Dive into the deep end.
Location: New York, New York
Date Played: November 27, 2018
Team size: 2-8; we recommend 3-5
Duration: 60 minutes
Price: from $38 per player
Ticketing: Public & Private options
REA Reaction
Exit Escape Room NYC’s third game, Operation Dive, had a small yet detailed set, and strong challenging puzzles. We had access to almost all of the game’s mechanisms from the first moment. We enjoyed unraveling the mystery that was how to operate the submarine, but the incredible level of access also came at a price: this new game showed a lot of wear. I hope that Exit Escape Room NYC is up to the challenge of maintaining it. It’s a lovely game. Operation Dive is a wonderful game to play if you feel comfortable playing escape rooms. If you’re a newbie, this one will be a bit bewildering; play High Speed NYC first. Both are high quality games, but the earlier one is quite a bit more forgiving.
Who is this for?
- Adventure seekers
- Puzzle lovers
- Scenery snobs
- Best for players with at least some experience
Why play?
- Puzzles that reveal themselves as you play
- Satisfying physical interactions
- Fun submarine environment
Story
With a hostile submarine attempting to attack New York City, the Pentagon had called upon us to fire up a decommissioned World War II-era submarine, identify the target, and destroy it.
Setting
We entered a small submarine set filled with pipes, gauges, maps, and bunks. The set was compact, but detailed. Some parts looked great.
Gameplay
Exit Escape Room NYC’s Operation Dive was a standard escape room with a higher level of difficulty. Core gameplay revolved around observing, making connections, and puzzling. The challenge stemmed from a nonlinear design where the puzzle components were mounted into the set and available from the opening moments of play.
Analysis
➕ The set looked nifty. It was detailed. It had a submarine vibe, complete with gadgets that were interactive, but not overwhelming. ➕ Exit Escape Room NYC hid the puzzles in plain sight. Once we discovered how items intertwined, the level of difficulty dropped a bit. The challenge was largely in understanding how to interact with the game, which we enjoyed. ➖ We couldn’t always tell whether we’d completed an interaction. The addition of more puzzle feedback, to help players understand whether or not they’ve completely solved a puzzle, would significantly improve for Operation Dive. ➖ The set and props showed too much wear. This included some finicky tech and disappointing prop breakage. I suspect that giving players immediate access to a lot of interactions and no knowledge of how to approach the puzzles means that a lot of players are hard on this escape room. Operation Dive hadn’t been open very long when we visited and we couldn’t help but think it was really banged up. ➕ Operation Dive was well themed. The set and puzzles were submarine-esque. ➕ The small and narrow set worked because it was a submarine. This was a smart setting selection given Exit Escape Room NYC’s spatial constraints. ➕ There were some lovely thematic puzzles in this Operation Dive. They were tangible, satisfying solves. ➕/➖ Operation Dive attempted to tell a story. This delivered some fun and thematic moments. While some of the nuance of the story came through clearly as we were playing, the most interesting bits only became apparent when we were analyzing the game after we’d escaped. Operation Dive felt more like a thematic adventure than a story-driven experience. Overall, the narrative was of mixed quality, but generally better than most. ➕ With timed use of tech, Exit Escape Room NYC trigged great moments.Tips For Visiting
- Exit Escape Room NYC is easily accessible on public transportation.
- We recommend Black Iron Burger (across the street).
I love that there are more than a couple of photos of this set. The theme and decor is calling to me in a strong way. I will add it to my list of rooms to play when I visit NY. I hope the room is repaired/maintained so players can get what the designers intended. It’s hard to imagine 8 players in the room from the photos so I have noted in my log to book the room accordingly.
I really enjoyed this one and I hope that it is maintained well.
The amount of photos that we take and include has a few factors:
1. How willing is the owner or manager? A lot of companies get super secretive about their sets… I think that this is silly, especially when the set is a selling feature.
2. How much can I photograph without having puzzle spoilers? Once or twice I have doctored a photo to remove a puzzle component, but it’s rare when that is worth the effort.
3. How much can I effectively photograph? Lighting, cramped space, time… Sometimes I just can’t get the photos that I want.
This was a perfect confluence of all of the factors being in my favor. A willing manager, obscured puzzle content, and a well-lit and open set.