Accessibility Consideration: Most players must duck through an opening repeatedly
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
Puzzle Theory’s P.T. Railways: Rebel Run was an escape room that highlighted physical manipulation puzzles, blended into an immersive, technology-driven set design. These challenges allowed us to work in a non-linear fashion in several different spaces at one time without crowding.
The game area was impressively designed to match the storyline, with the integration of special effects and lighting that complemented the puzzles at hand.
Most of the gameplay flowed well, but there was one puzzle towards the beginning of the experience that seemed to continually give feedback that it was reset in the middle of a sequence, surprising all of us when we completed it and were allowed to continue.
P.T. Railways: Rebel Run was a solid escape room and certainly worth the trip if you are in the Hartford, Connecticut region.
Following the story of The Missing Doctor, we volunteered to participate in the amusingly mad Dr. X’s experiment… but first we had to figure out what we’d even signed on for.
The Experiment didn’t really have a set. There was a clearly defined space within which the escape room took place, but it was basically walls, doors, puzzle components, and a few random pieces of furniture.
The Experiment revolved around discovery and experimentation.
We relied heavily on keen observation and communication.
The Experiment was frequently un-hackable. Each time we thought we could skip a step, Puzzle Theory thwarted us. They clearly gave information dissemination and gating considerable thought.
We generally loved the puzzles that were presented to us in The Experiment.
Their character, Dr. X, was amusing. I rarely read a nonrequired long-winded thing… but I wanted to read the funny conclusion Dr. X presented us.
The stories of The Experiment and The Missing Doctorlink brilliantly. If you don’t get the story or couldn’t remember the story (like me), ask your gamemaster to explain it afterwards.
The gamespace had an odd layout that was occasionally frustrating. We frequently found ourselves maneuvering around each other in cramped spaces.
The Experiment was more physically demanding than it needed to be due to the awkward positioning of a crawlspace and the repeated transition through it. There was also one more active puzzle in a hard-to-reach location.
The Experiment didn’t look like much at all. There really wasn’t a set; it was simply a space to contain the puzzles.
Should I play Puzzle Theory’s The Experiment?
The Experiment was fully puzzling with a side of humor. Dr. X is amusing and his experiment ridiculous and entertaining. If I had to guess, the folks from Puzzle Theory are probably pretty big fans of Futurama and Rick & Morty… It’s just got that vibe.
If you play escape rooms for the puzzles, you’ll enjoy The Experiment. It required us to think in different ways and work through concepts that resulted in satisfying solves.
If your enjoyment of an escape room requires a beautiful set, The Experiment won’t be for you. Not at all.
The Experiment would be challenging for newer players, but is nevertheless approachable for the puzzle-minded at any level of experience. Make sure that you can crawl or that you have a few people on your team who can.
We were in the office of mad scientist Dr. X solving the mystery of his disappearance.
The Missing Doctor was composed of standard office furniture with a hint of laboratory. It wasn’t a particularly interesting space, but it was appropriately decorated, with just a bit of character, and inviting enough.
The puzzles were the essence of The Missing Doctor. The room escape included extensive searching, as well as a large assortment of paper-based and fully interactive puzzling.
While the puzzles didn’t convey narrative, they were fun.
We appreciated the humorous introductory and post-game videos.
Puzzle Theory thoughtfully designed the puzzle and game flow such that key late game puzzles couldn’t be easily bypassed or brute-forced.
The Missing Doctor surprised us with one particular simple, tech-driven interaction.
Much as we loved the tech behind this particular puzzle, we recommend that Puzzle Theory subtly refine its implementation to avoid a potential safety risk.
Just a few too many interesting items proved unimportant. It can be disappointing when the best decor is nothing but a red herring.
The Missing Doctor fell into older escape room tropes such as too many locks of the same digital structure and broad searching.
Should I play Puzzle Theory’s The Missing Doctor?
The Missing Doctor was a well-designed introductory game. It relied heavily on common escape room tactics, but added a little bit of pizzazz.
The meat of the game was in the puzzles. There was just enough scenery and story to hold those together, but the gameplay carried this room escape.
If you are just starting to explore room escapes, this would be a good on-ramp with challenging puzzles. For more experienced players who prefer puzzling over set and story, give this one a go.