San Antonio, Texas: Escape Room Recommendations

Latest update: June 19, 2019

TransWorld’s Escape Room Conference is coming to San Antonio this August.

If you’re going, we’re delivering a free State of the Industry talk and David will be on the Safety Panel.

For conference attendees and other travelers, here are our escape room recommendations near San Antonio, Texas.

Stylized image of The Alamo at night.

Market Standouts

Extreme Escape is the company to visit in San Antonio. We haven’t played all of their rooms yet, but we really enjoyed the two we did play. We’re looking forward to checking out some of their other games in August.

  1. The Cursed, Extreme Escape
  2. Master of Illusions, Extreme Escape

Set & Scenery Driven

Puzzle Centric

Tech Heavy

Traditional

Big Group Games

Nearby Austin has a vibrant escape room scene, and we highly recommend visiting if you’re in the region. These cities are only an hour apart.

You are always welcome to contact us if this recommendation list doesn’t answer your specific questions.

Escape Space Games – The Play House [Review]

Birth Control: The Game

Location:  San Marcos, Texas

Date Played: February 2, 2019

Team size: 3-7; we recommend 4-5

Duration: 60 minutes

Price: $25 per player

Ticketing: Public

Emergency Exit Rating: [B] Emergency Key*

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Play House offered some interesting puzzles. It was a search-and-puzzle escape room, with quite a bit of stuff to sift through in a minimal set. We weren’t huge fans of the rummaging (there were a lot of diapers). This was also complicated by playing the game in darkness with flashlights.

That said, we especially liked when Escape Space Games had repurposed children’s toys into puzzles.

If you’re in San Marcos and need a puzzle fix, check out Escape Space Games.

In-game: 2 locked toolboxes beside children's toys in a dark room.

Who is this for?

  • Locals
  • Players who don’t need to be a part of every puzzle

Why play?

  • Fun puzzles

Story

We found ourselves trapped in a daycare after hours. The lights were out… and the toys wanted to play with us.

In-game: The numbers 1 through 5 hanging diagonally on the wall of a dark room.

Setting

We were in a child’s bedroom and playroom in darkness, with a few flashlights. The room was populated with tons of toys, diapers, and the kind of furniture that one would expect to find in the bedroom of a tiny human.

On the one hand, the props and furniture felt accurate… like they may have been migrated from the designer’s home after their child outgrew everything. On the other hand, there wasn’t anything exciting about the setting.

In-game: An image of a cartoon turtle hanging on the wall of a dark room.

Gameplay

Escape Space Games’ The Play House was a standard escape room with a moderate level of difficulty.

Some of that difficulty was derived from darkness.

Core gameplay revolved around searching, observing, and puzzling.

In-game: A racket hanging on the wall in a dark room.

Analysis

➖ The gamespace was a mess of toys and diapers. It had also been far too long since it had seen a vacuum cleaner.

➕ The gameplay in Play House flowed logically. It had some interesting puzzle content.

➖ When we encountered props that had been defaced with numbers, and painstakingly searched out these numbers by flashlight, we were disappointed to find they were just a red herring, or perhaps they were a ghost puzzle, or maybe they were there by accident? I don’t know.

➕ Escape Space Games turned a few children’s toys into interesting puzzle interactions. One in particular was quite the enigma. This was solid repurposing.

➖ / ➕ We played Play House entirely in the dark, with our phones as flashlights. There was no reason – in the narrative or the gameplay – that the space needed to be dark. This was just a nuisance. It did leave Escape Space Games the opportunity to illuminate when and how they saw fit. To their credit, they seized the moment better than most. But the payoff wasn’t worth the hassle.

➖ *The door was locked, but the game master told us the “emergency code” that would unlock the door in the event of an emergency. We recommend that Escape Space Games print the emergency code next to the lock so that players don’t need to recall it in the event of an emergency. Better yet, we recommend that they upgrade to a “push to exit” button. Since the fire in Poland, this kind of lock-in isn’t acceptable anymore.

Tips For Visiting

  • There is a parking lot.
  • Enter through a glass door at the corner of the plaza and walk down a long hallway to get to Escape Space Games.

Book your hour with Escape Space Games’ The Play House, and tell them that the Room Escape Artist sent you.

Disclosure: Escape Space Games comped our tickets for this game.

Disclosure: Escape Space Games provided media discounted tickets for this game.

