60out – Orion’s Ridiculous Revenge [Hivemind Review]

Update 9/14/21: If you enjoy Orion’s Ridiculous Revenge, we hope you’ll check out our interview with creator Brian Corbitt on The Reality Escape Pod.

Orion’s Ridiculous Revenge is a point-and-click adventure game, integrated with other game mechanics, created by 60out in Los Angeles, CA.

Orion the cat facing off against a rooster in Pokemon style battle.


Style of Play: point-and-click adventure game that draws on puzzle hunt, scavenger hunt, and other mechanics

Required Equipment: computer with internet connection, mobile device

At one point, the game requires that you text a US number, but international players can also use Whatsapp.

Recommended Team Size: 2-4

Play Time: 60 Minutes

Price: $15 per player

Booking: book for a specific time slot

60out can run more than one group at a time in different Zoom breakout rooms. If you’re interested in playing with a large group, you can all play in the same time slot, but in different groups (breakout rooms).


Orion’s Ridiculous Revenge was a point-and-click escape game set in the insane world of Miss Jezebel. You play Miss Jezebel’s cat and see the world from a cat perspective. Miss Jezebel has a mysterious “friend” over who’s up to no good. It’s up to you to come up with a purr-fect plan to save everybody.

It was functionally fairly simple, but the magic was in the humor and some less-than-usual team interactions. Note that the humor is adult and vulgar.

50 Shades of Earl Grey tea packaging.

Hivemind Review Scale

60out – Miss Jezebel Online [Hivemind Review]

Update 9/14/21: If you enjoy Miss Jezebel, we hope you’ll check out our interview with creator Brian Corbitt on The Reality Escape Pod.

Miss Jezebel (Online) is a real-life escape room livestreamed and played through an avatar, created by 60out in Los Angeles, CA.

Room Escape Artist writer Sarah Willson reviewed the real-life version of this game in August of 2019. This is a review of the online adaptation.

Miss Jezebel looking handsome over zoom.


Style of Play: real-life escape room livestreamed and played through an avatar, with a large immersive theater component

Required Equipment: computer with an internet connection, mobile device

Recommended Team Size: 2-4

Play Time: 60 minutes

Price: $45 per person

Booking: book online for a specific time slot


This is an 18+ game played with 2 actors. Some of the props in the room will be sex toys and fetish gear. Many of the jokes are sexual innuendos. Miss Jezebel is usually played by a man in drag.

One actor is Miss Jezebel, the other is the detective, who is also the cameraman and your avatar. This is an interaction-heavy game; part of the experience is bantering with Miss Jezebel. The detective will interact with her himself, but he will also ask you what to say, or you can direct him to say or do anything (within reason). Part of the game is “social engineering” Miss Jezebel to either get information from her, distract her, or accomplish some other goal. Get into character and get really involved to get the most out of this experience.

Hivemind Review Scale

60 Out – Jumanji: Welcome to the Jungle [Review]

The elephant in the room.

Location:Β Los Angeles, CA

Date Played:Β August 24, 2018

Team size: 4-8; we recommend 4-5

Duration: 60 minutes

Price:Β $38 per ticket Sunday – Thursday,Β $40 per ticket Friday – Saturday

Ticketing:Β Private

REA Reaction

I was really excited to playΒ Jumanji. It was clear that 60 Out had put a lot of effort into creating this game. I wish I could say that effort correlated directly to quality… but I can’t. I’m pretty sad about it.

TheΒ Jumanji escape room was a beautiful mess filled with interesting toys and striking set pieces. Far too many puzzles were broken; the game seemed littered with the remains of removed or adapted puzzles. The character/ special ability feature was too opaque to allow for deliberate character moments. Unfortunately, the problems overshadowed a number of great puzzles and interactions.

Finally, it looked like a jungle, but it didn’t feel like Jumanji. There weren’t moments of overcoming deep-seated character flaws… nor were there many meaningful references back to the film (the original or the sequel).

In-game: a monkey statue holding a torch flanked by two rhino statues.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Best for players with at least some experience

Why play?

  • A detailed, unusual set
  • Nifty interactions
  • Some beautiful set pieces


This licensed escape room loosely interpreted the story of the recent film sequelΒ Jumanji: Welcome To The Jungle. Our group had all been sucked into a cursed jungle adventure video game.

