Escape the Crate is included in our recommendation guide for Tabletop Escape Games – Subscriptions. For more of the best escape room style subscription games, check out the recommendation guide.

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Location: at home

Date played: July 7, 2017

Team size: ¯\_(ツ)_/¯; we recommend 2-3

Duration: 60 minutes

Price: $29.99 + shipping charged every other month when a new box ships

Story

In the second and third chapters from Escape the Crate, we continued to chase our villain through time to stop him from altering history by retrieving the anachronistic objects that he had left behind.

The second chapter, Escape the Queen Anne’s Revenge, brought us to 1718 at the Blockade of Charles Town aboard Blackbeard’s ship.

Opened Escape the Queen Anne's Revenge crate shows brig bars with writing on them. Through the bars the ship's masts are visible.

The third chapter, Escape the Colosseum, took us back to a gladiator fight in Ancient Rome.

Escape the Colosseum opened, depicts a schedule of spectacles, a magnifying glass, and a picture of the Colosseum.

In each episode, our mission as time traveling agents was to retrieve the anachronism so that our present time would exist as it should.

Structure

Escape The Crate is a subscription service that delivers a tabletop puzzle adventure every other month.

Opting for a lower cost, higher output model, Escape the Crate packed game segments into sealed envelopes that we earned entry into by submitting puzzle solutions to a website. The website also delivered audio messages that narrated the story as well as provided guiding instructions to keep the game flowing.

The website included hint delivery as well. Each puzzle had a series of hints that escalated in detail until the final hint provided the solution.

The components of the game were generally made from paper or inexpensive fabric. There were a few props that were more tangible, but they were the exception, not the rule. At the end of the game, we were instructed to keep a few key components for use with future Escape The Crate shipments. As subscribers, we continue to build an arsenal of equipment by retaining certain items from each adventure as we chase this time-hopping villain through world history.

Puzzles

Similarly to Chapter 1: Escape the Confederate Spymistress, in these subsequent chapters, Escape the Crate designed puzzles themed on the relevant historical era and location.

We needed to observe carefully and “unlock” sealed envelopes that represented different containers or rooms in each episode’s “set,” Queen Anne’s Revenge and The Colosseum, respectively. The puzzle structure mimicked a physical escape room.

While most of the puzzling was paper-based, each episode incorporated a few more interactive challenges.

Standouts

We appreciated Escape the Crate’s commitment to the historical setting of each episode. Both Escape the Queen Anne’s Revenge and Escape the Colosseum involved thematically appropriate ciphers (although the Roman game did this better)… If you know anything about ciphers, you’ll know what to expect from Escape the Colosseum.

Escape the Crate augmented the contents of each crate with a web interface. The website provided the “locks,” hints, and narrative audio clips. It was intuitive to use – on both desktop and mobile – and didn’t detract from the game components on our table.

Overall, Escape the Crate provided generally entertaining and satisfying puzzles.

These two Escape the Crate episodes were not cookie-cutter. Each chapter included significant puzzle design or gameplay components that were unique to that episode. In Escape the Queen Anne’s Revenge, one puzzle actually created the semblance of physical space. Escape the Colosseum introduced a new type of gameplay that we hadn’t seen in either tabletop or real life escape rooms.

Escape the Queen Anne’s RevengeEscape the Colosseum, and their first chapter, Escape the Confederate Spymistress, were each individual stories with narrative and episodic resolution. In addition to being entertaining and satisfying as self-contained escape rooms, they each teased the upcoming episode. Each chapter felt like a part of a larger time-traveling adventure.

Shortcomings

A critical component of Escape the Queen Anne’s Revenge did not work as planned for us. Our speculation is that the box was shipped to us when it was cold and dry and we didn’t play it until it was hot and humid… We think that things may have expanded a bit. This key component became stuck and after taking a few hints that didn’t help, we resorted to “outside tools” and a bit more than “finger strength” to “solve the problem.”

A plastic bottle with a mangled mouth. A pair of wirecutters and pliers sit beside it.
It was neither pretty nor proper, but it worked.

Escape the Colosseum had a few structural flaws that caused frustration. An observant player with knowledge of ciphers can easily jump ahead, skipping other puzzles, and create a time paradox of sorts within the game. We did this and ended up having to backtrack after realizing that we’d broken the order of the game.

Additionally, while Escape the Colosseum introduced a new and exciting game mechanic, in practicality it was frustrating. It needed improved cluing and a better web interface to support it. This design mechanism had a ton of potential, but it wasn’t quite ready for primetime at the Colosseum.

While both Escape the Queen Anne’s Revenge and Escape the Colosseum made strides in production quality, they still felt too homemade. Escape the Crate episodes would benefit from additional attention in print design and production, which could improve the quality of many game elements without a ton more effort.

Should I play Escape the Crate’s Escape the Queen Anne’s Revenge & Escape the Colosseum?

We continue to be impressed by Escape the Crate’s subscription model. Their episodic at-home escape rooms work as stand-alone games and fit into a larger adventure. Furthermore, they continue to output new episodes on the promised delivery timeline. So far each chapter has included an innovative design element.

Because they continue to innovate and output at this rate, however, each episode included moments that could have used more testing and refinement.

In terms of production, Escape the Crate episodes are not polished compared to most other mass market at-home escape rooms available from larger companies. That said, they’ve designed a gameplay structure that works, complete with locking, story delivery, and hinting. In our opinion, that’s the crux of an escape room, and the folks from Escape the Crate continue to make a fun product at a fast pace and affordable price.

We recommend Escape the Queen Anne’s Revenge and Escape the Colosseum for an hour (each) of educational, family-friendly puzzle entertainment in your own home.

Subscribe with Escape the Crate, and tell them that the Room Escape Artist sent you.

Note that Escape the Queen Anne’s Revenge and Escape the Colosseum are now “retired” games that you can purchase individually, outside of the subscription model. Your purchased subscription will start with the current month’s game.

(If you purchase via our Cratejoy links, you will help support Room Escape Artist as we will receive a very small percentage of the sale.)

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