Escaparium – The Lost Island of the Voodoo Queen [Review]

I’m on a ship!

Location:  Laval, Quebec, Canada

Date Played: February 2, 2020

Team size: 4-8; we recommend 4-6

Duration: 75 minutes

Price: 37.99 CAD per player

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Lost Island of the Voodoo Queen was an ambitious game.

Escaparium built a massive nautical escape with a beautiful, sprawling set, and strong interaction design.

In-game: A view through a long, old, wood ship. A treasure chest sits on the floor.

From a puzzle and gameplay standpoint, there was a lot to love in The Lost Island of the Voodoo Queen, especially in the second and third acts. The opening had great ideas, but some rocky execution muddied the waters.

If you are plugged into the broader escape room world, then you’re likely wondering how it compares to 13th Gate’s famed Cutthroat Cavern. Comparing things to a beloved game like Cutthroat Cavern is pretty dangerous when it comes to expectation setting. It’s been so long since I personally played at Cutthroat Cavern that I don’t know that I can truly make a fair comparison. The passage of time does funny things to memory, accentuating the things that you love and hate about a game, while the middle kind of evaporates. But what I’ll say is this:

If you love big budget, blockbuster escape rooms, then The Lost Island of the Voodoo Queen should be on your list. I can’t tell you whether you should like it more or less than any other game. I can say that Escaparium crammed a lot of love, technology, and detailing into this ambitious game… and it’s absolutely worth going out of your way to play it.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • It’s massive, gorgeous, and so impressive
  • Surprising and delightful moments

Story

The Admiral had ordered us to find the Lost Island of the Voodoo Queen. Once we found it, we needed to do whatever it took to learn the secrets that the Voodoo Queen had to offer.

In-game: A desk with a lantern, compass, and skull resting on it.

Setting

The Lost Island of the Voodoo Queen was gorgeous. We boarded a ship to begin our adventure. When I say, “we boarded a ship,” I don’t mean that “it looked like the interior of a ship,” I mean it was basically a ship. I saw the exterior. It was kind of crazy… and that was just the first act.

Escaparium built an ambitious, sprawling world for The Lost Island of the Voodoo Queen, and it was loaded with wonderful set-driven moments.

In-game: Shelves inside of a ship containing lanterns and pots.

Gameplay

Escaparium’s The Lost Island of the Voodoo Queen was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: A caged area inside of an old ship.

Analysis

➕ The set of The Lost Island of the Voodoo Queen was breathtaking. It was gigantic and detailed. It induced a child-like urge to explore and discover. From the opening moments through multiple set changes, it delivered on adventure.

➖ With an enormous and inviting gamespace, but linear gameplay, Escaparium needed stronger cluing in the opening moments to route our attention toward the gameplay. We struggled to pick up momentum early on because almost every other aspect of our new environment was more captivating than the opening puzzle sequence.

➕ The Lost Island of the Voodoo Queen included a variety of tactile puzzles. In the second and third act, these were especially well integrated into the set and props, which made them that much more engaging and satisfying to solve.

➖ A few of the puzzles needed stronger feedback. In one instance, we believed that we had completed two puzzles simultaneously and when the game reacted, we couldn’t tell which puzzle was correctly completed and which one needed another look.

➖ There was opportunity to more thoroughly connect the solves with the story. While the puzzles felt thematically connected, they didn’t feel integrated into the narrative.

➕/➖ We adored one layered sequence that required coordinated teamwork in the face of adverse conditions. It was challenging, but exciting. It was also needlessly frustrating because of a lack of feedback and some ambiguous cluing. With a few adjustments, this would be a smoother ride, and likely become the most memorable solve of the game.

In-game: A book with an embossed face.

➖ In this detailed world, any breakage easily becomes a red herring. It wasn’t always clear when an object moved freely whether we were meant to interact with it, or whether it had become detached.

➕ Escaparium used practical effects to enhance the staging and the story.

➕ Each scene change was dramatic, right up through the finale, which felt like a worthy culmination of our efforts. From start to finish, The Lost Island of the Voodoo Queen was quite the ride.

Tips For Visiting

  • There is a parking lot.
  • Note that Escaparium has multiple venues around Montreal. The Lost Island of the Voodoo Queen is in Laval at the Boul. Rossignols location.
  • This game is entirely bilingual (French and English).
  • There is some motion in this game. At any point a player may request for this motion to stop.

Book your hour with Escaparium’s The Lost Island of the Voodoo Queen, and tell them that the Room Escape Artist sent you.

Disclosure: Escaparium comped our tickets for this game.

2 thoughts on “Escaparium – The Lost Island of the Voodoo Queen [Review]

  1. If any game can be mentioned in the same sentence as Cutthroat Cavern I am instantly desirous of playing it. Will this room be an option on the upcoming REA Montreal Tour?

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