I see you’ve constructed a new lightsaber.
Location: South Windsor, CT
Date played: December 12, 2016
Team size: 3-8; we recommend 4-6
Duration: 60 minutes
Price: $30 per ticket
Story & setting
We were in the office of mad scientist Dr. X solving the mystery of his disappearance.
The Missing Doctor was composed of standard office furniture with a hint of laboratory. It wasn’t a particularly interesting space, but it was appropriately decorated, with just a bit of character, and inviting enough.
The puzzles were the essence of The Missing Doctor. The room escape included extensive searching, as well as a large assortment of paper-based and fully interactive puzzling.
While the puzzles didn’t convey narrative, they were fun.
We appreciated the humorous introductory and post-game videos.
Puzzle Theory thoughtfully designed the puzzle and game flow such that key late game puzzles couldn’t be easily bypassed or brute-forced.
The Missing Doctor surprised us with one particular simple, tech-driven interaction.
Much as we loved the tech behind this particular puzzle, we recommend that Puzzle Theory subtly refine its implementation to avoid a potential safety risk.
Just a few too many interesting items proved unimportant. It can be disappointing when the best decor is nothing but a red herring.
The Missing Doctor fell into older escape room tropes such as too many locks of the same digital structure and broad searching.
Should I play Puzzle Theory’s The Missing Doctor?
The Missing Doctor was a well-designed introductory game. It relied heavily on common escape room tactics, but added a little bit of pizzazz.
The meat of the game was in the puzzles. There was just enough scenery and story to hold those together, but the gameplay carried this room escape.
If you are just starting to explore room escapes, this would be a good on-ramp with challenging puzzles. For more experienced players who prefer puzzling over set and story, give this one a go.
Book your hour with Puzzle Theory’s The Missing Doctor, and tell them that the Room Escape Artist sent you.
Full disclosure: Puzzle Theory provided media discounted tickets for this game.
Oh does the room include physical interaction beside searching? It seems more like a search and found game if it largely depends on searching items and hidden objects.
There was a wide variety here. There was a lot of searching, but there were also quite a few tangible puzzles that involved other physical interactions.
I don’t want to spoil the game by describing them in more detail.