Location: Broomfield, CO
Date Played: September 6, 2019
Team size: 2-6; we recommend 2-Family
Duration: 30 minutes
Price: $25 per player
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
The Curse felt like a miniature 5 Wits.
This Puzzah! location was in a mall, right by the food court. The Curse was a compact, tech-driven, family-friendly puzzle game. It was bright, colorful, and approachable.
The Curse looked good. It played well. It was not deep. This was a game made for a general audience; for that audience, it was great.
If you’re a diehard escape room player, play The Curse to experience something a bit different. This game had solid automation and adaptive difficulty, which was lovely to see, even if the game was not designed for me and my team.
Bring the kids and convince grandma to come too. This one is for the whole family.
Who is this for?
- A vibrant family-friendly environment
- Interesting automation and technology
- Puzzle play that will engage a family
We descended into an ancient Central American temple on contract with industrialist Victor Maragana. Our mission was to reason our way past the temple’s traps and obtain a long-lost coin.
The Curse was a compact, bright, colorful, and tech-driven Central American temple for families.
Calling it kiddie evokes a cheesiness and cheapness that wasn’t accurate. This was a solidly-constructed space that seemed designed to feel like an adventure without sending anyone home with a nightmare.
The adaptive technology was a smart touch to keep things fair and flowing for players of all ages and skills.
Puzzah!’s The Curse was a family-friendly escape room with a low level of difficulty.
Core gameplay revolved around observing, making connections, and puzzling.
➕ The Curse was designed for families, new players, and casual players stopping by while strolling through the mall. This 30-minute escape room was the right level of not-too-challenging for its intended audience.
➕ Aesthetically, The Curse was “ancient Aztec meets grade-school classroom.” It was thematically a Central American tomb, but it had bright colors for kids to follow to solve the puzzles. It was a bit strange, but it worked well in this context. It felt deliberately designed and looked polished.
➕ The Curse had a gentle on-ramp. It taught players how to interact with the space.
➕ The puzzles were solid. They were fun, team-based challenges. Puzzah! would present additional complexity as teams built mastery.
➕ /➖ Puzzah! built a lot of puzzles into a small space. On the one hand, we appreciated the different ways they used the same props and input mechanisms. On the other hand, by the end of the game, the use of the same items was feeling redundant and we wanted more to interact with… or even just interplay between different props.
➕ The Curse encouraged teamwork and sharing by design. When puzzles could only be solved by one person at a time, it even told the group that the next person should step up and take their turn at this trial. I can see this working wonders on sibling nonsense.
➖ The Curse lacked a boss fight. We wanted that final puzzle to be a more challenging, epic battle that necessitated teamwork. Also, we couldn’t actually hold the coin. When we won, we left the room empty handed. This seemed like a missed opportunity.
Tips For Visiting
- Puzzah! Broomfield is located in the FlatIron Crossing Mall. Puzzah! Broomfield is at the South Entrance just beside Old Navy, right next to the food court.
Book your hour with Puzzah!’s The Curse, and tell them that the Room Escape Artist sent you.
Disclosure: Puzzah! comped our tickets for this game.
Disclosure: Our trip to Denver was sponsored by the Denver escape room community. Contributions were anonymous.