Clockwise Escape Room – The Incredible Machine [Review]

Steampunk AI

Location:  San Francisco, CA

Date Played: May 31, 2019

Team size: 4-8; we recommend 3-4

Duration: 60 minutes

Price: $27-35 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Maybe it’s just me, but I feel like there’s something inherently charming about steampunk. Clockwise Escape Room built an escape room around a really interesting concept in The Incredible Machine. It was cute, fun, and played well.

In-game: A brain in a with a hat on.

The core idea of the game – which I won’t spoil – was fantastically clever. I found myself wishing, however, that Clockwise Escape Room did just a little more with it. That’s the core criticism of the room. This was a great game that could have pushed its best ideas, its set design, and its puzzles just a little further.

I absolutely recommend The Incredible Machine for all experience levels. I think that Clockwise Escape Room has something great here, but it could be amazing.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Steampunk fans
  • Any experience level

Why play?

  • A fantastic concept
  • Some wonderful moments
  • Steampunk goodness

Story

We’d opened our eyes in a strange workshop within a steampunk dimension. With no idea how we’d arrived, we had to find a way back to our reality.

In-game: a mechanical, clockwork eye.

Setting

Clockwise Escape Room’s The Incredible Machine was set within a steampunk workshop and had all of the clockwork gears and mechanical mechanisms that one would expect to find in such a place.

The set was a little uneven, with some incredible setpieces, some blander elements, and one or two elements that were on the bubble as to whether they belonged in the game at all.

In-game: A desk with design schematics covering it.

Gameplay

Clockwise Escape Room’s The Incredible Machine’s was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: A brain in a jar hooked up to a bicycle by a glowing red cable.

Analysis

➕ There was a good physicality to the steampunk props and interactions that Clockwise Escape Rooms worked into this game world to make it come to life.

➖ Although we liked the aesthetic, much of the space felt bare. We wanted Clockwise Escape Rooms to do more of the same with the look and feel of The Incredible Machine.

➕ We had to power up our brains early on to solve this escape room.

➕ We relied on different senses as we puzzled through The Incredible Machine. This worked well in the context of the game.

➕ Clockwise Escape Rooms created a character as part of The Incredible Machine. As we solved, we became more connected to this character.

➖ The Incredible Machine fizzled in the third act. These late-game puzzles were generally weaker and felt largely random. In this act, we lost the feel, story, and character of The Incredible Machine.

➕ / ❓ The Incredible Machine included substantial audio cluing. This was clear and justified by the game design. It worked well and even added to our experience. Our gamemaster mentioned that not all audio clues could be replayed. We didn’t struggle with this, so we don’t know if this could be severely problematic for some teams.

➕ The Incredible Machine had a phenomenal ending. This was teed up early in the game. We were eagerly anticipating the concluding sequence and it lived up to expectations.

Tips For Visiting

  • Parking in San Francisco is limited and expensive. Take the subway to Civic Center or take the surface tram (F line).

Book your hour with Clockwise Escape Room’s The Incredible Machine, and tell them that the Room Escape Artist sent you.

Disclosure: Clockwise Escape Room comped our tickets for this game.

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