60out – Miss Jezebel Online [Hivemind Review]

Miss Jezebel (Online) is a real-life escape room livestreamed and played through an avatar, created by 60out in Los Angeles, CA.

Room Escape Artist writer Sarah Willson reviewed the real-life version of this game in August of 2019. This is a review of the online adaptation.

Miss Jezebel looking handsome over zoom.

Format

Style of Play: real-life escape room livestreamed and played through an avatar, with a large immersive theater component

Required Equipment: computer with an internet connection, mobile device

Recommended Team Size: 2-4

Play Time: 60 minutes

Price: $45 per person

Booking: book online for a specific time slot

Description

This is an 18+ game played with 2 actors. Some of the props in the room will be sex toys and fetish gear. Many of the jokes are sexual innuendos. Miss Jezebel is usually played by a man in drag.

One actor is Miss Jezebel, the other is the detective, who is also the cameraman and your avatar. This is an interaction-heavy game; part of the experience is bantering with Miss Jezebel. The detective will interact with her himself, but he will also ask you what to say, or you can direct him to say or do anything (within reason). Part of the game is “social engineering” Miss Jezebel to either get information from her, distract her, or accomplish some other goal. Get into character and get really involved to get the most out of this experience.

Hivemind Review Scale

60 Out – Jumanji: Welcome to the Jungle [Review]

The elephant in the room.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 4-8; we recommend 4-5

Duration: 60 minutes

Price: $38 per ticket Sunday – Thursday, $40 per ticket Friday – Saturday

Ticketing: Private

REA Reaction

I was really excited to play Jumanji. It was clear that 60 Out had put a lot of effort into creating this game. I wish I could say that effort correlated directly to quality… but I can’t. I’m pretty sad about it.

The Jumanji escape room was a beautiful mess filled with interesting toys and striking set pieces. Far too many puzzles were broken; the game seemed littered with the remains of removed or adapted puzzles. The character/ special ability feature was too opaque to allow for deliberate character moments. Unfortunately, the problems overshadowed a number of great puzzles and interactions.

Finally, it looked like a jungle, but it didn’t feel like Jumanji. There weren’t moments of overcoming deep-seated character flaws… nor were there many meaningful references back to the film (the original or the sequel).

In-game: a monkey statue holding a torch flanked by two rhino statues.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Best for players with at least some experience

Why play?

  • A detailed, unusual set
  • Nifty interactions
  • Some beautiful set pieces

Story

This licensed escape room loosely interpreted the story of the recent film sequel Jumanji: Welcome To The Jungle. Our group had all been sucked into a cursed jungle adventure video game.

Once we were in the video game, we each selected a character and received an ability based on that role.

Finally, we had to complete Jumanji before the game destroyed us.

In-game: a TV and game console in a 90s bedroom.

Setting

Jumanji kicked off with us hanging out in our friend’s bedroom. After we started the video game console and booted up Jumanji, we found ourselves in a jungle environment.

The bedroom was a fairly accurate recreation of Alex Vreeke’s ‘90s room from an early scene of the movie.

While the jungle setting didn’t specifically reference anything that I could recall in the film, it was a solid tropical jungle setting.

In-game: stone walls and pillars beside a collection of tree stumps.

Gameplay

60 Out’s Jumanji: Welcome to the Jungle was a standard escape room with a high level of difficulty.

One key feature was the role-based play. This created situations where only a specific player (or at least their wrist band) could complete a specific interaction.

In-game: a leather bracelet labeled "Dr. SB."

Core gameplay revolved around searching, observing, and making connections.

Analysis

+ There were some beautiful, eye-catching set pieces.

– An awful lot of interactions were broken, including some key moments that should have been badass. Looking around the set, it seemed riddled with ghost puzzles. This was frustrating.

In-game: a Jumanji board.

+ I kind of wanted to keep the Jumanji board.

– The character superpowers (activated with the wrist bands) were clunky. It was often difficult to tell which bracelet applied to which interactions and why. It was difficult to connect the characters and powers; everything seemed abstract. This whole portion of the game felt hollow.

In-game: a tree in a forrest.

+ The jungle setting looked pretty good. While it wasn’t perfect, wooded environments are some of the most difficult to create and 60 Out clearly put a lot into the set. I have to give them credit for this creation.

In-game: a TV and game console in a 90s bedroom.

– 60 Out put a lot of emphasis on Alex’s bedroom. This was a bafflingly faithful recreation of a set that received about 15 seconds of screen time in the movie.

