Na na na na na na na na na na na na na na na na na…
Location: Austin, Texas
Date Played: February 2, 2019
Team size: up to 8; we recommend 4-5
Duration: 50 minutes
Price: $20.32 per player
Ticketing: Public
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
REA Reaction

Who is this for?
- Walk-ins
- Deal seekers
Why play?
- To get your escape room fix
- You’d rather not be shopping
Story
The intergalactic hero known as the Golden Skateboarder had stashed his spare board on Earth before taking a vacation in the cosmos. Unbeknownst to the hero on holiday, his board was disrupting Earth’s magnetic field. We had to find the location of his skateboard and send a message, summoning the Golden Skateboarder back to Earth so that he could permanently rectify the problem.
Setting
Superhero’s Adventure‘s gamespace was a single room surrounded by 3/4 height walls. Two of those walls were covered in full-sized decals. The few props were supposed to evoke a city environment: a blue post office mailbox, a parking cone, a garbage can (filled with garbage), etc. The set was bare-bones. It served as a container to hold the game’s locked boxes and puzzle content, while evoking a vague superhero theme.
Gameplay
All in Adventures’ Superhero’s Adventure was a standard escape room with a moderate level of difficulty. Core gameplay revolved around searching, making connections, and puzzling.Analysis
➕ The staff at All in Adventures were energetic, friendly, and engaging. They welcomed everyone entering their doors. ➖ All in Adventures used a call-button hint system. We could ring for help. Unfortunately, the few staff had to oversee the entire facility including the lobby and the teams in the other games. It could take a long time to get a hint, which wasn’t cool in a timed game. ➖ Because the walls weren’t floor-to-ceiling, we could hear everything going on in adjacent games. This was distracting. (We could also hear when the staff were otherwise preoccupied helping another team.) ❓ It was strange seeing a massive wall decal of a Batman: Arkham Knight press screenshot. ➖ The props were simply containers to gate the gameflow. They looked cheap. Most of the cluing was on laminated paper and not worked into the surroundings. ➖ The puzzles weren’t well thought out. Potential puzzle solutions were just that: possibilities. We never had confidence in our answers, even the ones that did pop locks. The solutions could be overly obvious or ridiculously obscure. ➖ We spent most of our time trying potential puzzle solutions in every lock in the game. Most of the locks had similar digit structures. Because the majority of props and locks weren’t logically connected to puzzles, potential solutions could go just about anywhere. Our gameplay experience felt like a giant brute force. ➕ Superhero’s Adventure included a bonus puzzle. We applaud this effort to make sure that teams who were solving quickly got to spend more time playing. We enjoyed the puzzle. Note that it was far more complex than we’d been conditioned for, based on the rest of our experience in the room, which threw us off for quite some time.Tips For Visiting
- This escape room is located in The Domain.
- Park in the adjacent garage.
Perfectly fair (and funny) summation in your last paragraph of the REA Reaction section. When you get an O’Doul’s instead of the Heineken you were expecting, there is a WTF moment as you realize you’ve been “had”.
To be fair, these types of buildouts/games are for some people, I just don’t know who they are unless we are talking about kids.
Yeah, I think a lot of the problems here have to do with expectation setting.
At the same time, we’ve encountered some low budget games that we’ve loved. This could have been better even without additional financial investment.
The biggest issue I have with this company is its usage of electric sockets in a particularly terrible puzzle, which used the hint of “Don’t stick this key in electrical sockets”. It appeared as though there was a clear lack of motivation for providing a safe and enjoyable experience for the players, moreso using the industry to cash in on a trend (athough a small consolation is the memetic status of the company’s abysmal quality amongst the team).
Yuck. That wasn’t an issue in our game, but the use of an electrical outlet would have pissed us off too.
And yeah, we’re not exactly fans of All In Adventures’ approach to escape rooms. We try to give every game a fair shake, and some are considerably more difficult to enjoy than others.
I agree with your take on All In Adventures. They can be a relatively fun, less-expensive game for people looking for a puzzle fix, especially if you go in with the right expectations. Though, your experience may vary by location and the staff.
It would be good for user expectations to let newbies know the experience they’re getting is a “fast food” version of a real escape room.
It might be worth noting that All In Adventures changes over the puzzle/story in their rooms periodically (I think they’ve said it’s every 3 months or so). Though, structurally, of course, the room does not fundamentally change in terms of decoration and theme.
+ This means that you can go back again and have a different set of puzzles
? The next iteration of puzzles may be better or worse
– Some of the decor may be ghosts of puzzles past (or yet to come) and thus not relevant to the current iteration
These are all great points.
Although I think that fast food doesn’t inherently imply low quality. I have yet to see All In Adventures make something on-par with Popeye’s spicy fried chicken.