Escape From The 6 – Escape the Wild West [Review]

Yeehaw! Let’s blow this joint.

Location: Oakville, Ontario

Date played: April 27, 2016

Team size: 2-6; but they recommend 3-4 and we agree

Duration: 60 minutes

Price: $25 CAD per ticket

Story & setting

We were outlaws jailed by the sheriff awaiting our transfer to prison. We needed to break out of our cell, find the evidence of our crimes, and escape with it.

This was an immersive set, solidly constructed as the sheriff’s office holding cell.

Early on, the game made us characters in our own escape, complete with side quest.

The custom construction was brilliantly engineered.

Post game victory photo wearing props from the two games we played.
It’s a called a satchel… not a purse.

Puzzles

Escape the Wild West included a variety of logic puzzles as well as dexterity puzzles that took full advantage of the set.

These physically interactive dexterity puzzles required more patience than room escape puzzles usually demand.

Standouts

The set for Escape the Wild West was a delightfully fun playground. It was beautifully designed. Many of the puzzles interacted with it in a thematically appropriate way that gave us a sense of pride in engineering our own escape.

Each player had a side quest to find their own evidence. This personalized the game and added a simple, yet fun dynamic that elevated the experience.

Escape the Wild West built to an explosive conclusion.

Shortcomings

One of the more traditional escape room puzzles set itself up for overthinking because it had so many possible inputs. That puzzle notwithstanding, the logic puzzles weren’t particularly challenging for experienced players.

The more challenging dexterity puzzles didn’t give feedback and we couldn’t be sure we were on the right track until everything worked (or we called for a hint to confirm we were on the right track). This type of interaction could cause bottlenecking, especially for larger teams.

Should I play Escape From The 6’s Escape the Wild West?

Escape the Wild West relied heavily on physical locks – key and combination – along with set piece interaction. It was low tech in a thematically appropriate way. It worked.

More so than in most escape games, Escape from the Wild West offered players the opportunity to construct their own escape from their environment. This can be both frustrating and rewarding.

The puzzles within Escape the Wild West were hit or miss; this game was more about the experience than it was about the puzzles. As long as you aren’t looking for magical technology or extreme mental challenge, this is an incredibly fun game to play. It’s a great place for new players to start, and a fun playground for experienced players.

Book your hour with Escape From The 6’s Escape the Wild West, and tell them that the Room Escape Artist sent you.

Escape From The 6 – Firefighter Rescue [Review]

Where the doors are your greatest nemesis.

Location: Oakville, Ontario

Date played: April 27, 2016

Team size: 4-8; we recommend 4-6

Duration: 60 minutes

Price: 28 CAD per ticket

2016 RoomEscapeArtist.com Golden Lock-In Award - golden ring around the REA logo turned into a lock.
2016 Golden Lock-In Winner

Story & setting

In Firefighter Rescue, we spent an hour as firefighters. In the middle of a mundane day at the station, we were dispatched to a call. And just like that, we landed in a search and rescue mission.

Firefighter Rescue took place in multiple settings, all custom designed and expertly constructed. The fire station was fun, but the “burning” building was practically a playground. We climbed through it and even manipulated it to complete our mission.

The rescue story was lighthearted and a little hokey. Yet, that didn’t dissuade us from the mission. In fact, it made the mission that much more approachable and fun.

Both the story and the setting were interactive and immersive without becoming serious.

An illustrated image of two fire fighers hosing down flames. Red text reads,
We didn’t get to discharge a hose or a fire extinguisher.

Puzzles

The early puzzles trained us for the dispatch call. They weren’t particularly challenging, but they relied on the set and served a greater purpose.

The later part of this escape room was scavenging heavy, but not in the typical sense. Instead of searching for bits and pieces of hidden puzzles, which can become annoying, we searched in order to rescue. This scavenging had purpose. It also culminated such that we knew when we’d completed the search.

Standouts

Escape From The 6 used simple practical effects brilliantly to enhance the drama of our firefighter dispatch.

This room escape did not rely on technologically driven interactions. The set and its puzzles were hands-on, which fit the theme and story.

Escape From The 6 added technological elements for atmospheric enhancements.

Firefighter Rescue incorporated a fun call back: information from the fire station became crucial later in the game. This was a clever, thematically appropriate design detail. Players who don’t pay attention will land in an amusingly difficult situation.

Shortcomings

Neither the fire station training nor the rescue mission were particularly challenging.

There was one room that felt a bit grimy; piles of clothes in escape rooms are generally gross.

Should I play Escape From The 6’s Firefighter Rescue?

Firefighter Rescue was beautifully designed and constructed. It provided a fully immersive set that enabled more physical interaction than most escape games. Yet, it also wove multiple stories into a coherent plot. This gave us a rare additional level of satisfaction in mission completion.

Furthermore, it was clear that the game designer had a deep knowledge and love of this theme.

This escape room was a rescue mission. It wasn’t scary, but it could prove intimidating to children. It would be an approachable game for all players, with the notable exception that firefighting requires physical mobility.

Book your hour with Escape From The 6’s Firefighter Rescue, and tell them that the Room Escape Artist sent you.

Image via Escape From The 6