Planning your next escape room adventure in Paris, France? We’ve compiled a guide to the best escape rooms in Paris.

You spin me right round

Location: Paris, France

Date Played: March 17, 2026

Team Size: 2-6; we recommend 3-4

Duration: 60 minutes

Price: From 33€ per player

Ticketing: Private

Accessibility Consideration: All players need to crawl and stand on an unstable surface. One player must be a bit more agile.

Emergency Exit Rating: [A] Push To Exit

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Funhouse showed us the darker side of Deep Inside’s fictional world below Paris. A homicidal clown chased us through an abandoned funhouse, where we’d ended up following our escape from The Magician of Paris. (We played the connected experience, so the plot lines were integrated.)

a blind clown in a black and white striped jumpsuit with a masked face and cane walks through a mirror maze
Image via Deep Inside

The Funhouse balanced scary and silly. The set was absurd. Two scenes were especially disorienting in delightful ways, and in the second of these scenes, the puzzles were expertly integrated into the chaos. On the flip side, other scenes were ominous and intense. Still, given when and how the clown menace appeared, as well as the pacing, which delineated chase scenes from puzzle-centric scenes (notwithstanding the occasional well-timed jump scare), The Funhouse was more approachable than many European horror experiences, making it a good fit for horror-curious players.

Although we encountered a broken puzzle and subsequent override that short-circuited the climactic scene, on the whole we enjoyed the strange world of The Funhouse, from the puzzles to the character to the environment.

If you come to Deep Inside and you have the time, we recommend starting with The Magician of Paris, moving seamlessly into The Funhouse, and then capping off your day with their most impressive game, The Taxidermist. It’s worth it to play them all, and you’ll get to enjoy extra scenes in the City of Martyrs along the way.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Horror fans
  • Best for players with at least some experience

Why play?

  • The game feels substantially bigger than it is
  • Well executed ebb and flow between intensity and puzzle 
  • Fits nicely into Deep Inside’s world

Story

Within the City of Martyrs is the ruins of an old Funhouse. What used to be a place of laughter and fun had become the source of many troubling stories of a blind clown terrorizing all who enter. It was our mission to descend 30 meters under Paris, into the City of Martyrs, and investigate the Funhouse.

inside a mirror maze with a hazy view up front and a clown character visible in the background
Image via Deep Inside

Setting

Deep Inside’s subterranean world beneath Paris, the City of Martyrs, contained an old, abandoned circus. While we didn’t experience the entire circus, The Funhouse felt like a long abandoned funhouse, complete with a homicidal clown. Both sold the fiction.

an entrance through a large, red, open clown's mouth, with teeth right above the door, a red nose, and eyes looking down
Image via Deep Inside

Gameplay

Deep Inside’s The Funhouse was a standard, horror-themed escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, solving puzzles, and avoiding a menace.

a cage locked by a keypad with creepy dolls inside and a sign with the name Adele. one the outside is a missing
Image via Deep Inside

Analysis

➕ As far as horror games go, especially in Europe, The Funhouse was a scary but approachable game. We were introduced to the character early, so we didn’t suffer from the continual fear of an unknown menace that permeates many horror experiences.

➕/➖ We entered into a quintessential disorienting funhouse of mirrors. It was unsettling enough to set the tone for the game, while also creating the perfect stage for collaborative puzzles. That said, this set felt underutilized. We moved through it almost too quickly. It offered many more opportunities, both for gameplay and scares.

➕ The performer in The Funhouse had impeccable awareness of absolutely everything in the gamespace and an uncanny ability to move through it stealthily.

➖ In one scene, we rendered a puzzle unsolvable by grabbing a prop that was within reach. In all fairness, one player reached above where they should have, so this was on us. Still, we suggest implementing gating such that this can’t occur.

➕ One later set turned our expectations around, adding chaos, satisfying puzzles that fully utilized the space, and the occasional jump scare. This was a high-energy scene.

➕ The Funhouse included a silly solo moment, and, equally as importantly, an amusing way for the rest of the team to stay engaged during this interlude.

➖ While the final scene had appropriately chaotic and frantic energy, one broken prop undermined the experience. We were bypassed through a significant puzzle, and we never fully comprehended the relationship between certain props and cluing.

Tips For Visiting

Book your hour with Deep Inside’s The Funhouse, and tell them that the Room Escape Artist sent you.

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