Real Escape Games by SCRAP – Trials of Bahamut [Review]

Moogles and cactuars and tonberries, oh my!

Location: New York, NY

Date played: October 20, 2017

Team size: 6

Duration: 60 minutes

Price: $38 per ticket early, $41 per ticket regular, $46 per ticket at the door if available

Story & setting

Based on the events of the video game Final Fantasy XIV, the primal dragon Bahamut, long thought dead, was reviving. We needed to gather the tools and knowhow to assemble a battle plan that would defeat this almighty beast. Failure would mean the end of the world.

In-game: The faux stone cavern set walls. There are ropes to guide lines and a sign that reads "Cactuar Cavern."

Trials of Bahamut was a mass escape event put on by Real Escape Games by SCRAP, the creators of many other large-scale events that we’ve reviewed such as a Legend of Zelda game. In typical SCRAP fashion, Trials of Bahamut took place in a sparsely decorated event space. The center of room was full of tables, one for each team of 6. Around the perimeter of the room, various sets represented different locations, each guarded by characters, played by actors.

Puzzles

As is typical at SCRAP mass events, much of the puzzling took place as a team around our table with pencils and paper.

As Trials of Bahamut progressed, there were opportunities to solve puzzles with the characters along the perimeter. These were more interesting and dynamic puzzles that also granted more compelling rewards.

Standouts

Each player was assigned a character class (thief, paladin, bard, ranger, black mage, white mage). Each character came with individual powers that only they could execute at specific points throughout the game. Some of these powers were the keys to individual paper puzzles; others required creatively interacting with actors. The roles kept everyone involved throughout the event and added an intriguing dynamic to the gameplay.

Post-game photo features our team holding up the signs of the character classes that each person played.

Trials of Bahamut was the most interactive SCRAP event that we’ve played (running around a stadium notwithstanding). In the past we’ve spent almost all of our time around a table, solving puzzles that could just as easily have appeared in a puzzle book. That was not the case in SCRAP’s Final Fantasy game.

Trials of Bahamut was more approachable than the previous SCRAP events that we’ve attended. Don’t get me wrong: most of the teams lost, but more than a few won or almost won.

In-game: The initial table setup. There's a book sealed shut with a padlock, a Moogle doll, and an assortment of paper puzzle components.
That Moogle was so damn adorable. He was also the team MVP.

The final puzzle sequence was smart. Our most common criticism of SCRAP events has been painfully obtuse final puzzles. While this challenging last puzzle sequence still required us to think exactly like the puzzle designer, at Trials of Bahamut, since we had been paying close attention, the steps were clear and deducible without logic leaps. This was a huge improvement on previous SCRAP mass event finales.

Most of our teammates had little or no experience with Final Fantasy and we still found Trials of Bahamut enjoyable.

There was a hilarious and morbid moment that anyone who has ever played a Final Fantasy game could appreciate.

Some of the actors really went for it.

The stuffed Moogle on our team was freaking adorable. You should get one. 

Shortcomings

Trials of Bahamut suffered from long lines to meet with characters. Luckily our team got out to a quick lead and never relinquished it, so we didn’t wait on too many lines, but these really backed up. This is a common event problem. With linear progression, individual characters become bottlenecks.

Some of the character classes assigned to us were more interesting and essential than others.

While Trials of Bahamut was less paper-puzzley than previous SCRAP events, it still relied heavily on them… and some of them were pretty silly.

Trials of Bahamut began and ended with a lengthy, cringeworthy video.

SCRAP hires most of their actors and staff in each city that the game visits. We played the first instance of Trials of Bahamut in NYC and at each juncture our team was the first to approach the actors with solutions. Far too often our correct answers were rejected because the staff wasn’t quite up to speed. A little more training would go a long way.

The ending was anticlimactic. We had prepared to battle a dragon… but we only needed to submit a dragon-fighting battle plan. The conclusion had all of the drama of turning in a pop quiz.

Should I play Real Escape Games by SCRAP’s Trials of Bahamut?

I’m really glad that I went to play Trials of Bahamut. This experience has given me hope that SCRAP is evolving their events, that they aren’t a one-trick pony, and that they can do something different with this rarely-explored escape game format.

I was ready to write off SCRAP’s events. Bluntly, I didn’t want to attend Trials of Bahamut. I’ve played Final Fantasy III and X, but I can’t claim that I’m a fan of the series. We attended because a friend bought the tickets, planned the evening, and invited us.

Trials of Bahamut was an engaging, intriguing, and entertaining event. We left excited that we had conquered a fair and interesting challenge. SCRAP’s escape events still have plenty of room to grow, but the next time they bring one to New York City, I will not drag my feet on booking a ticket.

We would recommend Real Escape Games by SCRAP’s Trials of Bahamut, but New York City was the final stop on its tour. If it ever experiences a revival, you should check it out.

(If you purchase via our Amazon links, you will help support Room Escape Artist as we will receive a very small percentage of the sale.)

 

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