+ There were a number of fun puzzles and interactions including a teamwork puzzle, a physical interaction, and one that wasn’t particularly challenging, but was beautiful and a delight to complete.

– The finale was overflowing with potential, but it fizzled when it barely worked. I’m still not sure how it was supposed to have functioned.

– To me, the core of any Jumanji story is a group of individuals helping one another overcome their weaknesses to discover their true strengths. It’s supposed to be personal, not just a jungle adventure. This was absent from 60 Out’s Jumanji escape room. I could forgive this if 60 Out had nailed other big moments from the movie, but it didn’t really do that either. Maybe they didn’t get to see the movie before having to design the game, if that’s the case, then this failure is on the studio as well.

Tips for Visiting

Book your hour with 60 Out’s Jumanji: Welcome to the Jungle, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.

60 Out – Galaxy Quest Revisited [Review]

[At the time of this review, this game was called Flight of the Pandorus.]

Our first ever re-review.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 2-6; we recommend 4-5

Duration: 60 minutes

Price: from starting at $40 per ticket for 2 players, to starting at $26.66 per ticket for 6 players

Ticketing: Private

REA Reaction

We weren’t planning to replay Pandorus. After hearing that it was essentially a different game within the same set that we knew and loved, however, we decided to give it another shot… and we were glad that we did. The new Pandorus was a significant improvement over its predecessor.

The basic information for this game exists in our previous review. In this re-review, we address the improvements, as well as some new areas to potentially refine.

The bottom-line: Pandorus went from a good game to one of the strongest games that we’ve seen in 60 Out’s substantial collection of games in Los Angeles.

In-game: the cockpit of the ship with green and red glowing lights and a countdown timer.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Sci-fi fans
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • A brilliant sci-fi set cobbled together from unlikely and recycled components
  • Humor
  • Memorable sci-fi interactions

Analysis

+ We still loved the unique aesthetic of Pandorus. This time around, the game had been modified such that we always knew what was set dressing and what was an active set piece.

+ Gone were the repetitious activities from the previous game. There was one larger process puzzle, but it was brilliantly designed and didn’t stick around long enough to grow old.

In-game: a strange contraption with tubes running to it.

+ We had been a little perturbed last go around when we had unwittingly made a moral decision. 60 Out had cleared that up. Now we clearly understood our options.

– We encountered muddy audio. The various aspects of the soundscape clashed. This was particularly challenging when we received hints.

In-game: a small robot.

+ The tiny hint robot was adorable and strangely compelling.

– The diminutive droid’s scale was off for the room; it was easy to forget about him. This was a problem because talking with the robot was integral to both the gameplay and the humor of Pandorus.

In-game: green lasers emerging from the ship.

+/- 60 Out kept the best puzzle from the earlier version. We were thrilled to hang back and watch our teammates solve this one. Watching with another year’s worth of experience, however, we realized that this puzzle could have benefitted from some visual feedback.

Tips for Visiting

  • If you’ve already played Pandorus in an earlier version, it is now different enough that you can play it again. Bring some teammates who haven’t played the earlier iteration so that they can solve the 2 or 3 puzzles that reappear.
  • There is a parking lot around back.

Book your hour with 60 Out’s Flight of the Pandorus, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.

60 Out – Cartel: DEA Undercover [Review]

I am the danger.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 2-6; we recommend 3-5

Duration: 60 minutes

Price: from starting at $40 per ticket for 2 players, to starting at $26.66 per ticket for 6 players

Ticketing: Private

REA Reaction

Cartel: DEA Undercover was at its best when it asked us to MacGyver our way through unfortunate circumstances, using situational clues. Although it sometimes felt hokey, 60 Out built tension through immersive design and delivered an exciting adventure.

If you play escape rooms for the adventure and you enjoy circumstantial puzzling, visit Cartel: DEA Undercover. Know that the scenario has some adult themes including drugs, violence, and torture.

In-game: a white van that protrudes from a steel wall.

Who is this for?

  • Adventure seekers
  • Breaking Bad fans
  • Any experience level

Why play?

  • Sense of adventure
  • Badass moments

Story

We were undercover agents who had built a partnership with the Juarez Cartel. The Cartel took a liking to the product that we were supplying them, and wanted to meet. Things went… poorly.

Our backup was too far away to help us. We had to escape.

In-game: A blood-soaked sheet beside a steel wall with blood and a water spigot.

Setting

Our first impression of Cartel: DEA Undercover was a van that was protruding through a wall in 60 Out’s lobby.

