EscapeDiem – JigSaw [Review]

An unpretentious yet quality SAW-inspired experience

Location:  Hamburg, Germany

Date Played: May 12, 2019

Team size: 2-6; we recommend 3-4

Duration: 60 minutes

Price: from 71 € per group for teams of 2 to 135 € per team for teams of 6

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

EscapeDiem’s JigSaw was a solid SAW-inspired escape game in a sea of generally mediocre SAW-themed games.

In-game: Jigsaw behind chickenwire.

JigSaw was intense with some scary moments, but never overwhelming. It was far more puzzley than we typically expect from a game playing with horror tropes. It did a great job of throttling back the fear when we really needed to think.

JigSaw wasn’t a gamechanger, but it did a good job casting us into a freaky and eerie murder room and making us fight through puzzles while overcoming our nerves. If you’re in Hamburg and this sounds like your kind of fun, then you should absolutely book EscapeDiem’s JigSaw.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • SAW fans
  • Any experience level

Why play?

  • Compelling SAW-inspired gameplay
  • Some creative puzzle design


We’d woken up blindfolded in an old bathroom and under the supervision of a serial killer. We had to play his game… or he would skip to the end.

In-game: "I want to play a game" painted in blood on a white tiled wall.


JigSaw was exactly what we expected from a SAW-inspired game. It began in a rundown, tiled bathroom-like environment with heavy weathering and a foreboding feel.

The escape game moved on to other dark and intimidating settings, continuing a sense of fear that was occasionally stoked by the gamemaster.

This was all tied together by an in-character hint system that was especially well-performed by our gamemaster.

In-game: An iron clawed bathtub in a rundown bathroom.


EscapeDiem’s JigSaw was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching and puzzling.

In-game: Numbers scrawled in blood all over a white wall.


❓ EscapeDiem’s take on a serial killer game was standard. This played out exactly as we would have expected.

➕ EscapeDiem used space well. Jigsaw felt bigger than it was.

➕ There was a standout lighting effect in JigSaw.

❓ The set and puzzle design felt a bit messy. Although the gameplay worked, the look at feel of the space, props, and puzzles was unrefined. That said, this was justified by the theme and set up.

➕ The gamemastering was phenomenal. Our gamemaster justified her existence in our experience. This was well-acted over a walky-talky. This wasn’t her only role.

➕ The puzzles were varied and flowed well, shifting from search-heavy in an uncomfortable environment to more substantial and challenging puzzles.

➕ EscapeDiem did a fantastic job of tuning the fear level of the room to the complexity of the challenges.

➖ The gameplay arc didn’t quite conclude. Because of the choice of final puzzle, our playthrough (and energy level) fizzled rather than rushing to a dramatic conclusion.

❓ We’ve played a number of serial killer-themed escape rooms. This one made no attempt to hide its inspiration. It was conceptually unambitious, but well executed.

Tips For Visiting

  • Minimum age is 16 years old
  • At least one person will have to crawl.

Book your hour with EscapeDiem’s JigSaw, and tell them that the Room Escape Artist sent you.

Disclosure: EscapeDiem comped our tickets for this game.

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