Extra Long Escape Rooms Need Intermissions

I’m gonna overshare a bit.

While we didn’t play very many real-life escape rooms in 2020, we did play quite a few games with 1.5 to 3.5 hour game clocks.

Intermission

Once you hit the 2-hour mark, I think a game is what I’d call “extra long,” and consequently I think that these games generally need an intermission. Paradox Project in Athens, Greece, does this. They have snacks, drinks, and most importantly, bathrooms available.

The snacks and drinks are phenomenal, rejuvenating, and make for a more pleasant experience… but I think they are a nice-to-have.

The bathroom break is essential.

A very white bathroom.

Immersion is impossible when you have to pee

The other day I streamed The Avengers, and paused it so I could relieve myself in the middle.

It got me thinking about when I went to see all of the movies in this stupid long series… and how each time I had to pick a moment that seemed slow to dart out of the theater. I don’t like to miss anything in a movie (or an escape room), but missing a couple of minutes is better than not being able to follow the story because nature is calling.

The movie theater business is in trouble. It was in trouble before 2020, partly because these blockbuster movies have gotten way too long, without an intermission. Going to a movie theater is simply less comfortable than viewing movies at home. All of these old movie executives certainly can’t make it through their own movies without a bathroom break.

All I’m suggesting is that as we see some of these extra long, blockbuster escape rooms open, let’s do what Paradox Project has already established… and remember that player comfort is essential to player immersion.

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