Sleuth Kings – Case 020: Blood P.I. [Review]

Bloody actors

Location:  at home

Date Played: May 26, 2019

Team size: ¯\_(ツ)_/¯; we recommend 2-3

Duration: 1-3 hours

Price: $29.95 per month ($83.85 for 3 months, $159.60 for 6 months)

REA Reaction

Sleuth Kings has come a long way since we played Case 001: The Guilty a year and a half ago.

19 cases later, it’s still a fun and solid puzzle game. The gameplay flowed well and the solves were satisfying.

Sleuth Kings has cleaned up the response time issues and minimized the emailing by adding an alternative hint system.

In-game: a Sleuth Kings file folder filled with clues.

Sleuth Kings’ cases are more challenging than escape rooms, but still quite approachable. If you’re looking to expand your puzzle solving skills outside of escape rooms, this is a good choice. Its consistent puzzle content delivered to you in a well-organized format with as much hand-holding as you want. For more experienced puzzlers, it won’t offer anything novel, but it will give you a monthly puzzle fix.

Who is this for?

  • Puzzle lovers
  • Armchair detectives
  • Any experience level
  • Players who want a monthly subscription

Why play?

  • Solid puzzles
  • Interactive gameplay
  • There’s a new one every month!

Story

In Case 020: Blood P.I., we had to identify who’d been stalking Rosalyn Neal, the actress who played Rebecca Blood, the lead character in a popular vampire detective show. She’d just been shot, and while she would recover, we were under the impression that this stalker was behind the incident.

The illustrated game box, a charcoal image of a woman in a detective's office.

SETUP

Sleuth Kings sent a slick cardboard box containing a case file with various printed materials. These included an investigation report and various clues to the case. Everything was clearly labeled for orderly solving.

We emailed Detective Sullivan King to begin our investigation.

In-game: Sleuth Kings Case 020 envelope.

Gameplay

Sleuth Kings’ Case 020: Blood P.I. was a play-at-home detective game with a moderate level of difficulty.

The puzzles were more challenging than typical escape room puzzles, but quite approachable. They were substantially easier than you’d find in a typical puzzle hunt.

Core gameplay revolved around observing, making connections, decoding, puzzling, and emailing the detective.

In-game: An assortment of photos of eyes, one natural blue, one an unnatural red.

Analysis

➕ Case 020: Blood P.I. delivered varied and interesting puzzles. Some resolved with aha moments. Others took a bit more process to complete. Overall, it was a satisfying collection of solves.

➖ Although the puzzles were solid, they weren’t revolutionary or particularly memorable.

➕ The story made sense. It was a bit hokey, ridiculous even, but I don’t think it needed to be believable. The gameplay worked within the story.

➖ There was a lot of reading involved in solving this case. The story was told through text rather than through the puzzles themselves. Additionally, in a couple of instances, the font choice was a tad arduous.

➕/➖ Case 020: Blood P.I. contained generally high quality printed materials. That said, it still felt a bit homemade, some pieces more than others.

➕ The mailing was well organized and clearly labeled. It was easy to get started. While there were a lot of materials, they never felt overwhelming. The gameplay flowed smoothly.

➕ There was a nuanced hint system. A Clue Analysis was included with the Investigation Report in the mailing. Players who need a nudge can take a peek. The detective’s assistant, Celest, had a website where we could find additional hints. We could always email the detective. He replied pretty quickly, but if there was lag time, we had this other tool at our disposal.

❓ Although I liked the organization, and always knowing where to focus my attention, this may come across as too much hand-holding for some, especially when coupled with some of the additional hint-y materials available in the package.

➕ While there was still lag time in the detective’s responses, it was no longer momentum-killing, as it was when we first played. Sleuth Kings has minimized the emailing; we had a quarter as many email threads this time around. In this playthrough, the emails made the game more interactive, in a positive way.

➕ Sleuth Kings has managed to churn out one case a month. Although we haven’t played the others, we hear the puzzle quality is consistent and the meta mystery through the series is interesting.

