Dispatch by Breakout – On the Run, Box 2 [Review]

Ya gotta dumpster dive, and then you solve away.

Location: at home

Date Played: February 20, 2018

Team size: ¯\_(ツ)_/¯; we recommend  2-4

Duration: as long as it takes to solve the puzzles

Price: $24.99 per month for a monthly subscription

REA Reaction

On the Run, Box 2 provided more puzzles and less narrative than On the Run, Box 1. It was only recognizable as the sequel in so far as it was part of the same story. While we didn’t enjoy all the puzzles equally, we appreciated how they generally tied into the fiction.

If you are on the fence after the first box, this ones plays really differently. Try it.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Armchair detectives
  • Best for players with at least some experience

Why play?

  • The puzzles are tied to the narrative.
  • You can play at home.


After the events in On the Run, Box 1, we were following a lead in South America and exploring additional evidence in the mysterious murder of our best friend’s wife.

An assortment of documents and items from Dispatch Box 2.


Where the bulk of the Prelude involved reading a journal, this time we focused on smaller, less exposition-y pieces of evidence. We had some garbage to explore as well as other mysterious items and documents.

Most of the items in Box 2 were paper based with varying paper stock and printing style. There was one beautiful metal item. As with Box 1, we needed a web browser to access key content and interactions.

Everything helped us learn more about the conspiracy underpinning the murder.


Box 2 used the story established in Box 1 as a backdrop for a more puzzle-focused installment. This was a considerably more tangible and puzzley box to play through.

The shift in gameplay was a significant improvement over the first box.

The chapter concluded with a video that both indicated the end of the box’s puzzles and recapped everything that we were supposed to have uncovered.


Box 2 was a lot more tangible and interactive than Box 1, which was almost entirely exposition.

The puzzles felt like puzzles.

Box 2 advanced the story, while adding to the mystery.

The items and interactions seemed like they belonged in the story.


While all the puzzles came together and made sense, and we enjoyed ourselves, it also felt tedious. Most of the key interactions were process puzzles. Once we had the aha moment, we had a lot of work to grind through in order to complete the objective.

Tips for Playing

Subscribe to Dispatch by Breakout’s On the Run, and tell them that the Room Escape Artist sent you.

Full disclosure: Dispatch by Breakout provided a complementary subscription.

(If you purchase via our link, you will help support Room Escape Artist as we will receive a very small percentage of the sale.)

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