Escaparium – The Golden Jubilee [Review]

Heigh-ho Heigh-ho

Location:  Laval, Canada

Date Played: April 6, 2019

Team size: 3-6; we recommend 3-5

Duration: 60 minutes

Price: $29.99 CAD per player

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Golden Jubilee was a diamond in the rough. Escaparium split this game into two distinct acts: light and dark.

The light side was set in a gorgeous gem mine that would have felt at home at a Disney park. The dark side was in total darkness and required us to puzzle with senses other than sight.

In-game: A collection of gems glowing in the dark.

Escaparium nailed so much in this game, spare a few entirely fixable details that really cramped the experience. The most noteworthy flaw was an early puzzle that just didn’t seem to work cleanly. This diminished our trust in the game, but that mistrust was unfounded.

As we played it, The Golden Jubilee was a beautiful light/ dark hybrid escape game in the spirit of Escape My Room’s Smuggler’s Den. It got a lot right and offered up a ton of novelty. With a few tweaks to the existing gameplay, this could be a masterpiece.

If you’re in Montreal and you’re comfortable with a puzzle experience in total darkness, The Golden Jubilee is a must play.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Puzzlers… who can solve with senses other than sight
  • Players with at least some experience

Why play?

  • The gorgeous opening gamespace
  • The challenge of a pitch black puzzle room

Story

Dr. Woo had passed away leaving his precious Golden Jubilee gem hidden within his mine. Treasure hunters from all over the world had converged in hopes of finding the gem.

Woo had been known to enjoy games and had surely left some challenges to trip up any would-be treasure hunters.

In-game: A gem mine with mining carts, and gems protruding from the walls and ceiling.

Setting

Escaparium went above and beyond with the set design of The Golden Jubilee’s first act. It basically looked like it belonged in a Disney park as part of a Snow White and the Seven Dwarfs attraction. We were in a beautiful gem mine.

In-game: A bucket hanging from a rope in a mine. There is a wooden sign labeled "DANGER" hanging from the wall.

The second act took place in pure darkness. The set was visually irrelevant; everything revolved around our other senses.

In-game: A completely black image with nothing visible.
Actual game photo.

Gameplay

Escaparium’s The Golden Jubilee was an unusual escape room with a high level of difficulty.

The first act played like a standard escape game. The second act took place in complete darkness where we solved puzzles uses senses other than sight.

Core gameplay revolved around exploring, observing with different senses, making connections, communicating, and puzzling.

Analysis

➕ Escaparium’s mine was strikingly beautiful. It was cavernous, detailed, and decorated with colorful gems. It was a delightful aesthetic. We really enjoyed this gamespace.

➕ Escaparium really hit the nail on the head with one early puzzle.

In-game: A joust holding up the walls of a gem mine.

➖ Another early puzzle lacked both gating and cluing. The puzzle did not work. This lowered our trust in the game. After hacking our way through it with hints that only sort of made sense, our gamemaster was unable to explain how this should have worked.

➕ /➖ Escaparium set up a fantastic early puzzle with a large prop. Unfortunately, this puzzle asked for a large logic leap and slowed our wheels.

➕ Escaparium justified the dark room with the mine staging and story. The transition made sense.

➖ There was a bit of light bleed into the dark room.

➕/ ➖ Some puzzles in the dark room made more sense contextually than others. We appreciated how some of the puzzles were thematically connected. Others felt oddly random.

➕ The puzzles in the dark room worked well without sight. They also forced us to work together in the darkness. The Golden Jubilee flowed well in this section.

➖ We struggled with the audio in the dark room. Because we couldn’t see, our other senses were heightened. The soundtrack was distracting, especially when working on certain puzzles. The lengthy audio indicators of puzzle solves were confusing at first, and later simply distracting. The audio story elements didn’t land.

➖ The conclusion lacked excitement. It was too easy to intuit early on exactly how the game would conclude. As we all made our way to the bright part of the mine to claim our prize, its reveal didn’t feel momentous or particularly triumphal.

Tips For Visiting

  • There is a parking lot.
  • Part of this game is played in total darkness.
  • You need to be able to crawl to play this game.
  • This game is entirely bilingual (French and English).

Book your hour with Escaparium’s The Golden Jubilee, and tell them that the Room Escape Artist sent you.

Disclosure: Escaparium comped our tickets for this game.

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