Tips For Player

  • Required Gear: You need an internet-connected device (we recommend a computer), and pen and paper for taking notes.

Subscribe to Sleuth Kings, and tell them that the Room Escape Artist sent you.

Thank you to Darren and Melissa for sharing their copy of this game with us.

Note that your purchased subscription will start with the current month’s game. Case 020: Blood P.I. as other past cases can be purchased here.

Sleuth Kings – Case 001: The Guilty [Review]

I’ll be back in 5 minutes.

Location: at home, with an internet connection

Date played: October 9, 2017

Team size: ¯\_(ツ)_/¯; we recommend 1-3

Duration: up to one month

Price: $24.95 per month

Story & setup

Sleuth Kings is a new play-at-home escape game subscription service that mixes mailed materials with online inputs.

We played the role of remote assistants to private investigator Sullivan King. King sent us a file of evidence and then we emailed with him when we’d solved pieces of the case or needed a little extra help from him.

The materials in Case 001: The Guilty were printed papers, photographs, and a rather fetching folder with Sleuth King’s logo emblazoned on the cover.

The Sleuth Kings folder of materials next to a laptop with the Room Escape Artist logo.

The internet interactions were predominantly email-based. Sullivan King was in fact… an email bot.

Surprise Chipmunk
Dun, dun, DUN!

Case 001: The Guilty had us investigating a street revolutionary who went by the moniker Dictator Sin. We had to team up with Sullivan, root-out Dictator Sin’s plans, and stop him.

Puzzles

Sleuth King’s puzzle game was strong with varied, challenging, and interesting puzzles driving gameplay.

After we resolved a puzzle, we would email the solution to Sullivan who would “act on the information” and provide us with followup details.

Standouts

I really enjoyed the puzzle offerings of Sleuth Kings.

The conversational interface of emailing with Sullivan was a good way to narrate a story and keep everything cohesive.

The Sleuth Kings logo is slick.

Sleuth Kings delivered puzzles that weren’t in the initial packaging.

Shortcomings

As we sent information to Sullivan, he would take time to act on it. He’d reply, something like, “The address isn’t far. Give me five or ten minutes and I’ll email you when I’m there.” Then we’d literally have to wait 5 minutes or so before receiving another email moving the story forward and giving us our next task. This shattered the game flow.

Hinting got a little awkward because Sullivan-bot could only discern three things:

  • Correct answers
  • Incorrect answers
  • Requests for help

When we were almost there, and simply inputting our answer incorrectly, it was treated as a wrong answer without any feedback that we were on the right track and simply needed a nudge.

Additionally, Sleuth Kings was constantly creating new email threads. All in, I had 19 threads through Case 001: The Guilty. It wasn’t initially clear to how this threading/ replying dynamic operated.

Many of the printed materials were a little hokey.

The story was fine, but not particularly believable.

Should I play Sleuth Kings’ Case 001: The Guilty?

If you evaluate the standouts versus shortcomings in this review purely on word count, it would be easy to think that Sleuth Kings was bad. It wasn’t. It was actually quite fun, and this was their first chapter.

Sleuth Kings has a fantastic concept and an interesting structure. It needs additional refinement to run smoothly, but it largely works.

Interaction with automated characters smartly mixed story, puzzling, and gameplay. If Sleuth Kings can refine the pacing issues and make the system a little more aware and able to identify nearly-correct answers, this would be phenomenal. Swapping from email to a chatbot, or the addition of another character who could “run errands” while the gameplay continues, could smooth over some of these issues.

Sleuth Kings is strong contender in the burgeoning subscription puzzle game market, and could make for a fantastic holiday gift for that special puzzle lover in your life.

I welcome our robotic puzzle overlords and look forward to where Sleuth Kings is heading.

Subscribe with Sleuth Kings, and tell them that the Room Escape Artist sent you.

Note that Case 001: The Guilty is no longer available. Your purchased subscription will start with the current month’s game.

Full disclosure: Sleuth Kings comped our tickets for this game.

(If you purchase via our Cratejoy links, you will help support Room Escape Artist as we will receive a very small percentage of the sale.)