Do Not Disturb
Creepy dolls & good flow.
Location: Southington, Connecticut
Date Played: December 17, 2018
Team size: 2-6; we recommend 2-4
Duration: 60 minutes
Price: $29 per player
Emergency Exit: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
It’s great to see a new company come out of the gate with a strong game. Escapism gets escape rooms, and we’re incredibly excited to see where they take their designs.
Do Not Disturb was a fantastic game for less experienced players. It was well designed with strong puzzle flow.
If you’re an experienced player, there was something to enjoy in Do Not Disturb, but it wasn’t a must-play.
If you’re new to escape rooms, this would be a wonderful place to start.
Who is this for?
- Adventure seekers
- Story seekers
- Puzzle lovers
- Any experience level
- An elegant set
- A great hint system
- Smart puzzles
Our team of private investigators was called to investigate an abandoned and allegedly haunted apartment. It was up to us to determine the fate of its tenant.
We “broke into” a small, grandmotherly apartment with a cohesive aesthetic. It wasn’t a fancy setting, but it looked and smelled right.
Escapism’s Do Not Disturb was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around searching, puzzling, observing, and making connections.
➕ The set looked homey, but slightly creepy. It had a gentle, welcoming aesthetic with just the slightest edge.
➕ Escapism’s set design included visual, auditory, and olfactory ambiance. These extra details added a lot to the experience.
➕Do Not Disturb had a stellar entry for onboarding escape room newbies.
➕ The puzzles flowed well. Escapism even augmented a few puzzles so that experienced players wouldn’t accidentally (or purposely) bypass parts of the game. It worked well.
➖ One puzzle could easily become overwhelming depending on the order the players connect various in-game elements. In part, the ambiance contributed to potential sensory overload. This puzzle could benefit from either more gating and/or stronger cluing.
➕ The hint system was designed specifically for Do Not Disturb. This detail added to the overall experience. We didn’t use any hints… but Escapism clearly knew how cool the system was and worked it into our game nonetheless.
➖ Escapism mixed locks with tech-driven opens, but too often the tech was too visible. If they can build housing around the tech and hide it in the decor, it’s effects would be far more effective.
➕Escapism had a beautiful, spacious lobby. Leave yourself a few extra minutes to hang out.
Tips For Visiting
- There is a parking lot.
- We recommend Tavern 42 for BBQ nearby.
- Leave some time to hang out in Escapism’s gorgeous lobby.
Book your hour with Escapism’s Do Not Disturb, and tell them that the Room Escape Artist sent you.
Disclosure: Escapism comped our tickets for this game.