Clocked In Escape Room – Priceless Gift [Review]

Ma chérie

Location:  San Antonio, Texas

Date Played: February 3, 2019

Team size: up to 10; we recommend 2-4

Duration: 60 minutes

Price: $116 per team of 4 (minimum number), more for larger teams

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Priceless Gift asked us to find a treasured object in our grandmother’s home. This premise and the corresponding gamespace were oddly charming.

In-game: An antique white couch in a white room with paintings of France hanging on the walls.

Clocked In Escape Room built a search-and-puzzle escape room with standard puzzle types. Despite a few bumpy solutions, the puzzles generally made sense and the gameplay flowed well.

If you’re in San Antonio and you’re looking for a gentler, puzzle-focused escape room – one that isn’t about saving the world or a fantastical situation – visit Priceless Gift. It won’t blow your mind, but it will deliver competent, classic escape room play.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • A tender story
  • Fun puzzles

Story

Our grandmother had passed away. Her will clearly stated that she wanted us to have a diamond necklace that had been in the family since the 18th century. Unfortunately, when she wrote her will, she couldn’t remember where she put the priceless jewelry.

The executor of the estate informed us that her house had been sold. We had only 60 minutes until the closing in which to find our inheritance.

In-game: a Singer sewing machine.

Setting

Priceless Gift was set in a bright, white room, with faux stained glass, and antique furniture.

Clocked In Escape Room built a visually unusual environment that wasn’t fancy, but still was striking. The inclusion of a few select antiques like a Singer sewing machine added a bit of authenticity.

Gameplay

Clocked In Escape Room’s Priceless Gift was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching and puzzling.

Analysis

➕ Priceless Gift told a sweet story through escape room gameplay. We don’t see enough of this genre of escape room. It was refreshing.

➕ The puzzles were generally sound, satisfying solves that flowed logically.

➖ A few of the puzzles asked for a larger step in logic.

➖ Priceless Gift could have benefited from a little dusting and maybe a couple of lock replacements.

➕ /➖ Clocked In Escape Room attempted an artistic puzzle in this mostly lock-and-key escape room. We liked the concept, but it didn’t quite stick.

➕ I loved seeing the old Singer sewing machine. Personally, if I were associating a single object with my grandparents, that’s probably it.

Tips For Visiting

  • There is a parking lot.

Book your hour with Clocked In Escape Room’s Priceless Gift, and tell them that the Room Escape Artist sent you.

Escape the Room San Antonio- Western Bank Heist [Review]

Hold up

Location: San Antonio, Texas

Date Played: February 3, 2019

Team size: up to 10; we recommend 3-5

Duration: 60 minutes

Price: from $28 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A] Push To Release

REA Reaction

Escape the Room San Antonio’s Western Bank Heist looked gorgeous. It was a beautiful and detailed game space.

The experience, however, felt hollow. The gameplay wasn’t dynamic, logical, or interesting. On multiple occasions, this game was barely clued. In one instance, I considered changing the code on one of the locks because doing so would have fixed the worst puzzle in this game. All it would have taken was swapping two digits to something that actually made sense. I didn’t do it… but Escape The Room absolutely should.

Escape the Room San Antonio built an amazing stage for a dramatic heist. With minimal tweaks in puzzle design and gameplay, they could make this adventure truly outstanding.

In its current form, we can only recommend Western Bank Heist for its scenery. Our playthrough was irritating.

In-game: A cashier standing behind a barred window in an elegant wooden bank.

Who is this for?

  • Scenery snobs

Why play?

  • The gorgeous set
  • To see one of the silliest puzzle solutions that we’ve encountered in years

Story

Our gang saddled up to rob a bank.

In-game: Post office boxes.

Setting

Escape The Room’s Western Bank Heist had a fantastic look that struck our entire team the moment we set foot in the room. The dark wood, white paint, and gold embellishments felt both strange and right.

Additionally, Escape The Room had added a few new effects to modernize this game and they were a smart addition.

In-game: A sign that reads, "Deposit Slips" surrounded by intricate woodwork, above it is a beautiful gold ceiling.

Gameplay

Escape the Room San Antonio’s Western Bank Heist was a standard escape room with a high level of difficulty.

The difficulty stemmed from unrefined puzzles.

Core gameplay revolved around searching and puzzling.

In-game: An intricate clock hanging on the wall.

Analysis

➕ This holdup took place in a spacious and detailed bank set. With its substantial wooden set pieces, built into the architecture, it looked and felt like the stage for a bit of prairie mischief.

