Talking Tables – Host Your Own Escape Room [Review]

“With Interactive Ending” 🤔

Location:  at home

Date Played: January 11, 2020

Team size: 2+; we recommend 2

Duration: 60 minutes (in theory)

Price: about $20

REA Reaction

Talking Tables’ Host Your Own Escape Room was not designed for us. If you’re a regular reader of Room Escape Artist, we can pretty much guarantee that it wasn’t made for you either. This game feels like light entertainment for adults who don’t play or puzzle much.

A lantern, instruction booklet, and welcome information.

Host Your Own Escape Room looked good, but it didn’t have much of anything going on beyond its elegant production.

Including setup time, we finished Host Your Own Escape Room in 20 minutes. There was a light searching component and approximately 3 puzzles (depending upon your definition of puzzle), all of which were incredibly common and basic puzzle types.

That isn’t to say that they were bad (except for the one that demanded a bit of outside knowledge). The puzzles were cleanly executed. However, there simply wasn’t much to it.

Creators in the escape room world are making so many delightful and creative games. Host Your Own Escape Room simply wasn’t representative of where this medium is moving.

Who is this for?

People who want to enjoy the faintest whiff of an escape room from the comfort of their own home.

Why play?

  • The 3 puzzles all solve cleanly
  • High production value

Story

We were trapped inside of a cinema in Tokyo.

Assorted large cardboard Japanese items.

Setup

A host is supposed to open the box, read the rules, and hide a few items in a room within their home.

Once the guests are in the room, said host reads a brief introduction to the setting and so begins the game.

The host can play with the group, provided they didn’t solve the puzzles in advance. They just have to hold back on searching (and maybe provide searching hints if they hid items too well or their friends are lazy searchers.)

If the team requires hints or solutions to any of the puzzles, the instruction booklet contains them in the last few pages.

The red maze box art for Host Your Own Escape Room.

Gameplay

Talking Tables’ Host Your Own Escape Room was a standard play-at-home escape game with a low level of difficulty.

Core gameplay revolved around searching and puzzling.

A welcome letter, part of a sudoku, a folder for clues, a collapsed lantern, and part of a script.

Analysis

➕ For $20, the production value of Host Your Own Escape Room was impressive. All of the materials looked great. They had an elegant red, black, and white aesthetic that demonstrated that someone really cared about the presentation of this game.

➕ The option and instructions for adding a search component into the game were well executed.

➖ The story was only thematically relevant.

➕ The puzzles within this game all solved cleanly, and pulled from Japanese culture and puzzle design.

➖ The puzzles were all common puzzle types without much of a twist.

➖ A large volume of the objects within this game had no purpose other than to look thematic. It’s a shame that these components weren’t worked into the gameplay at all.

➖ One puzzle required outside knowledge.

➖ The phrase, “with interactive ending” literally meant that we needed to use a web browser in the most basic way possible.

Host Your Own Escape Room came with a beefy notepad. It was hilariously large for this game. We’ve kept it and will be using it for some time.

A large notepad that says "Notes" at the top.

Tips For Players

  • Space Requirements: a room with a door and a small table
  • Required Gear: an internet-connected device, paper and pencil (or pen if you like to live dangerously)

Buy your copy of Talking Tables’s Host Your Own Escape Room, and tell them that the Room Escape Artist sent you.

Disclosure: Talking Tables provided a sample for review.

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