Paradiso – The Memory Room [Review]

More than meets the eye.

Location: New York, NY

Date played: September 12, 2017

Team size: 4-10; we recommend 4-5

Duration: 60 minutes

Price: from $35 per ticket

Story & setting

The Memory Room was the second chapter of Paradiso’s saga about the secrets of the elusive Virgil Corporation. We had discovered that Virgil Corporation was researching the human mind and we aimed to save one of their research subjects.

In-game: A dark room with featuring a table lit dramatically with 4 boxes, each with a card greeting a different player.

Upon first glance, The Memory Room looked unremarkable. From the largely blank walls, to the minimalist seating, to the single table set with player greetings, the space appeared practically empty. This stood in sharp contrast to the detailed sets of Paradiso’s first escape room. It turned out that there was far more complexity hiding in The Memory Room than was initially apparent.

Puzzles

The puzzles required astute observation. As the setting transformed and introduced a character and puzzles, we needed to carefully observe, build connections, and make sense of what we were seeing. The Memory Room included more abstract thinking.

While of the most puzzles resolved in a physical lock, there were a few more unusual methods of triggering solutions.

Standouts

While The Memory Room initially appeared unexciting, especially in comparison to the grand staging of Paradiso’s first chapter, The Escape Test, it surprised us. Behind the minimalistic facade, it turned out to be unusual and complex.

The Memory Room introduced a design concept we’d been awaiting for more than 2 years. Paradiso used the unadorned space as a canvas. With technology, they transformed this simple gamespace into a dynamic story and puzzle component.

We’ve never seen another escape room like this one.

In The Memory Room, Paradiso introduced a character whose presence helped build narrative and drive gameplay. The actor in this role was both engaging and withdrawn, intriguing and inaccessible. She was outstanding.

The Memory Room dove deeper into the workings of Paradiso’s Virgil Corporation. The gameplay unlocked a story.

Shortcomings

Although The Memory Room told a story, many of our teammates didn’t fully understand what had transpired. As a standalone experience, The Memory Room didn’t fully communicate to the players what they’d effected and how this connected to the Virgil Corporation.

The set wasn’t particularly well fabricated. More polished construction would improve the stark contrast between the seemingly barren physical space and the complex experience within it.

The Memory Room included one safe-style spinning combination lock that lacked adequate in-game operation instructions. This was incredibly frustrating… and it’s worth noting that spinning safe locks are generally frustrating devices.

Should I play Paradiso’s The Memory Room?

The Memory Room was a unique standalone room escape experience. It manipulated a gamespace, turning a simple setting into an unexpected myriad of environments. We’d never seen anything like it.

The Memory Room had fun and satisfying puzzles, most of which resolved through physical gameplay components.

David and I played Paradiso’s more theatrical Path of Beatrice add-on experience (review forthcoming) in the week leading up to our booking at The Memory Room. The add-on Path of Beatrice enhanced our experience in The Memory Room. Our playthrough included some additional character interaction, which was really exciting. Furthermore, we had a better grasp of the Virgil Corporation, its research initiatives, and our goals.

We didn’t tell our teammates for The Memory Room that we’d been engaged with the Virgil Corporation for few days already. We wondered whether they’d notice that we were executing sneaky side missions. Our friends never realized that anything out of the ordinary had occurred, but they did enjoy the differences once we explained them over dinner.

The Memory Room offered something different in terms of the set and story behind the puzzling and the role of an actor. (Review these tips for playing room escapes with live actors.)

If you’re looking for a grand scale, outrageous set pieces, and large tangible interactions, this won’t be your favorite escape room.

If you’re interested in more cerebral puzzling, as you’re led through an unusual story and a changing environment, visit The Memory Room. It will be memorable.

Book your hour with Paradiso’s The Memory Room, and tell them that the Room Escape Artist sent you.

Full disclosure: Paradiso comped our tickets for this game.

 

4 Comments

  1. Did the story make any sense, unlike with Chapter One and the Path of Beatrice (which is absolute gibberish)?

    1. I think that with Paradiso, a lot of what you got out of the games ties to when you played them.

      Chapter One was impressive, ambitious, and very unfinished when we played it back in the summer of 2016. Basically everyone I’ve spoken to who has played it in 2017 has loved it.

      We have a review of Path of Beatrice coming soon and our experience followed a solid narrative arc. That being said, we spoke to people who played it a month before us, and it was no where near as polished as the experience that we saw.

      The Memory Room had a story that Lisa and I followed because we did Path of Beatrice. Our teammates who hadn’t done it were quite a bit less confident in the story.

      1. Thanks David. I took a group of ten to Chapter One this past April, and everyone hated it (or loved hating it), finding both the game design and storytelling a jumbled mess, at least half leaving the room feeling that they were stupid and just didn’t “get it,” as it if were their fault and not the failing of the designers. I then did the Path of Beatrice immediately after, and the storytelling was just as bad YET the experience was terribly exciting and awfully fun – completely unforgettable.

      2. I’m bummed to hear that your Chapter 1 experience was that weak. I haven’t played it in a long while at this point, but it doesn’t seem like the norm at this point.

        I’m glad to hear that you enjoyed the Path of Beatrice experience in spite of the storytelling, and look forward to hearing your reaction to our review when it publishes soon.

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