60 Out – Titanic [Review]

I’ll never let go.

Location: Marina Del Rey, California

Date played: June 2, 2017

Team size: 2-6; we recommend 2-3

Duration: 60 minutes

Price: $26-40 per ticket depending upon team size

Story & setting

Trapped in steerage aboard the sinking RMS Titanic, we had to escape or lose our lives to the freezing North Atlantic.

Titanic’s set felt industrial and ship-like. The walls looked like metal lined with rivets. The ceiling was deliberately designed. All of the puzzles were born of set-based interactions.

In-game: A hallway with metal walls, doors, and pipes.

Puzzles

Worked deeply into the set, each interaction felt part of the ship. Most of the challenges weren’t all that difficult, but they were satisfying.

Standouts

The set and the interactions built into it were tons of fun.

Each solve felt large and frequently cinematic.

Early in the game I encountered a puzzle that I thought was truly out of place and silly… until later in the room escape its presence suddenly felt brilliant.

In-game: a locked door beside a stack of bunk beds.

Shortcomings

A few props and interactions had too much wear and tear. They could be refreshed with minimal investment.

Titanic felt a little light on content. It would have benefitted from another puzzle or two.

Given the exciting interactions along the way, I wanted a bigger, more intense ending.

Should I play 60Out’s Titanic?

Yes.

Titanic was a lot of fun. The puzzling and large set were wonderfully intermingled and satisfying to solve.

Titanic was a cinematic adventure that put the players in the starring role. We experienced the drama. While it wasn’t the most challenging of escape rooms, the journey was exciting and fun.

When my biggest critique is that I wished Titanic delivered more of what it did so well, it’s a room escape worth visiting.

Book your hour with 60Out’s Titanic, and tell them that the Room Escape Artist sent you.

Full disclosure: 60Out provided media discounted tickets for this game.

3 thoughts on “60 Out – Titanic [Review]

  1. Played this game on Sat July 29 with a three person team. Your review was spot on. While the set is awesome, the electronics were a bit too knacky. And, there needs to be 2 or 3 more puzzles/objectives to make it a 60 minute room. Without a timer for reference, we thought we were behind but ended the room with more than 15 minutes to spare.

    We played this room and another 60 out room (Ghost Ship at another 60 out location), followed by Quest Factory’s Queen Anne’s Revenge. All were played on the same day and all are Russian built rooms. Are you experiencing the same phenomenon as us when it comes to Russian rooms and the electronics either not working or working poorly?

    1. Yeah, I think that Russian-designed rooms with finicky electronics is a thing. If I had to take a guess… What I think is happening here is that these games are being imported and the tech is not bulletproof, plus owners of theses games in the States are not the people who created the tech in the first place.

      It’s really damn hard to create escape room tech that has a low rate of failure… I don’t know how many people truly do it well, but I think it’s a small club.

  2. I had no idea until I read this comment thread that the three rooms referenced above were imported from Russia. I have seen some incredible looking rooms in videos online but I’ve never seen any in person. At least not to my knowledge. I am visiting 60out tomorrow to play Titanic and Wizard. I’ve heard great things about 60out from any of my own players who have visited me and I’m excited to give them a try. As an escape room owner, it’s a little like a busman’s holiday but it’s still my favorite thing to do as a hobby. We don’t get to Los Angeles very often so when we do on a day trip, we try to make the most of it. This review and this comment will make my trip more engaging. Thanks to David S and David L.

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