DarkPark – The End [Review]

That ending.

Location:  Zoetermeer, The Netherlands

Date Played: May 6, 2019

Team size: 3-6; we recommend 4-6

Duration: 60 minutes

Price: € 145 per team Mon-Thurs, € 155 per team Fri – Sun

Ticketing: Private

Emergency Exit Rating: [A] Push To Exit

Physical Restraints: [A+] No Physical Restraints

REA Reaction

I’m a DarkPark fanboy; I love the way that they blend atmosphere, narrative, and puzzles to create haunting experiences. That said, in our reviews of their previous 4 games, we’d knocked them all for the same exact thing:

The weakest part of all of their games were the endings. No matter what heights they reached, for us, they never truly stuck the landing.

That has ended.

In-game: a rundown scifi-esque wall-mounted logo that reads "END"

The End was a thrilling, weird, and thought-provoking experience from start to finish. It was big. It was cinematic. It was loaded with amazing and unnecessary details that breathed life into a strange world.

The End wasn’t puzzley. It started off with an aggressive puzzle or two… and then it kicked into narrative mode. If you’re going to play The End primarily for puzzle play, then you’re going to leave wondering if you missed something.

We loved The End. It was differently intense and intensely different. If you go in with that mindset, you will be in for a treat.

If you’re visiting DarkPark, I’d strongly recommend playing The Freakshow, The Honeymoon Hotel, & The Orphanage prior to The End. I love all of these games, but their latest creation was truly a cut above.

Who is this for?

  • Thrill seekers
  • Story seekers
  • Scenery snobs
  • Technophiles
  • Sci-fi fans
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • It’s an intense journey
  • Cinematic and memorable moments
  • Shocking and thrilling moments
  • The end

Story

The End began in a funeral parlor, as we made final arrangements for someone…

In-game: a casket in a funeral parlor.

Setting

We began our experience in a compelling funeral parlor complete with sights, smells, and sounds. It included some interesting character-building choices. Suffice it to say, the place felt… lived in.

I’m reluctant to describe where it all led because discovering that was part of the journey.

The world of The End was an ever-changing and unrelenting thriller. Sometimes it was scary. Sometimes it was intimidating. Every space we entered was visually and tactilely compelling.

In-game: An assortment of urns behind a computer desk.

Gameplay

DarkPark’s The End was a narrative-driven escape room with a moderate level of difficulty.

Core gameplay revolved around observing, making connections, puzzling, and exploring the unknown.

In-game: Closeup of an assortment of urns.

Analysis

The End took us on an unexpected journey.

➕ DarkPark crafted The End around discovery. Throughout this experience we felt like adventurers, excitedly (and a bit apprehensively, for those less daring) exploring uncharted territory. This was thrilling.

The End constantly surprised us.

➕ DarkPark created a fantastically detailed world for The End. They also engaged many of our different senses, which added depth to the experience. They didn’t need that level of detail to facilitate the gameplay, but the experience was richer for it.

➕ The technology that powered The End was impressive. In one scene, the gameplay required substantial infrastructure and ingenuity. This worked so seamlessly and invisibly that most teams will never stop to think about it.

In-game: A poster of needles labeled, "The end is the beginning of a new tomorrow!"

The End was fantastically dramatic with a full team of 6 players. We recommend a larger group as it will heighten anticipation and reveals.

➖ That said, the puzzles didn’t fully support the full team of 6. Only a few of the puzzles leveraged teamwork. At one point the puzzle-solving became largely linear and we had to wait for each other for substantial periods of time.

❓ Many of the moments of triumph felt individual. While The End was absolutely a team experience, heightened by the presence of teammates, some of the most intense moments were solo interactions.

➕ At times, The End forced us to wait for our teammates. While this normally grates on us, in most instances of waiting in this escape room, it actually heightened our anticipation of discovery.

➖ In one early instance of waiting, however, it was easy for the idle players to become disengaged. We’d become too familiar with our current space and we didn’t have a puzzle or task to keep us engaged while waiting.

The End was not a challenging escape room, but it had a challenging opening scene. Some of the puzzles may need additional sign posting so that teams don’t spend too much time solving before they come to understand where The End will take them. We played during opening week, however, so we imagine DarkPark will assess and tweak this as more teams play The End.

➖ One input mechanism was too precise, which added to the wait time in one of those instances where forward puzzle momentum would have been optimal.

➕ The hint system fit beautifully into the game world. It was fun to need a hint. In fact, I believe some of our teammates took the hints home as souvenirs.

➕/➖ Although DarkPark is experienced in building fear through environment and technology, The End was their first foray into actor-driven emotions. Our actor fantastically captured a specific and strange persona. That said, I think that a more dynamic persona would have improved the overall experience.

➕ DarkPark’s newest escape room was named brilliantly. There were so many levels of meaning here and unpacking that would spoil… The End.

➖ The story didn’t feel quite complete. Although the culminating scene tied everything together, there was a missing story beat needed to pull the narrative together.

The End was dramatic and thrilling, but also hilarious. DarkPark added humor through audio, video, and elements of decor.

➕ One cinematic reveal left us standing awe-struck and put a bow on an already incredible scene.

The End started as a pretty challenging puzzle game and morphed into narrative-driven adventure. We enjoyed this, but we don’t think it’s for everyone. Some folks will find there aren’t enough puzzles. Others will think the puzzles are too challenging. Know that this game will change what it asks of you. Embrace its ask, at any given moment, and there will be a lot to enjoy.

Tips For Visiting

Book your hour with DarkPark’s The End, and tell them that the Room Escape Artist sent you.

Disclosure: DarkPark comped our tickets for this game.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.