➖ Although the set looked great, it wasn’t bright enough for a search-and-puzzle game. We were encouraged to use our phones for flashlights which was fine, if out of place… but there really wasn’t a good reason for us to need flashlights of any kind in this game. The low contrast clues weren’t fun to find.

➖ All roads led to a 4-digit combination… even when a different digit structure would have made more sense. Each time we derived an answer, we had to try it in every available input, which shot any forward momentum.

➕ We enjoyed the few tangible puzzles that were built into the fixtures of the gamespace. These were mostly new puzzles that had been recently integrated into The Western Bank Heist.

➖ We tripped up repeatedly on unclued searching and red herrings.

➖ One puzzle required a hefty logic leap. We required multiple hints on what should have been a quick-hit puzzle. When we finally got the right answer, this puzzle’s solution was about 75% inane bullshit.

➖ Escape the Room San Antonio missed an obvious opportunity for an explosive and memorable moment.

➕ Despite a few missed opportunities, Western Bank Heist went out with a bang.

➖ Still, as we skipped town, we felt intimately familiar with the space, but not the sense of adventure or satisfaction one would hope from successfully robbing a bank. We’d spent more energy poring over every nook and cranny than solving puzzles. The experience felt hollow.

Tips For Visiting

  • Escape the Room San Antonio is right off The San Antonio River Walk.

Book your hour with Escape the Room San Antonio’s Western Bank Heist, and tell them that the Room Escape Artist sent you.

Disclosure: Escape the Room San Antonio provided media discounted tickets for this game.

The Exit Game – The Zodiac Killer Legacy [Review]

Handcuffs, ciphers, & astrology.

Location:  San Antonio, Texas

Date Played: February 3, 2019

Team size: 2-10; we recommend 3-4

Duration: 60 minutes

Price: $31.95 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [F] No Emergency Release

REA Reaction

The Zodiac Killer Legacy was a standard murder-basement style-escape room: minimal decor and a creepy vibe.

The Exit Game delivered standard gameplay with a bias for cyphers. While a few of the puzzles needed refinement or maintenance, it flowed pretty well and built towards a climactic conclusion.

We started The Zodiac Killer Legacy handcuffed without safety releases. For this reason, we cannot recommend the game. While this worked well from a gameplay standpoint, the reward wasn’t worth the risk in a post-Poland fire world.

In-game: Closeup of a glowing red light in a dark room.

Who is this for?

  • People who like the idea of a scary themed experience, but don’t want to actually be afraid.
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • Creepy vibe without true horror
  • Some interesting puzzles

Story

We’d been kidnapped by a hopeful Zodiac Killer copycat. He was planning to begin his killing spree with us.

We had to escape before he returned to his murder basement and began his new venture.

In-game: A handcuff along a chain and padlocked to a concrete wall.

Setting

In The Zodiac Killer Legacy, we were chained to a wall in a dark basement-like room with minimal decor.

The Exit Game created a space that functioned as a convincing basement environment. There wasn’t anything remarkable about it.

Gameplay

The Exit Game’s The Zodiac Killer Legacy was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, making connections, and puzzling.

Analysis

➕ /➖ We began this escape room with the entire team handcuffed along a wall. The handcuffing didn’t last long. It focused us on a single jumping off point, freeing ourselves to explore the room. Forced to collaborate as a team, and thematically appropriate, I can see how this could be an exhilarating beginning. That said, the handcuffs lacked safety releases. The thrill of the handcuffs wasn’t worth the risk they entail. The Exit Game absolutely needs to add safety releases if they continue to include handcuffing.

➕ The set of The Zodiac Killer Legacy looked appropriately murder-basement-y. It was spacious and relatively barren, which could come across as foreboding. It was serviceable.

➖ The bare bones set had only one intriguing element… but its use didn’t warrant the intrigue.

➖ Some of the cluing seemed a bit off. In one case, overly complex cluing was perhaps a ghost puzzle. In another, the flavor text seemed a bit of a stretch. A third seemed just a bit too ambiguous.

➖ The Zodiac Killer Legacy relied too heavy on reading and ciphering. It quickly became tedious and repetitious.

➖ One prop was wearing away. This was simultaneously making the solve too easy – we could intuit what past teams has done – and too hard – as it was needlessly challenging to take the action.

➕ As we played through The Zodiac Killer Legacy, we built toward the most exciting solve of the game. Given its nature, it was rightly placed as the culminating action.

Tips For Visiting

  • There is a parking lot.