We found ourselves in a large and visually impactful outpost of the Cartel. This was one of those games where the reveals really mattered, so spoiling them would do a disservice to the player.

What you need to know is that it looked great… and in case you can’t tell based on the photos that we took, the subject matter of this game won’t be for everyone.

In-game: coke on a balance.

Gameplay

60 Out’s Cartel: DEA Undercover was an atypical escape room with a moderate level of difficulty.

Core gameplay revolved around searching, making connections, reaction time, and “hacking” our way through the problems we encountered. Most of the challenges were presented as real-life problems in need of a fix, rather than puzzles in need of a solution.

In-game: a steel door with a series of valves.

Analysis

Cartel: DEA Undercover surprised us early.

+ The adventure-style gameplay required us to make connections as we would in a real-life danger scenario. In these instances, gameplay was at its best.

– The more standard escape room puzzle gameplay was weaker. In one instance we experienced misleading cluing.

– One finicky piece of tech wasted a lot of our time even though we understood the goals of the interaction.

+ One late-game interaction built tension and upped the immersion of the experience as it added a feeling of desperation.

– Cartel: DEA Undercover needed a longer late-game audio track. Each time we heard it loop, it diminished the intensity built by the other interactions in the space. The mood flipped from tense to hokey… and the more we thought about what we were hearing, the worse the stereotype caricature sounded.

Cartel: DEA Undercover concluded with us as the heroes in a remarkably cinematic shot.

Tips for Visiting

  • There is a small parking lot.
  • Cartel: DEA Undercover involved adult themes including drugs, violence, and torture. If you can handle a modern cable TV crime drama, then you’ll be fine with this game.

Book your hour with 60 Out’s Cartel: DEA Undercover, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.

60 Out – Da Vinci’s Secret [Review]

That’s one big cryptex.

Location: Los Angeles, CA

Date played: December 1, 2017

Team size: 2-6; we recommend 4-6

Duration: 75 minutes

Price: It’s complicated

REA Reaction

We enjoyed Da Vinci’s Secret’s interesting and inventive puzzles. We wished 60 Out had focused a little more on evening out the scale of the space and conveying adventure. That said, we puzzled through some neat devices, which felt appropriately da Vinci.

Da Vinci’s Secret came highly recommended; it was a good escape room, but it didn’t quite live up to the hype.

Who is this for?

  • Puzzle lovers
  • Best for players with a least some experience

Why play?

  • Inventive puzzles
  • Giant cryptex
  • Tongue-in-cheek tone

Story

Upon the death of Leonardo da Vinci, his final mystery was bequeathed to his favorite student, Salai: a room filled with unusual puzzles. Could we unravel the clues and learn the secrets left behind by the Renaissance master?

That's one big cryptex.

Setting

The setting of Da Vinci’s Secret was earthy in tone. It had an assortment of artwork from Leonardo and a gigantic cryptex-like device under a glowing stained glass window. Most other props were small, made from wood, and frequently laser cut with intricate patterns.

Gameplay

Da Vinci’s Secret ran 75 minutes and was entirely focused on puzzling. While there wasn’t much adventure or intensity to speak of, it did offer a wide range of puzzle types.

Standouts

Da Vinci’s Secret included some intriguing set pieces. There was the giant cryptex, of course, as well as a few other interesting pieces to manipulate or observe.

When we solved puzzles, Da Vinci’s Secret responded with fanfare. We enjoyed this playful feedback. We’ve played many da Vinci-themed escape rooms, but never one as tongue-in-cheek as 60 Out’s.

60 Out created some challenging and satisfying puzzles that encouraged teamwork and cooperation.

We enjoyed the cohesive, laser-cut aesthetic of most of the props in Da Vinci’s Secret.

Shortcomings

The linear gameplay in Da Vinci’s Secret became frustrating because the escape room wasn’t appropriately gated. Many of the most interesting props were available for exploration long before we had the clues to solve them. New players, especially, will likely get hung up spending too much time on items they can’t yet solve.

The scale of this game felt off. The space was large, but the majority of the props were small. Especially when juxtaposed with something like a giant cryptex, the other props felt dwarfed by the largely unadorned gamespace. The set looked fine, but somehow it seem imbalanced.

Tips for Visiting

  • This 60 Out location has free parking around back.
  • There weren’t a lot of great food options in the neighborhood. Plan accordingly.

Book your hour with 60 Out’s Da Vinci’s Secret, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out provided media discounted tickets for this game.