Location: Berlin, Germany
Date played: September 3, 2017
Team size: 2-6; we recommend 3
Duration: 66 minutes
Price: 69€ per team of 2 players, 89€ per team of 3 players, +10€ for every additional player
Story & setting
We were burglarizing an old home filled with ancient artifacts in search of a particular priceless object.
The set of Biggs The Legacy was gorgeous. It looked and felt like an old, lived-in, and ultimately rundown estate. There was an immense amount of detail, but it rarely became confusing.
Where the set of Biggs The Legacy was brilliant, Exit struggled to work puzzles into the space. The puzzles were largely task-based. They felt forced, incomplete, or both.
The gamespace for Biggs The Legacy was intriguing. It was detailed, ornate, and oddly beautiful. It was an enjoyable space.
It was also well player-proofed. Anything that was purely for aesthetics wasn’t going anywhere by accident.
The set offered quite a few fantastic and unexpected surprises.
We enjoyed one particular puzzle that turned what seemed like set dressing into something much more important.
Biggs The Legacy lacked puzzle flow. It didn’t have the necessary clue structure to move the gameplay forward from one puzzle to the next. It continually felt like it was dragging.
The one layered puzzle was entirely too opaque and its solution input mechanism was clunky.
The interactions didn’t give enough feedback. We’d complete puzzles or trigger events and have no idea that we’d opened up new information… or if we had actually solved the puzzle.
By the end of the game, we were so confused by the puzzles and the lack of feedback from the set that we struggled to tell active puzzles from solved puzzles from set dressing.
I’m not sure what the story was, but I do know that there was an attempt to tell one. This was not a language issue.
Should I play Exit’s Biggs The Legacy?
While we fought and struggled through to our escape from Biggs The Legacy, we enjoyed exploring the space the entire time.
Biggs The Legacy had all the components of a great escape room, but lacked connective tissue. It had a set, puzzles, and interactions that fed off each other. It just needed the clue structure and the feedback to create flow.
This was a weird game to play and review because I desperately want to love it. Biggs The Legacy had so much going for it… but it needs to nail gameflow and feedback. The good news is that this escape room is fixable. There is greatness here; it just needs a little more work.
If you’re looking for an aesthetically beautiful escape room experience, you won’t find many more attractive than Biggs The Legacy. In its current state, however, its gameplay does not achieve its full potential. I truly hope that Exit puts some iteration work into this room escape; it could be world-class.
Book your hour with Exit’s Biggs The Legacy, and tell them that the Room Escape Artist sent you.