Master of Puppets
Location: Taunton, Massachusetts
Date Played: December 12, 2019
Team size: 3-6; we recommend 3-4
Duration: 60 minutes
Price: $26 per player
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
Upside Down Escape Games caught us off guard with The Theater because it packed some technology that you don’t expect to see in a small-town escape room.
When we played, The Theater it felt like it was brimming with potential… but also unfinished. This was confirmed for us after we played. Nevertheless, there was a lot to enjoy here. The things that worked well worked really well and looked great.
The aspects that felt like they needed more work came in 2 varieties: those in need of fairly minor tweaks, and tech that just needs more time and iteration.
The Theater has the potential to put on a hell of a show, and we have a lot of confidence in Upside Down Escape Games’ ability to get it there. Either way, we think this one is well worth seeing, and we’re glad that we did. We hope to revisit this game down the line.
Who is this for?
- Puzzle lovers
- Fright fans
- Players with at least some experience
- Players who don’t need to be a part of every puzzle
- Surprising technology that you really wouldn’t expect from a small-town escape room company
- The puppet theater did some really unexpected stuff
Once more, our friend Darryl had dragged us to a strange place for his birthday – and disappeared. This time we entered a horrifying puppet theater with a countdown clock. What was with this guy?
Upside Down Escape Games split us into 2 groups. 1 person was brought into the theater; the rest were let in through the box office.
The small theater had all of the right components (but not quite enough seating to feel completely right).
The box office was small, and again, had most of the right components, but this space felt a little unfinished.
The coolest parts of this game weren’t immediately evident. I’ll leave it at that.
Upside Down Escape Games’ The Theater was a standard escape room with a moderate level of difficulty.
It has a split-team start, with 1 person separated from the rest of the group.
You can choose to play this game on scary mode, which adds jump scares. (They are worth it.)
Core gameplay revolved around observing, making connections, and puzzling.
➕ Upside Down Escape Games leaned in to the creepy puppet vibe with this unusual escape room concept and it worked.
➕ We played on scary mode. The jump scares were well timed and delivered great moments. Play it on scary mode. You know you want to.
➕/➖ The construction of this game was uneven. It was a case of extremes, and it was kind of understandable. Some aspects of this game received an incredible amount of creative attention… and other parts were painted black. Upside Down Escape Games made good choices about where to focus their resources, but the disparity was noticeable.
➕Upside Down Escape Games dealt with a malfunction so well that we weren’t confident that something was ever wrong.
➕/➖ We loved an unusual and silly puzzle, with clean execution, but the sticking point was a lack of cluing that yes, we should interact in a way that felt unnatural.
➖ The Theater included some incredibly delicate props that seemed out of place and will surely break. They were more eye-catching than they were relevant.
➖ In one instance, The Theater suffered from a common upside down trap: when a clue is reversed or flipped, do you also reverse the solution?
➕ The hint system was more than a hint system. It was a part of this creepy theater.
➕ Upside Down Escape Games built an extraordinary set piece that eyed the game space from the opening moments, building up dramatic intensity. Then it delivered.
➖ The end fizzled. The show needed a finale.
➕ Upside Down Escape Games truly surprised us with the unique tech that they built into The Theater.
Tips For Visiting
Book your hour with Upside Down Escape Games’ The Theater, and tell them that the Room Escape Artist sent you.
Disclosure: Upside Down Escape Games comped our tickets for this game.