Getout Games – Reactor Room [Review]

We won… and we’re glowing.

Location: Salt Lake City, UT

Date Played: January 4, 2018

Team size: 4-20 (2 copies of the room, each for up to 10 players); we recommend 4-5

Duration: 60 minutes

Price: $22 per ticket

REA Reaction

Reactor Room had a great set as well as dramatic and memorable moments. Getout Games could refine this experience by improving the puzzle flow and eliminating some unnecessary confusion that inflated the difficulty of an already challenging escape room. This was a fantastic escape room for experienced players; it wasn’t a yellowcake walk.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Players with at least some experience

Why play?

  • Hilarious intro
  • Practical effects
  • Lovely set

Story

With Salt Lake City’s nuclear power reactor in meltdown, our crew was summoned to stop the chain reaction before we crossed the point of no return and all would be lost.

In game: A glass door with a green glowing reactor behind it.

Setting

Reactor Room was a lab setting built around a glowing reactor. Glass walls and doors made the space feel large, while restricting movement and adding intrigue.

Lighting, practical effects, and hilarious sound cues made Reactor Room feel like it had stakes.

In game: An emergency eye wash station.

Gameplay

Reactor Room combined heavy searching with substantive puzzles. It was a challenging escape room.

While most of the gameplay centered on searching and puzzling, a few aspects turned up the adventure. These made Reactor Room memorable.

In game: A barrel labeled "CAUTION Radioactive materials"

Standouts

One prop transformed… This was a reaction we’d never seen before. It was nifty.

Our gamemaster delivered an amusing introduction. It set the tone for the escape room.

Throughout the Reactor Room, we received timing updates by way of hilarious bits of story.

Detailed set and effect considerations elevated the drama of Reactor Room.

Shortcomings

As we entered the room, we were warned not to move a particular prop because it could be messy. Thus we approached this item too cautiously. It turned out to be perfectly safe – and even recommended – to move it.

At one point, we had to search a large space for faint clues. While this worked conceptually, it was frustrating to play though. Getout Games could refactor this segment to deliver a more fun and dramatic reveal.

The puzzles in Reactor Room almost flowed. At times the escape room lacked clue structure. In these instances, our gamemaster readily provided hints. We recommend that Getout Games determine which hints they give most often and incorporate additional cluing for these into the environment.

One prop felt all too random considering the well-themed gamespace and the story of the escape room.

Tips for Visiting

  • Getout Games has a large lobby and ample parking.

Book your hour with Getout Games’ Reactor Room, and tell them that the Room Escape Artist sent you.

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