And that button over there will blow up the city.
Location: Amsterdam, The Netherlands
Date played: May 8, 2017
Team size: 2-6; we recommend 2-4
Duration: 90 minutes
Price: €70-120 per team
Story & setting
We were searching for a lost Soviet submarine before its nuclear cargo fell into the wrong hands. We started in an office thought to have information about the sub’s whereabouts and proceeded into the depths of the ocean.
With each subsequent stage in this adventure, the set became increasingly more exciting. We progressed from a mundane office to inside a dark and distressed submarine.
The sets, props, and puzzles worked together to drive the mission forward.
The puzzles in The Submarine required visual, auditory, and dexterity skills, along with observation and the ability to make connections between gadgets and functions.
Locked.Amsterdam designed and constructed a compelling maritime set. The interior of this beat-up submarine was especially impressive.
As we journeyed toward the climax of the adventure, the set, props, and technology became increasing more complex and exciting.
A unique hint delivery mechanism fit neatly into the story.
The hint delivery system was unfortunately placed in such a way that it was difficult to reach.
If we didn’t succeed at a puzzle on the first try, The Submarine could become frustrating. This took a number of forms:
As we progressed through The Submarine, we left information behind. It wasn’t always possible to revisit important clues, which led to wasted time and effort.
Because of the tech-driven props, when we made a mistake, we couldn’t simply try again. In one case, we needed to wait for a prop to reset. In another instance, we needed to go back more than one step to get a prop to trigger again. In a timed adventure, this became frustrating.
We also experienced one technical failure, unrelated to a puzzling mistake.
Should I play Locked.Amsterdam’s The Submarine?
The Submarine was an exciting and dramatic adventure. As we progressed through the narrative, the stakes escalated along with the environment. This was impressive.
While we enjoyed the puzzle and set integration, at times this tech-driven design caused unnecessary frustration.
The Submarine was a game of puzzling precision; it punished screwups. So observe carefully and be precise.
The Submarine would be best for experienced players seeking an oceanic adventure; it’s a gorgeous escape room.
Book your hour with Locked.Amsterdam’s The Submarine, and tell them that the Room Escape Artist sent you.
Full disclosure: Locked Amsterdam provided media discounted tickets for this game.