railcar – inside and out.

External shot of the recycled and recialmed railcar. A silver train car made from wood, corrigated aluminum, license plates, and other found objects.

The catch was that it was completely cobbled together from found objects. It simultaneously looked like junk and a work of art… and all of this fit within the story.

Close up shot of the outside of the railcar. Red, white, and blue lights illuminate a license plate that reads,


Escape Artistry built The Railcar to be a more advanced game and it truly was. This was a puzzle-y game for people who were ready for a bit of a challenge.

It was not the hardest game out there, but it offered far more resistance than your average room.

The puzzles were fun. However, they didn’t fit into the narrative quite as well as we would have wanted.


The set was ruggedly cool and it made a statement.

By the nature of its construction, the game clearly articulated a political message. However neither the story nor our gamemaster ever pushed that political agenda. It would have been so easy to talk about the “dystopia caused by some environmental calamity,” but Escape Artistry didn’t go there. They were respectful of us as players and let us interpret the story and message.

Pre-game - human charging station from the game's dystopian future.
For all of your human charging needs.

Speaking of our gamemaster… she was awesome. Her delivery of the story and rules was fast, fun, and hilarious.


Many puzzles culminated in a puzzle built into one of the biggest set pieces. This set piece was a neat but fragile idea and it malfunctioned on us. Our gamemaster was ready with a cheesy backup “challenge” to replace solving the puzzle. The workaround couldn’t make up for the failure. That game component was too critical to allow for a failure (and I am betting that it doesn’t work all too often).

This wasn’t a game for 10 people. We had a full room and it was too many. The railcar amplified the bottlenecking. It became difficult to traverse the long narrow game when our teammates congregated around a puzzle.

Should I play Escape Artistry’s The Railcar?

Incredibly few room escapes convey a message in an artistic manner. Escape Artistry artfully built a game that had a political bent, but never pushed it into obnoxious territory.

The set was incredibly cool, even if it didn’t offer the level of polish one would typically expect from a futuristic railcar. They managed to brilliantly justify the rough construction with their story.

Their puzzles were challenging and generally fun. One of their climactic puzzles was flawed, but I do think that they could and should improve it.

The Railcar wasn’t perfect but it offered an interesting and unusual experience. That made it absolutely worth playing.

Escape Artistry should not be a first game for those new to escape rooms. Sink your teeth into a few other games before you visit The Railcar. That experience will help you play the game better, and more importantly, will help you appreciate this game’s interesting idiosyncrasies.

Book your hour with Escape Artistry’s The Railcar, and tell them that the Room Escape Artist sent you.

Full disclosure: Escape Artistry comped our tickets for this game.


  1. I played The Railcar today because of your recommendation. I found it to be as entertaining and challenging as you suggest in your review. I did not experience a technical flaw, which suggests they’ve corrected in the intervening years. Our gamemaster, Scooter, did an awesome job playing the part and helping us along. I found it very gratifying that he worked hard to get us past certain obstacles that just didn’t make enough sense to our group of 5 people.
    I played a different game two days ago and it also had far too many 3- and 4-digit locks. At least in The Railcar they have “labeled’ the locks so it is easier to figure out which ones you’re working on with each puzzle.

    1. I’m so thrilled to hear that this game not only holds up all these years later, but might even be better. That’s not always the trend.

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