Like True Blood, but with more puzzles and less sex.
Location: Tickfaw, LA
Date played: October 6, 2017
Team size: 6-8; we recommend 4-6
Duration: 60 minutes
Price: $28 per ticket
Story & setting
Recurring dreams and visions drew us to this rundown and abandoned witches’ den. The High Priestess had summoned us to a forlorn home where we had to gain entry, decipher spells, and discover all that we needed to end the Vampire Patriarch before he arose from his 200-year slumber and reignited his war against the witches.
Spellbound was dark and grim. It never turned into a horror experience, but it also showcased some of RISE Escape Room’s roots in the haunt industry.
The set was beautifully weathered and detailed with tons of nooks to explore. The set design was top-tier.
The puzzling in Spellbound felt magical. When we interacted with the set and props, the escape room responded.
The earlier puzzles were generally self-contained. Spellbound built to multiple complex, layered puzzles.
Spellbound was gorgeous. From the eerie outdoor porch, to the mystical inner space, Spellbound was a beautiful, engaging, and immersive space.
The locking mechanisms contributed to the feel of the space. Both the old-timey key locks and the magical tech-driven opens made each interaction – and all forward progress – a part of the world of Spellbound.
RISE Escape Rooms took a common escape room puzzle and put their own dark twist on it, transforming it into something far more compelling. This example demonstrated how it can be beneficial to take an old concept and cast a new light upon it.
Spellbound also used another common escape room trope, but augmented it such that it still presented a challenge even if you thought you knew how to do it at first contact.
RISE Escape Rooms manipulated space such that seemingly normal transitions would then yield exciting reveals and transitions later in the escape room.
Spellbound built to a badass conclusion.
At times, Spellbound suffered from symbol overload.
In the dim light of Spellbound, it wasn’t always clear when we’d solved something. RISE Escape Rooms could add more feedback, through light and sound, or maybe through more magical effects, which would help keep the puzzling on track and contribute to the ambiance.
Should I play RISE Escape Rooms’ Spellbound?
Yes… if you have some prior escape room experience.
Spellbound was masterfully designed by a team who really gets escape rooms. It looked amazing, played smoothly, put smart twists on established puzzle types, and created a strong sense of adventure.
The catch here: if you don’t have any prior experience, you’ll get lost and miss everything that’s special about Spellbound. RISE Escape Rooms’ website flat out says, “DO NOT BOOK THIS GAME IF IT IS YOUR FIRST ESCAPE EXPERIENCE.” They are right and I respect their willingness to make this point clear to their customers.
If you’re an experienced player visiting New Orleans or Baton Rouge, it is worth finding a car or some means of transportation to Tickfaw, Louisiana. RISE Escape Rooms will not let you down.
If you’re a newbie, go play a few room escapes and level up so that you can explore the world of Spellbound. RISE Escape Room has two other fantastic games that would be perfect games for building up your skills (reviews to come).
Book your hour with RISE Escape Rooms’ Spellbound, and tell them that the Room Escape Artist sent you.
Full disclosure: RISE Escape Rooms comped our tickets for this game.