Once we were in the video game, we each selected a character and received an ability based on that role.

Finally, we had to complete JumanjiΒ before the game destroyed us.

In-game: a TV and game console in a 90s bedroom.


Jumanji kicked off with us hanging out in our friend’s bedroom. After we started the video game console and booted up Jumanji, we found ourselves in a jungle environment.

The bedroom was a fairly accurate recreation of Alex Vreeke’s β€˜90s room from an early scene of the movie.

While the jungle setting didn’t specifically reference anything that I could recall in the film, it was a solid tropical jungle setting.

In-game: stone walls and pillars beside a collection of tree stumps.


60 Out’s Jumanji: Welcome to the Jungle was a standard escape room with a high level of difficulty.

One key feature was the role-based play. This created situations where only a specific player (or at least their wrist band) could complete a specific interaction.

In-game: a leather bracelet labeled "Dr. SB."

Core gameplay revolved around searching, observing, and making connections.


+ There were some beautiful, eye-catching set pieces.

– An awful lot of interactions were broken, including some key moments that should have been badass. Looking around the set, it seemed riddled withΒ ghost puzzles. This was frustrating.

In-game: a Jumanji board.

+ I kind of wanted to keep the Jumanji board.

– The character superpowers (activated with the wrist bands) were clunky. It was often difficult to tell which bracelet applied to which interactions and why. It was difficult to connect the characters and powers; everything seemed abstract. This whole portion of the game felt hollow.

In-game: a tree in a forrest.

+ The jungle setting looked pretty good. While it wasn’t perfect, wooded environments are some of the most difficult to create and 60 Out clearly put a lot into the set. I have to give them credit for this creation.

In-game: a TV and game console in a 90s bedroom.

– 60 Out put a lot of emphasis on Alex’s bedroom. This was a bafflingly faithful recreation of a set that received about 15 seconds of screen time in the movie.

+ There were a number of fun puzzles and interactions including a teamwork puzzle, a physical interaction, and one that wasn’t particularly challenging, but was beautiful and a delight to complete.

– The finale was overflowing with potential, but it fizzled when it barely worked. I’m still not sure how it was supposed to have functioned.

– To me, the core of anyΒ Jumanji story is a group of individuals helping one another overcome their weaknesses to discover their true strengths. It’s supposed to be personal, not just a jungle adventure. This was absent from 60 Out’sΒ Jumanji escape room. I could forgive this if 60 Out had nailed other big moments from the movie, but it didn’t really do that either. Maybe they didn’t get to see the movie before having to design the game, if that’s the case, then this failure is on the studio as well.

Tips for Visiting

Book your hour with 60 Out’s Jumanji: Welcome to the Jungle, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.

60 Out – Galaxy Quest Revisited [Review]

Update 9/14/21: If you enjoy Galaxy Quest, we hope you’ll check out our interview with creator Brian Corbitt on The Reality Escape Pod.

[At the time of this review, this game was called Flight of the Pandorus.]

Our first ever re-review.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 2-6; we recommend 4-5

Duration: 60 minutes

Price: from starting at $40 per ticket for 2 players, to starting at $26.66 per ticket for 6 players

Ticketing: Private

REA Reaction

We weren’t planning to replay Pandorus. After hearing that it was essentially a different game within the same set that we knew and loved, however, we decided to give it another shot… and we were glad that we did. The new Pandorus was a significant improvement over its predecessor.

The basic information for this game exists in our previous review. In this re-review, we address the improvements, as well as some new areas to potentially refine.

The bottom-line: Pandorus went from a good game to one of the strongest games that we’ve seen in 60 Out’s substantial collection of games in Los Angeles.

In-game: the cockpit of the ship with green and red glowing lights and a countdown timer.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Sci-fi fans
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • A brilliant sci-fi set cobbled together from unlikely and recycled components
  • Humor
  • Memorable sci-fi interactions


+ We still loved the unique aesthetic of Pandorus. This time around, the game had been modified such that we always knew what was set dressing and what was an active set piece.

+ Gone were the repetitious activities from the previous game. There was one larger process puzzle, but it was brilliantly designed and didn’t stick around long enough to grow old.