Book your hour with The Exit Game’s The Zodiac Killer Legacy, and tell them that the Room Escape Artist sent you.

Disclosure: The Exit Game comped our tickets for this game.

Premier Escape Rooms – Foreign Agent [Review]

Licence to Puzzle

Location: San Antonio, Texas

Date Played: February 3, 2019

Team size: up to 8; we recommend 2-4

Duration: 60 minutes

Price: $35 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Foreign Agent was a traditional, puzzle-focused escape room.

Premier Escape Rooms focused on the gameplay rather than decor or adventure. Foreign Agent played well. Although it lacked grand reveals, it delivered some nifty moments.

If you’re in San Antonio and you play escape rooms for the puzzles, we recommend you see what you can uncover here.

In-game: A computer with a world map on the lockscreen in an office.

Who is this for?

  • Puzzle lovers
  • Any experience level

Why play?

  • Fun puzzles
  • Crafted with care

Story

One of our colleagues at The Agency had been suspected of being a double agent. We had to sneak into his office and find evidence one way or the other.

In-game: closeup of a black envelope labeled "Confidential" in red ink.

Setting

Foreign Agent was a compact game set within a nefarious spy’s office. Premier Escape Rooms decorated the space with various props and interactions that referenced poplar images of spycraft.

Premier Escape Rooms’ gamespace was lovingly created with a couple of surprises, but nothing mind-blowing. They put a greater emphasis on puzzle play than on set-driven adventure.

Gameplay

Premier Escape Rooms’ Foreign Agent was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: A trench coat and fedora on a coatrack.

Analysis

➕ Foreign Agent took place in an office. Although the set wasn’t particularly inspiring, Premier Escape Rooms had added a richness to the otherwise mundane office decor, which we felt as we played.

➖ Our mission wasn’t inspiring. Office gamespaces are inherently unexciting, even when they are well designed. The experience felt like a still life. There was opportunity to breath more life into the story and our role in it.

➕ Premier Escape Rooms created custom computer programs for Foreign Agent. They were fun puzzles that engaged multiple players. They also worked well with the staging for this escape room.

➕ We wanted to race to solve one beckoning puzzle, but we needed to wait for it to give us the green light.

➖ Foreign Agent required substantial searching, sometimes with less than adequate gear.

➕ Interactions were well clued. The props may have been your typical office essentials, but they were deliberately designed into the gameflow. Foreign Agent played logically.

Tips For Visiting

  • There is a parking lot.

Book your hour with Premier Escape Rooms’ Foreign Agent, and tell them that the Room Escape Artist sent you.

Disclosure: Premier Escape Rooms comped our tickets for this game.

Extreme Escape – Master of Illusions [Review]

Is this your card?

Location:  San Antonio, Texas

Date Played: February 3, 2019

Team size: up to 10; we recommend 2-5

Duration: 60 minutes

Price: $30.99 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Master of Illusions was a beautiful escape room. It combined ambiance with puzzling. It all came together like magic.

Master of Illusions played well, but it didn’t rock the boat.

If you’re looking for a straightforward, puzzle-focused escape room with thematic decor and a few little tricks up its sleeve, this would be a great choice. Extreme Escape’s newer and more epic games were at their other location; The Cursed was a must-play.

We recommend Master of Illusions for anyone visiting San Antonio, regardless of experience level.

In-game: A magic prop with the image of a queen on it beside a gold art deco statue of a nude woman and the stage door.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Any experience level

Why play?

  • Elegant environment
  • Fun puzzles 
  • Opening and closing moments

Story

It was 1929 and the greatest illusionist since Houdini was suspected of sabotaging and murdering one of his rivals. We had to investigate the magician and learn the truth.

In-game: A locked trunk and milk can in a room surrounded by other magical props.

Setting

Wide open with selective spotlighting and lightning effects, Extreme Escape’s Master of Illusions embodied the golden age of magic.

The set was detailed without being extravagant or massive. Simply put: it felt right and got the job done.

In-game: An ornate chandelier with magical props illuminated in the background.

Gameplay

Extreme Escape’s Master of Illusions was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, puzzling, observing, and making connections.

Analysis

➕ Master of Illusions began and concluded with a clever and elegant trick. It was a nice touch and set the tone for the game.

➕ The gamespace felt comfortable and believable. It was beautiful and thematic. The lighting and music added ambiance. It was a fun space in which to solve puzzles.

➖ Extreme Escape presented us with a discard box, specifically for used puzzle elements. Then they reused a key component. Clue reuse is fine, as are discard boxes… but they don’t mix well. This felt needlessly deceptive.

