Location: at home
Date Played: June 8, 2018
Team size: 1-4; we recommend 1-¯\_(ツ)_/¯
Duration: 15 minutes*
Fire Quest torched our expectations. We set this DIY obstacle course up for my 11 year-old cousin at my brother’s 30th birthday party. Within a few minutes, 10 people spanning 3 generations were running around our makeshift challenge course competing for the best time.
Fire Quest can play well for young children or older kids with good motor skills. The players define the course, making it as easy or hard as they desire. With a bit of creativity, it works remarkably well for adults. Additionally, this could make for an epic drinking game.
While there’s room for improved variety in Fire Quest’s built-in components, consider this a strong recommendation for families, children, and adults who haven’t forgotten how to enjoy themselves.
Sadly Fire Quest was a limited release by YULU. It will not be distributed through their regular channels. This is too bad because it’s a fabulous game. At the end of the review, you’ll find links to a few marketplaces with limited quantities of Fire Quest available for purchase. Buy it now if you want it. This might be your only chance. We hope it gets a wider release some day.
Who is this for?
- Anyone with a willingness to play
- People with a bit of mobility
- Fire Quest was designed for children
- It has appeal for players of all ages
- The torch balances well but not effortlessly
- It’s easy to set up, learn, and administer
- Endlessly adaptable
We entered a temple filled with obstacles and treasure. We had to carry our torch through the challenges in order to earn our prize.
Fire Quest was fantastically straightforward. We had a torch that cradled a fireball.
To start the game, one player picked up the torch from its base, starting the timer. Upon lifting, the torch randomly started glowing one of five colors. The colors corresponded to a challenge that we had setup around us. Whatever color the torch glowed was the challenge that required completion. That player cycled through all five challenges in the order the torch demanded, returned the torch to its cradle, and checked their time.
Red – Hoop Challenge
We had hung three hoops with big clips on a book shelf. The player had to pass the torch through those hoops.
Yellow – Balance Challenge
Four paper disks each depicted a different task (step on the disk and touch it with your hand, pivot 360 degrees on the disk, etc). The player had to navigate a path of these disks following the instructions while traversing them and acting like the surrounding floor was lava.
Green – Action Challenge
The player drew one of five cards. Each card depicted a trick that had to be done with the torch (pass the torch behind your back, between your legs, etc).
Blue – Rope Challenge
The player clipped the torch to a blue rope and had to lead the torch along the rope’s path.
Purple – Obstacle Challenge
This was my personal favorite challenge. Fire Quest asked us to create our own obstacle (climb over/ crawl under a thing, jump over something, etc).
YULU’s Fire Quest was a DIY obstacle course with a customizable level of difficulty.
Core gameplay – as defined by the instructions – revolved around balance, coordination, and dexterity… but you could use this torch to facilitate a wide variety of challenges.
+ The torch and fireball were the core of Fire Quest. YULU nailed this. Balancing the fireball isn’t brutally challenging, but if you do something too difficult or stop paying attention, gravity will do its thing. They balanced the… balance. When the fireball dropped the player always knew it was their own fault.
+ The LED lighting of the fireball mixed with the sound effects and timer felt satisfying and drew in new people.
– There was one small problem with the torch: accidentally double-tapping on the slam pads. Less careful players could easily double press the button, effectively bypassing a challenge from the torch’s perspective. This could have been avoided by YULU disabling the button for a few seconds after it has depressed.
+ The baked-in timer made the game really easy to self administer.
+ The hoops fit together snugly but had built in break points. If impacted, they could separate without actually breaking.
– We found ourselves wishing that YULU had done a little more with the paper components like the yellow stepping stones and the green challenge cards. A few more of these items would have added a lot of depth to the challenges at minimal expense.
– The yellow stepping stones would be better laminated or made of a more durable material. They do get stepped on, after all.
+ Fire Quest brought together three generations for a little while to do something new.
+ By having the timer count up instead of down, it allowed everyone to play at their own pace and ability. It also allowed us to make increasingly lengthy and complex challenges without slamming into a limited timer.
+ Fire Quest was a game that begged for creativity. I think that YULU did this knowingly. The purple challenge was designed as a “create your own challenge,” which ensured that every player knew that creating challenges was an option. Fire Quest wasn’t rigid. It suggested how to play and then invited customization, silliness, and adaptation… It wanted us to play.
Tips for Playing
- Batteries not included. Fire Quest requires 3 AAA’s.
- Some of the torch colors don’t illuminate clearly in sunlight. Yellow was particularly difficult to see in the sun.
- Use your imagination and feel free to reinvent the challenges as you see fit.
- If you turn this into a drinking game, please do so responsibly.
- For playground play or other simplified purposes, Fire Quest could be reduced to the torch and the cradle.
Buy your copy of YULU’s Fire Quest, and tell them that the Room Escape Artist sent you.
Disclosure: YULU gave us a complementary reviewer’s copy of this game.