Enchambered – Containment Breach [Review]

Concrete, steel, and puzzles.

Location:  Sacramento, California

Date Played: February 24, 2019

Team size: up to 8; we recommend 3-4

Duration: 60 minutes

Price: $30 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock 

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Containment Breach was Enchambered’s first foray into escape rooms. It was a strong initial outing.

A solid, fairly traditional puzzle game, Containment Breach offered some good group solves in a detailed but dim set. The lighting was especially low, and we couldn’t really do anything without a flashlight… which grew old.

In-game: a large piece of metal machinery in a heavily worn concrete bunker.

Since creating this game, Enchambered has produced some truly outstanding experiences in The Whispering Halls and The Legend of the Skull Witch. Those games are the reason to visit Enchambered. Containment Breach, by comparison, was an optional add-on.

Who is this for?

  • Scenery snobs
  • Sci-fi fans
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • A detailed set
  • Some interesting puzzles and interactions

Story

Decades ago, Doctor Henry Rosenburg had built a device that instantly teleported matter. During his first attempt at demonstrating his creation, it had malfunctioned and Rosenburg had disappeared after the ensuing radiation leak rendered his lab uninhabitable.

Now that the radiation levels had dropped to tolerable levels, we went in to investigate what had happened.

In-game: A PA mounted near the ceiling of the bunker. There's a sign warning of surveillance.

Setting 

Enchambered’s first escape game was a bunker.

The dimly lit set was filled with the kind of texture and weathering details that showed the environment was created by someone who cared.

In-game: closeup of a desk with strange schematics beside a large piece of equipment

Gameplay

Enchambered’s Containment Breach was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching and puzzling.

In-game: a large, weathered, yellow metal door with a strange locking mechanism.

Analysis

➕ The dim, detailed, and weathered set looked like a convincing lab/ bunker hybrid.

➖ We spent a lot of time searching in low light. It was annoying to play the entire game with a flashlight in hand.

➕ The props felt bulky and real. The gameplay was tangible. It frequently encouraged collaborative solves.

➖ There were tons of papers that we didn’t need and would likely be needless red herrings to less experienced players.

➕ In one instance, Containment Breach taught use how to use a prop through the gameplay. In a game with solid, yet standard puzzle play, this puzzle was especially well thought out so that players would build mastery and have a sense of accomplishment.

➖ All solves led to a 4-digit lock. There were a lot of locks and they weren’t correlated to the puzzles. We ended up trying every derived code in lots of places, which slowed momentum, especially early on.

➖ While there clearly was a story, we struggled to follow it. The story got lost amid puzzles.

➕ We particularly enjoyed the solves that required teamwork.

➕ We truly respect Enchambered’s tiered pricing. Containment Breach was their oldest game, and tickets for it were less expensive than tickets for their newer games. This improved the value of the experience. More escape room companies should adopt this approach to pricing.

Tips For Visiting

  • There is a parking lot.
  • We recommend Thai Terrace for a meal before/after your game.

Book your hour with Enchambered’s Containment Breach , and tell them that the Room Escape Artist sent you.

Disclosure: Enchambered provided media discounted tickets for this game.

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