Escape the Netherworld – Nosferatu [Review]

Dracula’s antique lock collection.

Location: Stone Mountain, GA

Date Played: March 23, 2018

Team size: up to 8; we recommend 4 or 6 or maybe 8 (an even number)

Duration: 60 minutes

Price: $28 per ticket

Ticketing: Public or Private

REA Reaction

Nosferatu put an interesting twist on escape rooms by adding individual roles and goals. The set was visually impactful from the opening moments and maintained the intensity through dynamic interactions. The late-game sequence brought the level of excitement we’d expect from an escape room created by a haunted house.

If you find yourself anywhere near Stone Mountain, GA, go visit this crypt.

Nosferatu team post-game photo.

Who is this for?

  • Adventure seekers
  • Story seekers
  • Puzzle lovers
  • Scenery snobs
  • Creatures of the night
  • Amateur locksmiths
  • Best for players with at least some experience

Why play?

  • Beautiful sets (and lock collection!)
  • Exciting moments
  • In-character gamemastering
  • Individual goals

Story

In Victorian London, a mysterious man named Van Helsing had hired each of us for a mysterious mission. We had arrived at his designated address, each with our own secret agenda. We learned that if we were to survive, we had to band together and determine how to slay the legendary vampire Nosferatu before he rose and feasted on us.

In-game: An Egyptian sarcophagus in a Victorian setting.
Image via Escape The Netherworld.

Setting

Nosferatu’s unique set looked almost church-like with an unusual mixture of Gothic and ancient Egyptian influences. It looked fantastic.

Gameplay

Escape the Netherworld’s Nosferatu was a standard escape room with a few twists and a higher level of difficulty.

The main twist: we each had an individual goal. While we all won or lost the escape room together, individual players could complete bonus assignments along the way. Some of these assignments put players into passive conflict with one another. This is why we recommend that you play with an even number of teammates.

The second twist: we had to make a choice.

Analysis

+ The set design was top-notch.

+ There were some brilliant effects that added a lot of drama to the immersion. This was especially true of the closing series of interactions.

+ The individual bonus assignments forced us to strategize and solve outside of the regular gameflow. This kept everyone engaged.

– One of the individual assignments was ambiguous.

+ There were a lot of carefully selected locks in Nosferatu. Some were antique; some simply looked the part. All of them fit the aesthetic of the gamespace.

– If you don’t know your way around locks, the volume of them would get annoying.

+ There was a lot to do in this room escape.

– Because there were so many interactions, only one or two people experienced many of the really cool moments.

– There was also a whole lot of reading.

+ The choice was clear. We were able to anticipate the impact of our decision on the outcome of the game.

Tips for Visiting

  • Parking: There is parking out front.
  • Food: We enjoyed the nearby Metro Cafe Diner.

Book your hour with Escape the Netherworld’s Nosferatu, and tell them that the Room Escape Artist sent you.

Disclosure: Escape the Netherworld comped our tickets for this game.

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