Location: Athens, Greece
Date Played: February 29, 2020
Team size: 1-5; we recommend 3-4
Duration: 2.5 hours for insanity mode (reviewed here), 1.5 hours for horror mode, 1.5 hours for mystery mode
Price: from €54 per team of 1 to €140 per team of 5 for insanity mode (reviewed here)
Emergency Exit Rating: We’re unsure what fire escape measures there were, if any. More Info.
Physical Restraints: [A+] No Physical Restraints
Few things excite me as much as seeing an escape room company put a completely new spin on the format. Room 54 did just that with Swamp of Sorrows by mixing escape rooms with fantasy role-playing.
Now, I’ve played games that have role-play components and character cards. None of them committed the way Room 54 did. It was novel to explore an escape room loaded with actor interactions, a rich story, and a battle system that sounded silly at first… but we got really into it.
Whenever we find a company pushing boundaries, some things inevitably don’t quite work. Room 54 combined a lot of game mechanics in Swamp of Sorrows and they didn’t all mesh together as cleanly as intended. There was too much lore and mechanics at the outset of the experience, the set felt cobbled together, and the puzzles frequently seemed tacked on.
When this game was at its best, however, the story, setting, and gameplay merged to create magic… and that was what we were there for.
Swamp of Sorrow had its flaws, but it was fabulously interesting. Personally, I’d rather play a bold game with flaws than an unremarkable one that doesn’t make any mistakes. If you’re looking for a novel experience and you’re willing to lean into the role-playing elements, Room 54’s imaginative playground is waiting for you.
Who is this for?
- Dungeons & Dragons fans (or fans of other RPG systems)
- Adventure seekers
- Story seekers
- Players with at least some experience
- Novel role-playing & combat mechanics
- Some strong and unusual interactions
- An interesting approach to escape room storytelling
After selecting a character (warrior, bard, mage, thief, priest), and learning our individual backstories, we adventured into the ominous Swamp of Sorrows. Our mission was to free the imprisoned embodiment of nature… and fulfill our own individual quests.Continue reading “Room 54 – Swamp of Sorrows [Review]”