➕ The puzzles were on-theme and solved cleanly.

➖ Many of the props were secured with multiple locks. This meant that opens would frequently yield nothing new. It was frustrating to repeatedly reap no reward from a solve.

➕Extreme Escape encouraged us to Instagram our experience! Master of Illusions was a beautiful room and highly Instagrammable. It’s smart marketing! We didn’t actually Instagram during gameplay – we were too focused on playing – but we did shoot a little video for our Patreon supporters from the room at the end of the game.

Tips For Visiting

  • There are plenty of food options in Extreme Escape’s plaza.
  • There is a parking lot.

Book your hour with Extreme Escape’s Master of Illusions, and tell them that the Room Escape Artist sent you.

Disclosure: Extreme Escape comped our tickets for this game.

Escape Haus – Forensics Classroom [Review]

Killer class.

Location:  New Braunfels, Texas

Date Played: February 3, 2019

Team size: 6-12; we recommend 5-8

Duration: 60 minutes

Price: $25 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

In Forensics Classroom we solved more puzzles and opened more locks than in almost any other escape room we’ve played to date. This was a puzzle frenzy.

In-game: A classroom with desks, lockers, bulletin boards, and cubbies.

The varied and approachable puzzles solved cleanly and flowed well from one lock to the next. They were generally thematic, but didn’t convey narrative. Occasionally, they felt a bit too process-y for our liking in a timed game.

If you enjoy puzzles, Forensics Classroom would be an amazing way to spend an hour, especially if you’re on the road from San Antonio to Austin, or spending time in either city. If puzzles aren’t your calling, you’ll probably want to cut this class.

Who is this for?

  • Large groups
  • Puzzle lovers
  • Players who don’t need to be a part of every puzzle

Why play?

  • Adorable theming
  • Volume of puzzles

Story

With Miss Enigma’s forensics class all but complete, we had 60 minutes to complete her final examination and prove the ability of our class to collaborate and solve problems under pressure.

In-game: Lockers, bag hangers, and a map of the USA in a classroom.

Setting

Forensics Classroom was a revamp of Escape Haus’ earlier Kid’s Classroom.

Kid’s Classroom was a bright and convincing school setting. Forensics Classroom was essentially the same space with a few of the brighter elements swapped out and a completely new set of puzzles.

In-game: A classroom with bulletin boards, locks, a human skeleton model, and an overhead projector.

Gameplay

Escape Haus’ Forensics Classroom was a standard escape room with a moderate level of difficulty.

The difficulty was mainly due to the high volume of puzzle content.

Core gameplay revolved around searching, observing, making connections, and puzzling.

Analysis

➕ Forensics Classroom was well themed. From the child-sized desks to the cubbies, it was an elementary-esque classroom. The decor and puzzles leaned into forensics. This strange hybrid theme totally worked… even if the desks seemed a bit small for forensics students.

➕ Forensics Classroom was jam-packed with puzzles. Over all, they were approachable and enjoyable.

❓ While many of the puzzles were aha solves, we stumbled upon a few long process puzzles that ate a lot of time. Feelings on this will vary from player to player.

➕ We especially enjoyed puzzles that turned classroom objects into interesting puzzles.

➖ We didn’t get a sense of adventure from this escape room. It was a one-note, puzzle-solving marathon. We would have liked to unlock a grand reveal or surprising moment.

➕/➖ Escape Haus designed multiple puzzle paths into this escape room. Once we unlocked a path, we followed it sequentially from lock to lock. Given the volume of puzzles and locks in the game, this structure was helpful. We always knew where to input a solution. That said, we found it difficult to open a new puzzle path. We wasted a lot of time early on before we understood that we could simultaneously open multiple puzzle paths.

Tips For Visiting

  • There is a parking lot.
  • Bring a large team.
  • Try to open multiple puzzle paths as quickly as possible so that you can parallel puzzle throughout the hour.

Book your hour with Escape Haus’ Forensics Classroom, and tell them that the Room Escape Artist sent you.

Disclosure: Escape Haus comped our tickets for this game.

Extreme Escape – The Cursed [Review]

Voodoo so well.

Location:  San Antonio, Texas

Date Played: February 3, 2019

Team size: up to 8; we recommend 3-5

Duration: 60 minutes

Price: $30.99 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Cursed impressed us with a detailed environment, a solid puzzle game, and one hell of a moment. Extreme Escape sold us on the place, the story, and our role within it.