In-game: a strange contraption with tubes running to it.

+ We had been a little perturbed last go around when we had unwittingly made a moral decision. 60 Out had cleared that up. Now we clearly understood our options.

– We encountered muddy audio. The various aspects of the soundscape clashed. This was particularly challenging when we received hints.

In-game: a small robot.

+ The tiny hint robot was adorable and strangely compelling.

– The diminutive droid’s scale was off for the room; it was easy to forget about him. This was a problem because talking with the robot was integral to both the gameplay and the humor of Pandorus.

In-game: green lasers emerging from the ship.

+/- 60 Out kept the best puzzle from the earlier version. We were thrilled to hang back and watch our teammates solve this one. Watching with another year’s worth of experience, however, we realized that this puzzle could have benefitted from some visual feedback.

Tips for Visiting

  • If you’ve already played Pandorus in an earlier version, it is now different enough that you can play it again. Bring some teammates who haven’t played the earlier iteration so that they can solve the 2 or 3 puzzles that reappear.
  • There is a parking lot around back.

Book your hour with 60 Out’s Flight of the Pandorus, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.

60 Out – Cartel: DEA Undercover [Review]

I am the danger.

Location:Β Los Angeles, CA

Date Played:Β August 24, 2018

Team size: 2-6; we recommend 3-5

Duration: 60 minutes

Price:Β from starting at $40 per ticket for 2 players, to starting at $26.66 per ticket for 6 players

Ticketing:Β Private

REA Reaction

Cartel: DEA UndercoverΒ was at its best when it asked us to MacGyver our way through unfortunate circumstances, using situational clues. Although it sometimes felt hokey, 60 Out built tension through immersive design and delivered an exciting adventure.

If you play escape rooms for the adventure and you enjoy circumstantial puzzling, visitΒ Cartel: DEA Undercover.Β Know that the scenario has some adult themes including drugs, violence, and torture.

In-game: a white van that protrudes from a steel wall.

Who is this for?

  • Adventure seekers
  • Breaking Bad fans
  • Any experience level

Why play?

  • Sense of adventure
  • Badass moments


We were undercover agents who had built a partnership with theΒ Juarez Cartel. The Cartel took a liking to the product that we were supplying them, and wanted to meet. Things went… poorly.

Our backup was too far away to help us. We had to escape.

In-game: A blood-soaked sheet beside a steel wall with blood and a water spigot.


Our first impression ofΒ Cartel: DEA Undercover was a van that was protruding through a wall in 60 Out’s lobby.

We found ourselves in a large and visually impactful outpost of the Cartel. This was one of those games where the reveals really mattered, so spoiling them would do a disservice to the player.

What you need to know is that it looked great… and in case you can’t tell based on the photos that we took, the subject matter of this game won’t be for everyone.

In-game: coke on a balance.


60 Out’s Cartel: DEA Undercover was an atypical escape room with a moderate level of difficulty.

Core gameplay revolved around searching, making connections, reaction time, and “hacking” our way through the problems we encountered. Most of the challenges were presented as real-life problems in need of a fix, rather than puzzles in need of a solution.

In-game: a steel door with a series of valves.


+Β Cartel: DEA UndercoverΒ surprised us early.

+ The adventure-style gameplay required us to make connections as we would in a real-life danger scenario. In these instances, gameplay was at its best.

– The more standard escape room puzzle gameplay was weaker. In one instance we experienced misleading cluing.

– One finicky piece of tech wasted a lot of our time even though we understood the goals of the interaction.

+ One late-game interaction built tension and upped the immersion of the experience as it added a feeling of desperation.

–Β Cartel: DEA UndercoverΒ needed a longer late-game audio track. Each time we heard it loop, it diminished the intensity built by the other interactions in the space. The mood flipped from tense to hokey… and the more we thought about what we were hearing, the worse the stereotype caricature sounded.

+Β Cartel: DEA Undercover concluded with us as the heroes in a remarkablyΒ cinematic shot.

Tips for Visiting

  • There is a small parking lot.
  • Cartel: DEA UndercoverΒ involved adult themes including drugs, violence, and torture. If you can handle a modern cable TV crime drama, then you’ll be fine with this game.

Book your hour with 60 Out’sΒ Cartel: DEA Undercover, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.