Clock Escape Rooms – Rebellion [Review]

Arrested Rebellion

Location:  Athens, Greece

Date Played: March 3, 2020

Team size: 2-5; we recommend 2-4

Duration: 90 minutes

Price: from €48 per team of 2 to €75 per team of 5

Ticketing: Private

Emergency Exit Rating:  We’re unsure what fire escape measures there were, if any. More Info.

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Rebellion was a good, puzzley escape room. It was generally more puzzle-focused than the rest of the games that we played in Athens.

In-game: A metal door within a dungeon with runes inscribed in the stone above.
Image via Clock Escape Rooms

I legitimately enjoyed this game. It would stand out a lot more in other parts of the world. In Athens, it didn’t have the drama, intensity, or heavy storytelling that etched other games into my brain. When I went back and looked at my notes I remembered how much fun I had playing, but those moments weren’t persistent memories.

For locals, Rebellion would be a fantastic game. For travelers, it was good, and I’m happy that I played it, but I didn’t need to play it.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Fantasy fans
  • Players with at least some experience

Why play?

  • Amusing opportunities for character interactions
  • Puzzle heavy (for Athens)
  • A couple of cool set pieces


We needed to infiltrate the king’s keep and the easiest way in was through the dungeon.

So… we got ourselves captured…

In-game: a map of a fantasy land surrounded by gold, and weapons.
Image via Clock Escape Rooms


Rebellion opened up in a medieval fantasy dungeon. The stone walls and metal bars looked convincingly fantastical. It had no horror or gritty elements. The set put more of a focus on the adventure.

The influences of Game of Thrones and Dungeons & Dragons were evident throughout the escape game.

In-game: An oven built into the stone walls of the castle.
Image via Clock Escape Rooms


Clock Escape Rooms’ Rebellion was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.


βž• The opening/ intro sequence was simple, yet effective. It included some really funny in-character improvisation.

βž• There were quite a few prop-driven puzzle sequences that felt great to complete. Rebellion was at its best when it used large setpieces to build big moments.

βž• The set was well constructed and made largely from metal and stone. It felt real.

βž– While there was generally enough lighting, the coloration of the lighting often made it difficult to see critical components. I didn’t struggle with this, but both of my teammates did and it led to some amusing confusion.

βž– There were lengthy puzzle sequences with little to no feedback. This was often complicated by limited clue structure.

❓ A lot of the fun of this game came from bantering with the actor/ gamemaster.

βž• The actor/ gamemaster handled hinting really well.

Tips For Visiting

Book your session with Clock Escape Rooms’ Rebellion, and tell them that the Room Escape Artist sent you.

Disclosure: Clock Escape Rooms provided media discounted tickets for this game.

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