EscapeSF – Space Bus [Review]

Ride on the Magic School Bus

Location:  San Francisco, California

Date Played: February 21, 2019

Team size: 4-8; we recommend 3-6

Duration: 60 minutes

Price: from $155 per team of 4 players to $275 per team of 8 players

Ticketing: Private

Emergency Exit Rating: [A+] No Lock 

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The aptly named Space Bus was exactly as its name implied: a retired school bus transformed into a spaceship… and a beautiful one at that.

In-game: The Space Bus' exterior with the Transamerica Pyramid in the background.

When we heard “converted school bus” we pictured a rundown hacked together mess… not a slick Star Trek-esque setting.

In addition to looking good, Space Bus performed where it counted: strong puzzles.

While there were a few aspects and moments that could have been smoother, EscapeSF’s mobile sci-fi game was a solid escape room through and through.

If you’re in San Francisco, this should be among the escape rooms that you play.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Sci-fi fans
  • Best for any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • Great puzzles and flow
  • An elegant spaceship set
  • Space Bus can come to you (within reason)

Story

We boarded the Space Bus bound for Space Academy. While in transit with our fellow cadets, the bus was damaged. We needed to figure out how to get everything running properly before the system failure became terminal.

In-game: A wide angle view of the starboard side of the Space Bus.

Setting

Space Bus was set in a converted school bus. From the outside it was incredibly clear that this was a bus, but once inside, we were in a spaceship.

The glowing lights and sleek sci-fi design greatly exceeded anything that I had ever imagined I’d see in a school bus. The only details that gave away the gamespace’s original purpose were some rooftop emergency exits, air conditioners (all painted silver), and the exit door leading to the front of the bus.

In-game: The glowing thermal control system routing console.

Gameplay

Escape SF’s Space Bus was an atypical escape room with a moderate level of difficulty.

It was unusual because it was on wheels.

Core gameplay revolved around observing, making connections, and puzzling.

In-game: The glowing energy consumption level by sector console.

Analysis

➕ EscapeSF turned a classic yellow school bus into a spaceship. The bus had been through an impressive metamorphosis. It was jarring – in a good way – to see a school bus look so futuristic and beautiful.

In-game: The Space Bus school bus with the Transamerica Pyramid in the background

➕ The physical interactions in Space Bus were immensely satisfying. This spaceship had great button-y buttons.

➕ We enjoyed the structure of “turning puzzles on” and then returning to them when we were ready to solve them.

In-game: The Space Bus Flight Manual

➕ Space Bus was a successful checklist-style escape room. Although we were following set instructions, it wasn’t exactly a runbook. We had to correlate instructions with puzzles, which added a reasoning element, and the gameplay wasn’t strictly linear. Additionally, the checklist made sense in the scenario. We could imagine a larger world where we’d be completing a different set of tasks should our spaceship have encountered a different sort of trauma.

➖ For the most part, the instructions were in small booklets. Although we had multiple copies, one was pretty worn, the text was small, and we couldn’t remove the pages to correlate them with the physical puzzle elements. We were constantly flipping through these books trying to find something we knew we’d seen before, which was frustrating. Even adding section tabs would make a big difference.

➕ The puzzles were intelligent. In some cases, they had multiple possible solutions. EscapeSF had programmed the technology to recognize multiple correct solves, and all correct solutions, even if the solutions were – as happened in once instance – input out of order. EscapeSF also had bypasses ready should anything not function properly. The tech was fun, forgiving, and fair.

➖ Space Bus started strongly, but lacked a finale. The last scene was the weakest in terms of both set design and puzzles.

In-game: The front of the Space Bus filled with post-game signs.

Tips For Visiting

  • Space Bus is mobile. You can play it parked outside of EscapeSF or book it to come to you.
  • You will need to go up a few steps onto the bus.

Book your hour with Escape SF’s Space Bus, and tell them that the Room Escape Artist sent you.

Disclosure: EscapeSF provided media discounted tickets for this game.

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