Is this your puzzle?
Location: Wilmington, NC
Date Played: September 26, 2021
Team size: 2-8; we recommend 3-5
Duration: 60 minutes
Price: $39 per player for 2 player, $26 per player for 3+ players
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
White Rabbit Society was an elegant game set in a space where we’d gladly hang out and have a drink.
Aesthetically, the setting made a strong impression. This was reinforced by good interaction design and an emphasis on the magician club theming throughout the puzzles.
White Rabbit Society was the standout game from our day in Wilmington, North Carolina. If you’re in the area, be sure to check it out. It is, however, worth noting that if you’ve played Servants of Sleight in Tampa, Florida, this is a smaller version of that game.
We are looking forward to playing Servants of Sleight and seeing how they compare.
Who is this for?
- Adventure seekers
- Puzzle lovers
- Scenery snobs
- Magic fans
- Any experience level
- Strong, varied collection of puzzles
- Nifty interactions
- Art Deco magicians club vibe
The Top Hat Lounge was once home to a secret society of magicians, The White Rabbit Society.
On the 100-year anniversary of the death of Harry Houdini we had been granted the opportunity to take the test for entry to the society.
White Rabbit Society had a regal magic club aesthetic: blacks, whites, reds, and golds.
It was a wide open space with well staged puzzles, while still feeling like a deliberately designed set.
The Exit Games’ White Rabbit Society was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around observing, making connections, and puzzling.
➕ White Rabbit Society took place in a beautifully themed room. With open space and a high ceiling, it was appropriately majestic. We enjoyed the decor.
➕ The physical interactions were satisfying, strong, and snappy.
➕ We especially enjoyed layered puzzles that traversed the space and relied on teamwork.
➖ White Rabbit Society was a non-linear experience that would have benefited from a little more gating. We spent too long on puzzles that weren’t yet available to us.
➕ The experience was themed around looking at things in different ways, which we felt throughout the playing card-heavy gameplay.
➕ The ending came together well, and made sense within the game world, and for The Exit Games.
Tips For Visiting
- There is metered street parking in Wilmington.
- We enjoyed Beer Barrio for lunch near the game.
Book your hour with The Exit Games’ White Rabbit Society, and tell them that the Room Escape Artist sent you.
Disclosure: The Exit Games comped our tickets for this game.