By Jupiter’s moons! (not available in English)
Location: Antibes, France
Date Played: September 30, 2018
Team size: 3-5; we recommend 3-4
Duration: 60 minutes
Price: 20-35 € per person depending on team size
Europa was a puzzle-focused escape room that offered some unusual interactions and puzzles.
At times this mission felt futuristic and spaceship-y. Other times, it felt like an escape room of locked boxes.
While I enjoyed many of the puzzles, as we escaped, I found myself wishing that the concluding story beats, puzzles, and interactions felt more like they had belonged on this spaceship.
Overall, if you’re in Antibes, France, and looking to play an escape room, this would be a fun choice with interesting puzzles.
Who is this for?
- Puzzle lovers
- Any experience level
- Interesting and varied puzzles
- Nifty moments
The European Space Agency had received a signal from a missing ship that was returning with samples from Jupiter’s moon Europa. We had to board the ship and return with the samples.
Europa was set on a futuristic spaceship.
The set was uneven. Most of the game had a steel and space-y look. Some segments looked like a traditional lock-and-key escape game.
Lockout’s Europa was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around observing, making connections, and puzzling.
➕ Lockout designed some excellent, layered puzzles.
➖ Europa presented us with a mission and detailed steps to follow to achieve it. It wasn’t clear, however, which puzzles fit with this series of objectives. We played a decent amount of this game in the dark because of this confusion.
➕ We especially liked the use of augmented reality in one puzzle.
➕/➖ One interesting puzzle concept missed a beat. We liked the inventive concept, but the solution was only partially clued.
➕ Lockout executed standard escape room puzzle concepts to facilitate teamwork. This worked well.
➖ Europa was a heavily padlocked spaceship containing a lot of locked boxes. It felt overly locked with props and locks that didn’t aesthetically match the game concept. This contributed to a general feeling that too many items in this game didn’t belong on a spaceship.
➖ The win was anticlimactic. Solving a complex puzzle yielded yet another key. We would have liked to see that solve integrated contextually into the story of this spaceship and our escape from it.
Tips For Visiting
- You must be able to read and understand French to play Europa.
Book your hour with Lockout’s Europa, and tell them that the Room Escape Artist sent you.