LiveMinds Adventure Escape – Knight Sky [Review]

Key Points

Location: Franklin, TN

Date Played: July 26, 2018

Team size: 2-10; we recommend 3-5

Duration: 60 minutes

Price: $28 per ticket

Ticketing: Public

REA Reaction

Oh my, few escape room sets are as stunning as the city streets of Knight Sky. Merely setting foot in this game was joyous. However, the more time we spent playing, the less joy we found, all culminating in a tedious finale.

LiveMinds Adventure Escape should be a world class escape room facility. They should be a company that people travel to from all over just to marvel at their creations… but they are a game designer and probably a few arduinos away from reaching the peak that they so rightfully deserve.

In its current state, I can only describe Knight Sky as a must see… not a must play. It’s not as strong as their other game Treasure of Pacari.

I really want these folks to sort out gameplay; greatness is within their reach.

In-game: A city street surrounded by beautiful brick buildings.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Players with at least some experience

Why play?

  • The massive and detailed opening set
  • The awesome LiveMinds facility

Story

Our mission: Stop a terrorist cell that had acquired a supercomputer and the software necessary to assume control of critical systems around the globe.

In-game: a Mini Cooper that crashed through a garage in front of a graffitied wall.

Setting

Knight Sky dropped us into the streets of a rundown city. It looked spectacular.

This cityscape was a unique setting that most other escape room companies could not pull off. It really highlighted LiveMinds’ skills.

Unlike in Treasure of Pacari, as the game progressed, the scale and detail steady dropped. By the end, the set design quality was still above average, but was no longer dumbfounding.

In-game: Power lines with a transformer sparking over the city.

Gameplay

LiveMinds Adventure Escape’s Knight Sky was a standard search-heavy escape room with a higher level of difficulty.

Core gameplay revolved around detailed searching, dexterity, deduction, and puzzling.

Analysis

+ The opening set was breathtaking. The city streets were magnificently detailed, expansive, and unlike any other set we’ve seen to date. We were captivated by the gamespace.

– While the set was huge, the interactions generally felt pretty small, sometimes even tiny. Tragically little of the incredible set was incorporated into the puzzles and gameplay.

Knight Sky’s search-heavy gameplay forced us to truly experience the entire set.

– Repeatedly searching an immense set with a single handheld light became painstakingly frustrating. We spent a lot of time pixel hunting.

– Each subsequent gamespace was less detailed than the one before it. Our intrigue dwindled as we progressed through the game.

+ We enjoyed the oversized, tangible connections in one later-game puzzle. The puzzle produced satisfying solves.

– One late-game puzzle overstayed its welcome. Although it was a neat concept, our tool proved to be less than ideal for the task at hand and only 2 or 3 teammates could effectively work on – or even fully view – the puzzle. With each subsequent cycle through the puzzle, the task became less interesting and more tedious.

– As Knight Sky progressed, the game’s momentum petered out and our energy levels dropped.

– Knight Sky lacked a finale. The opening moments were far more dramatic and energetic than the lackluster hoorah for saving the world.

Tips for Visiting

  • There is parking out front.
  • We enjoyed The Tin Roof 2, especially their signature sandwich.

Book your hour with LiveMinds Adventure Escape’s Knight Sky, and tell them that the Room Escape Artist sent you.

Disclosure: LiveMinds Adventure Escape comped our tickets for this game.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.