Although they could tweak some aspects of this escape room to improve the puzzle flow, we throughly enjoyed solving our way through this dramatic adventure.

If you’re anywhere near San Antonio, The Cursed is a must play.

In-game: A series of wooden doors linked by a heavy steel chain.

Who is this for?

  • Adventure seekers
  • Story seekers
  • Scenery snobs
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • Cinematic moments
  • Gorgeous set
  • Interactive puzzles
  • Memorable moments

Story

We were trapped in a witch’s cabin. We had to break her curse before she stole our souls.

In-game: closeup of a human skull.

Setting

The Cursed had us venture into a witch’s cabin. It really sold the illusion. From the dramatic lighting to the wooden construction and the mystical props, Extreme Escape built a believable world.

As the experience progressed, audio and visual effects served to create an epic moment.

In-game: A shelf with a human skull and other idols.

Gameplay

Extreme Escape’s The Cursed was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, puzzling, observing, and making connections.

In-game: small alligator heads and candles arranged in a shrine.

Analysis

➕ The set was gorgeous. The wood-paneled cabin was dramatically lit with voodoo-esque decor. It felt magical.

➖ The Cursed was dimly lit. Our team of 5 was only provided with 1 hand-cranked flashlight. Although Extreme Escape nailed the ambiance, the gameplay suffered for it. Strategically lit work spaces would help the puzzle flow.

➕ The puzzles generally involved large, tangible prop interactions. These were a lot of fun.

➖ Secondary spaces felt underused. The decor was less detailed and the they were light on gameplay. These spaces were fun to open, but felt like missed opportunities.

➕ Extreme Escape seized their window of opportunity for a dramatic and memorable moment.

➖ One interaction wasn’t firmly secured. It would be easy for one player, taking a specific and well-intended action, to inadvertently injure another unsuspecting player who happened to be in the wrong place at the wrong time. (Yes, this happened. Extreme Escape was quick to provide a Band Aid.)

➖ We spent a long time on just a few puzzles. Additional cluing or intermediary confirmation would help the gameplay flow more smoothly

The Cursed told a story through the set and many of the puzzles. It was a ton of fun to puzzle our way through this tale, which culminated beautifully.

Tips For Visiting

  • There is a parking lot.
  • They are on the top floor of the plaza.

Book your hour with Extreme Escape’s Cursed, and tell them that the Room Escape Artist sent you.

Disclosure: Extreme Escape comped our tickets for this game.

Escape Haus – Backstage at the Magic Show [Review]

For my next trick…

Location: New Braunfels, TX

Date played: January 8, 2017

Team size: 2-6; we recommend 2-4

Duration: 60 minutes

Price: $25 per ticket, $20 per ticket if booking for 5 or more players

Story & setting

After landing our dream job as magician’s assistants, we had unfortunately locked ourselves in the prop room. We had to escape with enough time to prepare for the show.

Backstage at the Magic Show’s set was a hodgepodge of performance magic-related items. The centerpiece was the “saw the lady in half” prop, an object that I had never actually touched before. This one was more be-glittered than I was expecting.

In game - the "saw the lady in half" prop sits front and center. Many other magic show props are displayed in the background.

The set made a good first impression, but as the game wore on, it felt a little shallow.

Puzzles

The puzzling in Backstage at the Magic Show was a bit choppy. While some elements of the game had excellent nuance and attention to detail, other elements felt bewilderingly forgotten.

Standouts

Escape Haus created simple yet effective blacklight interaction.

Everything in the game pulled on the theme and related props.

Shortcomings

The puzzles felt disconnected from the story and weren’t memorable.

The set made a great first impression, but it didn’t go anywhere.

There were far too many locked boxes with similar digit structures. It became tedious constantly trying the same combinations over and over until we found the correct lock.

Should I play Escape Haus’ Backstage at the Magic Show?

From the set to the puzzles, I wanted more magic.

Backstage at the Magic Show was a functional game. It didn’t have much that was absolutely wrong with it, but it also didn’t have anything that was especially right either. We struggled to find a favorite moment because so much of the game felt so similar.

If you’ve played all that Escape Haus has to offer and need a puzzle fix, you could do worse, but if there’s anything else to play at Escape Haus, I’d book it instead.

Book your hour with Escape Haus’ Backstage at the Magic Show, and tell them that the Room Escape Artist sent you.

Full disclosure: Escape Haus comped our tickets for this game.